Ok, I’ll ask. How do you determine or play by avg dice?
Koen vs Maxi
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round 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Finland to Karelia
1 armour moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 106 Sea Zone
2 bombers moved from Western Germany to NovgorodCombat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Karelia, round 3 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 armour and 2 infantry
British defend with 1 airfield and 1 armour
Germans roll dice for 1 armour and 2 infantry in Scotland, round 2 : 0/3 hits
British roll dice for 1 armour in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Scotland, round 3 : 1/3 hits
British roll dice for 1 armour in Scotland, round 3 : 0/1 hits
1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 armour moved from Western Germany to Greater Southern Germany
2 bombers moved from Novgorod to GermanyPlace Units - Germans
10 infantry placed in Germany
10 armour placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
5 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
2 bombers moved from French Indo China to Korea
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 fighters moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from French Indo China to Malaya
1 armour moved from Yunnan to Szechwan
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 artilleries and 5 infantry; ANZAC defend with 1 aaGun and 1 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 4/11 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 1/9 hits
1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 3 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 3 : 4/10 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 3 : 1/6 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 4 : 4/9 hits
Americans roll dice for 1 armour and 1 artillery in Korea, round 4 : 0/2 hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour, 2 artilleries and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shensi to Szechwan
1 aaGun moved from Kweichow to Szechwan
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,2,2,6,6,4,2,6,4,3,2,5,1,3,1,2,5,5,2,3,2,3,5,5
Japanese collect 51 PUs (11 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
I see that I forgot to move my Russian inf to Korea. Now this game is lost.
you win, well done
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i can edit that for you - just tell me where to
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Ahh sorry i misunderstood. See that i have attacked your stack without the russian inf present.
If you want we can start a new game - and maybe switch sides? -
sure, why not.
let’s play Low Luck this time and keep the sides. I’ll take allies again, see if I can do things differently this time.
Can you create the game again? -
Sorry but i wont be playing low luck.
I like the way good or bad dice can change the game. -
okay, no problem
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No problem meaning that you will play regular dice or no problem meaning you dont want to play another game :? :lol:
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my bad! I meant that I will look for someone else to play against. I don’t like regular dice.
and I won’t have much time to play the upcoming months. so, thnx for the game.