Weird, now it worked. Well good thing it errored on a peaceful turn.
Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 3 tactical_bombers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 3 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 3 tactical_bombers in 91 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 aaGuns, 3 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 armour and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
4 bombers placed in Western United States
1 airfield and 1 factory_minor placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Americans to Egypt: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
4 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Burma to Yunnan
4 artilleries, 1 bomber, 4 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Spain to 103 Sea Zone
1 battleship moved from 92 Sea Zone to 103 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
British roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
British attack with 1 battleship and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 battleship and 3 fighters in 103 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
British attack with 4 artilleries, 1 bomber, 4 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 7 mech_infantrys
British roll dice for 4 artilleries, 1 bomber, 4 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 8/27 hits
Japanese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 infantry and 7 mech_infantrys in French Indo China, round 2 : 6/21 hits
6 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in French Indo China
British roll dice for 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 9/21 hits
Japanese roll dice for 1 armour, 6 artilleries, 1 fighter and 5 mech_infantrys in French Indo China, round 3 : 6/13 hits
4 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in French Indo China
British roll dice for 4 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 7/15 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 fighter in French Indo China, round 4 : 2/4 hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 4 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for British: 14 infantry
Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter, 6 infantry and 7 mech_infantrysNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 infantry moved from Burma to Yunnan
2 aaGuns moved from Yunnan to Burma
2 fighters moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to SpainPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber moved from Southern Italy to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
1 infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
2 infantry moved from Iraq to Trans-Jordan
7 infantry moved from Turkey to Iraq
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship
ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Java: 1 artillery and 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Russia to Belarus
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 battleship
ANZAC roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Java: 1 artillery and 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Russia to Belarus
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 cruiser moved from 101 Sea Zone to 104 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 103 Sea Zone
1 bomber moved from United Kingdom to 103 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 103 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 103 Sea Zone
1 bomber moved from United Kingdom to 103 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 103 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 103 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 103 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 103 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/7 hits
French roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 fighter in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from 103 Sea Zone to Western Germany
2 bombers moved from 104 Sea Zone to Western Germany
1 destroyer and 9 transports moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
2 infantry moved from Switzerland to France
1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Switzerland to Western Germany
6 artilleries moved from Germany to Poland
1 bomber moved from Baltic States to Western Germany
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 bomber moved from 103 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries placed in France
5 artilleries placed in Western Germany
3 destroyers placed in 113 Sea Zone
Germans undo move 3.
1 destroyer placed in 113 Sea Zone
2 destroyers placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
3 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Ukraine to Russia
1 infantry moved from Olgiy to Yenisey
9 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
2 mech_infantrys moved from Kiangsi to French Indo China
4 bombers moved from Marshall Islands to 42 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 5 artilleries, 5 infantry and 5 mech_infantrys
British defend with 4 artilleries, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 5 artilleries, 5 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/15 hits
UK_Pacific roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 2/7 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in French Indo China
Japanese roll dice for 5 artilleries, 3 infantry and 5 mech_infantrys in French Indo China, round 3 : 3/13 hits
UK_Pacific roll dice for 4 artilleries in French Indo China, round 3 : 0/4 hits
3 artilleries owned by the British lost in French Indo China
Japanese roll dice for 5 artilleries, 3 infantry and 5 mech_infantrys in French Indo China, round 4 : 3/13 hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 5 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 4 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 4 bombers
British defend with 1 cruiser and 2 destroyers; ANZAC defend with 2 transports
Japanese roll dice for 4 bombers in 42 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits
1 bomber owned by the Japanese and 2 destroyers owned by the British lost in 42 Sea Zone
Japanese roll dice for 3 bombers in 42 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese, 1 cruiser owned by the British and 2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser and 2 destroyers
Casualties for ANZAC: 2 transports
Casualties for Japanese: 2 bombersNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Manchuria to Jehol
1 armour moved from Soviet Far East to Amur
3 aaGuns moved from Korea to Manchuria
1 aaGun moved from Chahar to Jehol
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 6/9 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in Western United States
3 artilleries and 5 infantry placed in Eastern United States
2 armour and 1 infantry placed in SpainTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 6/9 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in Western United States
3 artilleries and 5 infantry placed in Eastern United States
2 armour and 1 infantry placed in SpainTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Yunnan to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 5 transports
1 submarine owned by the Japanese Submerged
British roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits
5 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 5 transportsNon Combat Move - British
1 bomber moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea ZonePlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Slovakia Hungary to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 cruiser
Italians roll dice for 1 bomber in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 114 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 114 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Italians lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
3 infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Persia to Northwest PersiaPlace Units - Italians
1 bomber placed in Southern Italy
3 armour placed in Iraq
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Egypt to Alexandria
2 infantry moved from Egypt to AlexandriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Gibraltar
1 bomber moved from Scotland to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea ZoneCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/2 hits
1 bomber killed by AA
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 114 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 2/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 bomber moved from Gibraltar to France
1 bomber moved from 114 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 destroyer and 9 transports moved from 113 Sea Zone to 112 Sea Zone
7 infantry moved from Sweden to Finland
6 artilleries moved from Poland to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
3 aaGuns, 8 armour, 7 artilleries, 12 infantry and 20 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
8 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 bombers moved from Java to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
6 mech_infantrys moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 4 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 aaGuns moved from Manchuria to Jehol
1 armour moved from Amur to DzavhanPlace Units - Japanese
1 bomber placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
4 bombers moved from Western United States to Spain
2 aaGuns moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 104 Sea Zone to Spain
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea ZonePlace Units - Americans
2 battleships and 1 carrier placed in 104 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
4 bombers moved from Western United States to Spain
2 aaGuns moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 104 Sea Zone to Spain
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 104 Sea ZonePlace Units - Americans
2 battleships and 1 carrier placed in 104 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour, 2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from India to Yunnan
1 aaGun and 3 infantry moved from India to Burma
1 infantry moved from Malaya to Shan StatePlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry