I just posted this in the TripleA support thread, shouldn’t have done it here actually.
G40 War Ghost (allies) vs Generaloberst_Guderian
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to LibyaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Ukraine to Southern Italy
3 tactical_bombers moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Smolensk to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
8 armour moved from Eastern Poland to Ukraine
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
6 armour moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Archangel
7 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 7 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1,83
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 36 PUs;Combat Move - Japanese
5 mech_infantrys moved from Burma to India
4 infantry moved from Burma to India
8 armour moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 fighters moved from Shan State to India
4 bombers moved from Shan State to India
4 tactical_bombers moved from Shan State to India
3 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
2 fighters moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Combat Hit Differential Summary :
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scramble to kill my transport outside India?
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Ya, go ahead and scramble the tac bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 36 PUs;Combat Move - Japanese
5 mech_infantrys moved from Burma to India
4 infantry moved from Burma to India
8 armour moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 fighters moved from Shan State to India
4 bombers moved from Shan State to India
4 tactical_bombers moved from Shan State to India
3 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
2 fighters moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 transport
British defend with 1 tactical_bomber
British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese retreated to 38 Sea Zone
Battle in India
Japanese attack with 8 armour, 5 bombers, 9 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 2 armour, 1 artillery, 2 fighters and 17 infantry; Americans defend with 1 fighter; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/12 hits, 2,00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 8 armour, 5 bombers, 8 fighters, 4 infantry, 5 mech_infantrys and 5 tactical_bombers in India, round 2 : 14/35 hits, 16,17 expected hits
UK_Pacific roll dice for 4 aaGuns, 2 armour, 1 artillery, 6 fighters and 17 infantry in India, round 2 : 9/26 hits, 11,00 expected hits
4 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 4 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 8 armour, 5 bombers, 8 fighters and 5 tactical_bombers in India, round 3 : 15/26 hits, 14,67 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery, 6 fighters and 7 infantry in India, round 3 : 6/16 hits, 7,67 expected hits
2 fighters owned by the ANZAC, 6 armour owned by the Japanese, 1 fighter owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 7 infantry owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 2 armour, 5 bombers, 8 fighters and 5 tactical_bombers in India, round 4 : 13/20 hits, 11,67 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese winBritish win with 1 tactical_bomber remaining, taking India from UK_Pacific with 1 armour, 5 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 63
Casualties for British: 4 aaGuns, 2 armour, 1 artillery, 2 fighters and 17 infantry
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 fighter
Casualties for Japanese: 7 armour, 1 fighter, 4 infantry and 5 mech_infantrys
Moving scrambled unit from 39 Sea Zone to CeylonNon Combat Move - Japanese
1 armour moved from French Indo China to Burma
2 armour moved from Kwangsi to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun moved from Suiyuyan to Hopei
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Shan State
3 destroyers moved from 38 Sea Zone to 39 Sea Zone
5 submarines moved from 38 Sea Zone to 39 Sea Zone
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 transports moved from 36 Sea Zone to 38 Sea Zone
3 bombers moved from India to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 38 Sea Zone
2 tactical_bombers moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - Japanese
1 infantry placed in French Indo China
2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,1
Japanese collect 51 PUs (7 lost to blockades); end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
British : -0,50
UK_Pacific : -3,33
AA fire in India : : -1,00
Japanese : -0,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour, 2 artilleries and 10 infantry moved from Morocco to 91 Sea Zone
4 armour, 2 artilleries, 2 cruisers, 4 destroyers, 10 infantry, 2 submarines and 8 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
4 armour, 2 artilleries and 10 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Combat Hit Differential Summary :
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Scramble orders for Italy?
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full scramble indeed
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but why? dont they all die if you fail?
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Yup, looks like the invasion force got blasted. I probably should not have hinged my game on a battle that I had a 1 in 3 chance of losing. I’m going to concede. Europe is going to fall apart now. good game. Care to try again?
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just when it was getting interesting. :-(
I havent finished a game before so I honestly dont know how the odds where at this point or if Im even in the lead. I think I am but who knows. You had a significantly higher production still.
Yes I am. same teams?
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Im playing against ShadowHAwk as axis and at turn 3 it looks better for me on all fronts than in this game
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I’ve checked out that game, your position looks pretty good to me. In this on, I probably took a few risks that I shouldn’t have, but, either way good game. Same sides works for me, unless you’d rather give the Allies a try.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to FranceCombat - Germans
Combat Hit Differential Summary :
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I thought you were in the lead all the way until I held ukraine for 1 turn and struck back in western europe, after I told you I was playing on the edge (it seemed like a turning point which easily could tip both ways)
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I started the new game in this thread. scramble in the UK
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No scramble.