Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeG40 2Ed stroutqb22 (Axis) v. scousemart (Allies) R2
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No interceptors. Full Scramble on sz109.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 11 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 109 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 1,1 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 5, harbour = 5, airfield = 2
Battle in 109 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 destroyer and 2 fighters
Germans roll dice for 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 3 : 2/3 hits
British roll dice for 3 fighters in 109 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 fighter in 109 Sea Zone, round 5 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 destroyer and 2 fighters
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Karelia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 cruiser
French defend with 1 cruiser and 1 destroyer; British defend with 1 transport
Germans roll dice for 2 bombers and 1 cruiser in 91 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 destroyer owned by the French lost in 91 Sea Zone
French win with 1 cruiser and 1 transport remaining. Battle score for attacker is -28
Casualties for French: 1 destroyer
Casualties for Germans: 2 bombers and 1 cruiser
Battle in Baltic States
Germans attack with 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 12 infantry in Baltic States, round 2 : 0/14 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries and 11 infantry in Baltic States, round 3 : 0/13 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 11 infantry in Baltic States, round 4 : 2/13 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Eastern Poland, round 2 : 4/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 artilleries and 2 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
3 armour moved from France to Germany
2 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Norway to FinlandPlace Units - Germans
2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 bomber placed in Western Germany
6 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
4 infantry moved from Novgorod to KareliaCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Karelia, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
1 infantry owned by the Russians retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 4 infantryNon Combat Move - Russians
2 fighters moved from Karelia to Russia
1 tactical_bomber moved from Karelia to Russia
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Archangel
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
5 armour moved from Ukraine to BryanskPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 14 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 14 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Suiyuyan, round 3 : 4/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Siam
1 bomber moved from Suiyuyan to Anhwe
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Suiyuyan to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
3 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in Kiangsu
1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Southeast Mexico to Mexico
1 armour moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central America to Central United StatesPlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
4 infantry placed in Tsinghai
Chinese undo move 2.
3 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Southeast Mexico to Mexico
1 armour moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central America to Central United StatesPlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
4 infantry placed in Tsinghai
Chinese undo move 2.
3 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British repair damage of 2x airfield; Remaining resources: 33 PUs;
British buy 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 fighter moved from Trans-Jordan to Ethiopia
1 tactical_bomber moved from Trans-Jordan to Ethiopia
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Ethiopia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber moved from Alexandria to Malta
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 fighter moved from Ethiopia to British Somaliland
1 tactical_bomber moved from Ethiopia to British SomalilandPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0.17
Italians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber and 1 fighter moved from Southern Italy to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
AA fire in Malta : 0/2 hits
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 4/4 hits
British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits
1 bomber owned by the British, 1 aaGun owned by the British, 1 fighter owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 27
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun, 1 bomber, 1 fighter and 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 fighter moved from Malta to Libya
1 armour moved from Tobruk to Libya
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUsCombat Move - French
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser
Italians defend with 1 cruiser and 1 transport
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser
Casualties for Italians: 1 cruiserNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.50
French : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 10 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 bombers moved from Western Germany to Novgorod
5 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries, 2 bombers, 1 fighter and 12 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 7 infantry and 3 mech_infantrys
AA fire in Novgorod : 1/3 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers and 12 infantry in Novgorod, round 2 : 5/16 hits
Russians roll dice for 2 aaGuns, 7 infantry and 3 mech_infantrys in Novgorod, round 2 : 5/10 hits
2 aaGuns owned by the Russians, 5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers and 7 infantry in Novgorod, round 3 : 1/11 hits
Russians roll dice for 4 infantry and 3 mech_infantrys in Novgorod, round 3 : 4/7 hits
4 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Novgorod, round 4 : 5/7 hits
Russians roll dice for 3 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Novgorod, round 5 : 3/5 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 11 infantry
Casualties for Russians: 2 aaGuns, 7 infantry and 3 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Baltic States
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Finland to KareliaPlace Units - Germans
2 infantry placed in Normandy Bordeaux
3 armour, 4 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
8 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Smolensk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
14 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Ukraine
Russians undo move 2.
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Chahar to Kansu
1 bomber moved from Anhwe to India
1 bomber moved from Siam to India
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
3 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Japanese
-
scramble in sz 35 and 62?
And Interceptor in India? -
There’s no airfield to scramble in sz62 :wink:
Otherwise no scramble sz35 or intercept India. :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Chahar to Kansu
1 bomber moved from Anhwe to India
1 bomber moved from Siam to India
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
3 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 62 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery and 4 infantry
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in New South Wales, round 2 : 1/6 hits
ANZAC roll dice for 2 aaGuns, 1 fighter and 2 infantry in New South Wales, round 2 : 0/3 hits
1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in New South Wales, round 3 : 1/6 hits
ANZAC roll dice for 1 aaGun, 1 fighter and 2 infantry in New South Wales, round 3 : 2/3 hits
2 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 4 : 2/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 4 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour and 1 artillery in New South Wales, round 5 : 0/2 hits
ANZAC roll dice for 1 fighter in New South Wales, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in New South Wales, round 6 : 0/2 hits
ANZAC roll dice for 1 fighter in New South Wales, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour in New South Wales, round 7 : 0/1 hits
ANZAC roll dice for 1 fighter in New South Wales, round 7 : 1/1 hits
1 armour owned by the Japanese lost in New South Wales
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 aaGuns and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 4 infantry
Battle in Kwangtung
Japanese attack with 3 armour and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour and 1 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Philippines, round 3 : 2/4 hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Kweichow
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Anhwe
3 fighters moved from Burma to Hunan
2 tactical_bombers moved from Burma to Hunan
1 bomber moved from India to Hunan
1 bomber moved from India to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Kansu to KweichowPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 bombers placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British repair damage of 5x harbour; Remaining resources: 28 PUs;
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from British Somaliland to West India
1 tactical_bomber moved from British Somaliland to West India
1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 1 artillery
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Adding units owned by British to Italian Somaliland: 1 artillery
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
British : 1.17
Americans : 1.00
Chinese : 0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Algeria
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 artillery moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Libya to Southern ItalyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4,2,5,6,5,2,4,4
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Ukraine
3 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Bryansk
1 armour moved from Baltic States to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Smolensk
1 armour moved from Baltic States to Western UkraineCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 5 armour, 6 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans roll dice for 5 armour, 6 infantry and 1 mech_infantry in Ukraine, round 2 : 3/12 hits
Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 : 1/5 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 5 armour, 5 infantry and 1 mech_infantry in Ukraine, round 3 : 3/11 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/9 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 artillery moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Novgorod to Belarus
2 bombers moved from Germany to Southern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Baltic States
2 armour moved from Germany to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
6 armour and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 armour moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 4 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
14 infantry moved from Yenisey to Timguska
2 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
6 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 0.33