Whoops went too far.
Bar91 (axis) v Volde (allies) G40
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I changed my losses off Gib to lose a fighter and keep the carrier. Keep it alive is my #1 priority.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 26 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Algeria to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea ZonePurchase Units - Germans
Combat Hit Differential Summary :
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Scramble the French fighter to either 109 or 110?
Buy is 7 infantry, 2 transports, 2 subs, a destroyer
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No Scramble
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Test summary from TripleA, engine version: 1.9, time: 6:08:02 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Algeria to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea ZonePurchase Units - Germans
Germans buy 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 2 destroyers
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 carrier and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
3 bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Southern Italy to Gibraltar
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Morocco to Tunisia
2 artilleries moved from Poland to Germany
2 mech_infantrys moved from Poland to Slovakia Hungary
4 armour moved from Poland to Germany
3 armour moved from Poland to Germany
1 infantry moved from Germany to Western Germany
6 infantry moved from Germany to Poland
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
7 armour moved from Germany to Western Germany
2 artilleries moved from Slovakia Hungary to RomaniaPlace Units - Germans
7 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.83
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns, 4 artilleries and 14 infantry moved from Belarus to Eastern Poland
2 aaGuns, 6 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Baltic States to Eastern Poland
1 armour and 2 artilleries moved from Ukraine to Western Ukraine
1 armour moved from Western Ukraine to Eastern Poland
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
2 armour moved from Russia to Western Ukraine
6 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 6:31:46 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Korea to Amur
3 bombers moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 58 Sea Zone to 40 Sea Zone
1 submarine moved from 58 Sea Zone to 78 Sea Zone
2 fighters moved from 58 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 armour, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 fighter moved from Japan to Amur
1 armour and 1 infantry moved from 72 Sea Zone to French MadagascarPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in French Madagascar
Battle in 40 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 40 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 40 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking French Madagascar from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 78 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 78 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 78 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Amur
Japanese attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Amur, round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
1 aaGun moved from Korea to Amur
3 bombers moved from Amur to Kiangsu
2 fighters moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from 40 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 72 Sea Zone
1 submarine moved from 58 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 58 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Amur to Jehol
3 tactical_bombers moved from Kwangtung to Kiangsu
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Kiangsu: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Japan
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Japan
Japanese undo move 2.
1 armour and 1 infantry placed in Japan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.83
Americans : -1.00
UK_Pacific : 0.33
Russians : -1.33
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 42 Sea Zone to 35 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 3 bombers, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Soviet Far East
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZonePlace Units - Americans
4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 3 bombers placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Move - British
2 armour and 4 mech_infantrys moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Siam to Kwangsi
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Persia to IraqPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 27 PUs;
British buy 8 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,6,4,3,1,6,1,4,1,1,4
British collect 29 PUs (1 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs
Units Change Ownership
Some Units in Yunnan change ownership: 1 armour and 3 mech_infantrys
Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
British : -0.50
Italians : 0.67
Americans : 1.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Italians
7 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern France to Alexandria
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Slovakia Hungary to Baltic States
Italians take Baltic States from RussiansPurchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 7 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 7 infantry in Alexandria, round 2 : 0/8 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 7 infantry in Alexandria, round 3 : 2/8 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 bomber moved from Alexandria to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 armour moved from Slovakia Hungary to Baltic States
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 bomber placed in Southern Italy
1 submarine and 1 transport placed in 95 Sea Zone
Italians undo move 2.
1 submarine placed in 95 Sea Zone
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -2.33
British : -1.00 -
edits were because I did my turn @ 5am :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 4 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 4 infantry moved from Finland to 127 Sea Zone
2 armour, 2 artilleries and 12 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Holland Belgium to 104 Sea Zone
1 bomber moved from Holland Belgium to 104 Sea ZonePurchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 12 infantry
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Novgorod, round 2 : 8/16 hits, 4.00 expected hits
Russians roll dice for 3 armour in Novgorod, round 2 : 3/3 hits, 1.50 expected hits
3 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour
Battle in 104 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to Gibraltar
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 aaGun and 19 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
4 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
5 armour moved from Western Germany to Slovakia Hungary
2 fighters moved from Western Germany to Slovakia Hungary
2 bombers moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Holland Belgium to Germany
3 infantry moved from Western Germany to Germany
2 artilleries moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Slovakia Hungary
2 tactical_bombers moved from Holland Belgium to Gibraltar
1 mech_infantry moved from Tunisia to Tobruk
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
2 armour, 4 artilleries, 1 bomber and 3 infantry placed in Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 3.33
Americans : -0.33
Russians : 1.50 -
edits were because I did my turn @ 5am :P
what the hell were you doing awake at 5 am, let alone playing A&A at that hour?
Edit away dude. This is my first game since we played at Keith’s in Nov., and probably the 3rd or 4th game I’ve played in 3 years. I’ve been pretty free with edits this game. My point of view is that as long as it doesn’t effect dice, edit away.
In my mind you already won this game because had you blocked Gib. (which I know you intended to do), there was nothing I could have done before you won on the pac. side of the board. The only reason this is a game at all is because you forgot to move that French destroyer. At this point we’re just playing a scrimmage game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic StatesPurchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Russians
1 artillery moved from Belarus to Archangel
2 artilleries moved from Belarus to Eastern Poland
2 armour and 2 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
1 armour, 1 artillery and 4 mech_infantrys placed in Russia
Russians undo move 1.
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.67
Russians : 0.33 -
I’ve become something of an early riser this past year. We’ll see how long that lasts.
A “concession but continue” - does that mean when I take Japan I can count two wins for one game? :)
heh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
3 bombers, 2 fighters and 5 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to 78 Sea ZonePurchase Units - Japanese
Japanese buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Union of South Africa
Battle in Soviet Far East
Japanese attack with 2 fighters
Americans defend with 1 bomber
Japanese roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in 78 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
ANZAC roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 78 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 3 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 6 tactical_bombers in Anhwe, round 2 : 9/13 hits, 6.67 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Anhwe, round 2 : 3/4 hits, 1.67 expected hits
2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter and 5 tactical_bombers moved from Anhwe to Korea
3 bombers moved from Anhwe to Japan
1 aaGun moved from Amur to Korea
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 78 Sea ZonePlace Units - Japanese
5 armour and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Japanese collect 41 PUs (1 lost to blockades); end with 43 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
Russians : 0.83
Japanese : 2.33 -
I’ve become something of an early riser this past year. We’ll see how long that lasts.
A “concession but continue” - does that mean when I take Japan I can count two wins for one game? :)
heh
This game was over when I didn’t DOW J1. The allies get big too quickly if you don’t.
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Kami sz35?