Raimo vs Jeppe test of new ideas 2


  • Tillod mig ikke at scramble med 2xFighters + 1xTac mod følgende: 1xBAT+1CRU+1XDES +1xTAC+1xBOM. (Tænker ikke det ville giver mening at gøre det:-))


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry and 1 mech_infantry moved from Karelia to Finland
                2 infantry moved from Novgorod to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Finland
                1 fighter moved from Novgorod to Belarus

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia
                4 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                4 armour moved from Karelia to Archangel
                2 aaGuns, 1 artillery and 8 infantry moved from Novgorod to Archangel
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R.
                3 infantry moved from Tsagaan Olom to Kansu
                1 fighter and 1 tactical_bomber moved from Finland to Smolensk

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    triplea_42032_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery, 2 infantry and 1 mech_infantry moved from Central Mongolia to Suiyuyan
                3 artilleries and 11 infantry moved from Amur to Buryatia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
                2 tactical_bombers moved from Japan to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                2 bombers moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
                2 fighters and 1 tactical_bomber moved from Chahar to Kwangtung

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 tactical_bombers
                    British defend with 1 battleship
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 tactical_bombers in 35 Sea Zone, round 2 :  2/7 hits
                        British roll dice for 1 battleship in 35 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Kwangtung
                    Japanese attack with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 :  6/10 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 :  4/8 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 artilleries and 3 infantry moved from Hunan to Kwangsi
                3 armour moved from Kiangsu to Kwangsi
                4 fighters moved from Kwangtung to Kwangsi
                4 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
                2 fighters moved from Japan to Kwangsi
                3 tactical_bombers moved from Kwangtung to Kwangsi
                2 bombers moved from Kwangtung to Kiangsu
                1 aaGun moved from Amur to Buryatia
                4 transports moved from 5 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Place Units - Japanese
                1 harbour placed in Okinawa
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Shantung
                2 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs

    triplea_42032_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,2,5,4,1,6,3,5
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_42032_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                8 infantry moved from Yunnan to Szechwan
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Szechwan, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    triplea_42032_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,2,5,4,1,6,3,5
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                8 infantry moved from Yunnan to Szechwan
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Szechwan, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 fighter and 1 tactical_bomber moved from Cyprus to Iraq
                3 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from United Kingdom to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 44 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 44 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  5/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Kenya
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 3 :  2/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Egypt
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to Scotland
                1 aaGun, 1 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma

    Place Units - British
                9 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_42032_UK_3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,2,5,4,1,6,3,5
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                8 infantry moved from Yunnan to Szechwan
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Szechwan, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 fighter and 1 tactical_bomber moved from Cyprus to Iraq
                3 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from United Kingdom to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 44 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 44 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  5/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Kenya
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 3 :  2/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Egypt
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to Scotland
                1 aaGun, 1 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma

    Place Units - British
                9 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 15 infantry
                    EDIT: Adding units owned by Russians to Dzavhan: 2 aaGuns and 15 infantry
                    EDIT: Turning off Edit Mode

    triplea_42032_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                2 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                2 armour moved from Western Ukraine to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 :  3/4 hits
                        British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Ukraine
                    Italians attack with 3 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 3 armour and 1 fighter in Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to France
                2 aaGuns moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Tobruk to Tunisia
                2 artilleries and 1 infantry moved from Romania to Bessarabia
                2 infantry moved from Bulgaria to Romania
                1 fighter moved from Ukraine to Romania

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42032_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to 44 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                1 fighter moved from Java to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to Java
                1 fighter moved from 45 Sea Zone to Java
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_42032_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to 44 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                1 fighter moved from Java to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to Java
                1 fighter moved from 45 Sea Zone to Java
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 cruisers moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to Malta

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 2 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        French roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/3 hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Normandy Bordeaux
                    Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_42032_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bessarabia to Rostov
                      Germans take Rostov from Russians
                2 bombers moved from Bessarabia to Smolensk
                1 bomber moved from Poland to Smolensk
                1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                2 infantry moved from Baltic States to Belarus
                2 tactical_bombers moved from Poland to Belarus
                3 fighters and 3 tactical_bombers moved from Bessarabia to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                7 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Romania to Ukraine

    Combat - Germans
                Battle in Novgorod
                Battle in Smolensk
                    Germans attack with 3 bombers
                    Russians defend with 1 fighter and 1 tactical_bomber
                        Germans roll dice for 3 bombers in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Smolensk, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Russians and 2 bombers owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber in Smolensk, round 3 :  1/1 hits
                        Russians roll dice for 1 fighter in Smolensk, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Smolensk
                    Russians win, taking Novgorod from Russians with no units remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 bombers
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                Battle in Belarus
                    Germans attack with 3 fighters, 2 infantry and 5 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 fighters, 2 infantry and 5 tactical_bombers in Belarus, round 2 :  5/10 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Finland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                3 fighters and 5 tactical_bombers moved from Belarus to Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                3 fighters moved from Western Germany to Ukraine
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Holland Belgium to Western Germany
                4 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                10 infantry moved from Baltic States to Novgorod
                2 aaGuns moved from Baltic States to Novgorod
                4 artilleries moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Eastern Poland

    Place Units - Germans
                3 armour placed in Romania
                2 bombers and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_42032_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Kansu to Suiyuyan
                2 fighters moved from Russia to Suiyuyan
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 2 fighters and 3 infantry
                    Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                        Russians roll dice for 2 fighters and 3 infantry in Suiyuyan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/6 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 2 fighters and 2 infantry in Suiyuyan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Suiyuyan, round 3 :  3/6 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Russians and 2 infantry owned by the Russians lost in Suiyuyan
                    retreated to Suiyuyan
                    Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Russians: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 armour moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Russia
                4 armour moved from Archangel to Russia
                2 aaGuns, 1 artillery and 8 infantry moved from Archangel to Vologda
                11 infantry moved from Bryansk to Tambov
                2 artilleries moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 2 artilleries
                EDIT: Adding units owned by Russians to Russia: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_42032_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Siam
                2 armour, 2 artilleries and 4 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 artillery and 3 infantry moved from Suiyuyan to Shensi
                2 bombers moved from Kiangsu to Shensi
                1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 6 infantry and 5 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone
                3 artilleries and 7 infantry moved from 37 Sea Zone to Malaya
                4 fighters moved from Kwangsi to Malaya
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 19 Sea Zone to 37 Sea Zone
                1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
                3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                1 armour moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                3 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 3 artilleries, 4 fighters and 7 infantry
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 3 artilleries, 4 fighters and 7 infantry in Malaya, round 2 :  7/14 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 3 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Yunnan, round 2 :  3/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Shensi, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 tactical_bombers in 44 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from 44 Sea Zone to Siam
                1 fighter moved from 19 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                3 fighters moved from Hunan to Siam
                3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
                2 bombers moved from Shensi to Kwangsi
                4 fighters moved from Malaya to 37 Sea Zone
                1 aaGun moved from Buryatia to Yakut S.S.R.
                2 tactical_bombers moved from Hunan to Siam
                EDIT: 2 infantry moved from Malaya to Siam

    Place Units - Japanese
                1 airfield placed in Siam
                1 armour and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 2.
                3 infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs

    triplea_42032_Jap4.tsvg


  • Kom til at unloade 2xMD i Malaysia som skulle have været i Siam. HÃ¥ber det er iorden jeg ændrede det.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Philippines to Szechwan
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Morocco, round 2 :  3/10 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  1/2 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Americans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  3/7 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 submarine and 3 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42032_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Kansu to Shensi
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 armour, 2 artilleries and 4 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  1/8 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Yunnan, round 2 :  3/8 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Yunnan, round 3 :  1/7 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Yunnan, round 4 :  3/5 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 1 artillery and 4 infantry
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 5 infantry in Shensi, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 4 infantry in Shensi, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 7 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 8 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 8 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Sikang
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_42032_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from Philippines to Szechwan
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Morocco, round 2 :  3/10 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  1/2 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Americans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  3/7 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 submarine and 3 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Kansu to Shensi
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 armour, 2 artilleries and 4 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  1/8 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Yunnan, round 2 :  3/8 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Yunnan, round 3 :  1/7 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Yunnan, round 4 :  3/5 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 1 artillery and 4 infantry
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 5 infantry in Shensi, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 4 infantry in Shensi, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 7 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 8 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 8 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Sikang
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 bomber, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 battleship moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from Scotland to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 artilleries and 2 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
                1 bomber moved from Egypt to Alexandria

    Combat - British
                Battle in Norway
                Battle in Italian Somaliland
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                        British roll dice for 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  5/9 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
                    British win, taking Norway from Germans, taking Italian Somaliland from Italians, taking Normandy Bordeaux from Italians with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Yunnan
                    British attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour and 1 artillery
                        British roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/9 hits
                        Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 2 :  1/3 hits
                        1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 armour and 1 artillery
                Battle in Alexandria
                    British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  4/5 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt
                1 armour moved from Iraq to Egypt
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Kenya to Egypt
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                3 fighters moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                1 armour and 4 mech_infantrys moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                6 infantry moved from Burma to India

    Place Units - British
                1 bomber and 7 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6,4,6,1,3,1,2,5,6,1,4
                UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
                Some Units in India change ownership: 6 infantry

    triplea_42032_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Romania to Rostov
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                2 armour moved from Ukraine to Rostov
                2 artilleries and 1 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Romania to Bessarabia
                1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya
                1 artillery moved from Algeria to Tunisia
                1 bomber moved from France to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom causes 0 damage total.
                Battle in Rostov
                    Italians attack with 3 armour and 1 fighter
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,2
                Italians collect 12 PUs (8 lost to blockades); end with 12 PUs

    triplea_42032_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Non Combat Move - ANZAC
                3 fighters moved from Java to India
                1 cruiser moved from 57 Sea Zone to 39 Sea Zone
                1 submarine moved from 57 Sea Zone to 55 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_42032_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria

    Non Combat Move - ANZAC
                3 fighters moved from Java to India
                1 cruiser moved from 57 Sea Zone to 39 Sea Zone
                1 submarine moved from 57 Sea Zone to 55 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Malta to Gibraltar

    Non Combat Move - French

    Turn Complete - French

    triplea_42032_Fre4.tsvg

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