TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 2 Germans Combat Move - GermansCombat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 1:33:08 PM
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 bomber moved from Egypt to 36 Sea Zone
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 bomber moved from Egypt to 36 Sea Zone
Combat - British
Battle in 36 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 1 carrier
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 battleship and 1 carrier
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from 36 Sea Zone to India
1 bomber moved from 36 Sea Zone to Egypt
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Burma to India
1 armour moved from Libya to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 artillery and 1 infantry moved from Libya to Egypt
1 armour moved from Algeria to Egypt
1 armour moved from Morocco to Libya
1 infantry moved from Algeria to Morocco
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
Place Units - British
1 factory placed in Egypt
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Sinkiang
Japanese take Evenki National Okrug from Russians
1 infantry moved from French Indo-China Thailand to Burma
5 fighters moved from French Indo-China Thailand to Burma
1 bomber moved from French Indo-China Thailand to Burma
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to Sinkiang
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 5 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 5 fighters and 1 infantry in Burma, round 2 : 5/7 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Burma to Sinkiang
1 bomber moved from Burma to Sinkiang
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Anhwei
1 fighter moved from 60 Sea Zone to French Indo-China Thailand
1 fighter moved from Japan to French Indo-China Thailand
Place Units - Japanese
1 battleship and 2 destroyers placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs
Test summary from TripleA, engine version: 1.9, time: 2:12:30 PM
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 44 Sea Zone to 47 Sea Zone
1 cruiser moved from 44 Sea Zone to 47 Sea Zone
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to 48 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 44 Sea Zone to 47 Sea Zone
1 cruiser moved from 44 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 48 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Borneo to 47 Sea Zone
1 carrier moved from 44 Sea Zone to 47 Sea Zone
1 fighter moved from 48 Sea Zone to 47 Sea Zone
1 destroyer moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 submarine moved from 44 Sea Zone to 47 Sea Zone
2 destroyers moved from 56 Sea Zone to 53 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 armour moved from Libya to Trans-Jordan
1 infantry moved from Algeria to Libya
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier placed in 56 Sea Zone
1 submarine placed in 56 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 artillery, 2 fighters and 7 infantry moved from Russia to Caucasus
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 artillery, 2 fighters and 7 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 7 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 0/6 hits
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters and 7 infantry in Caucasus, round 3 : 3/10 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 2/5 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 2 fighters and 5 infantry in Caucasus, round 4 : 2/8 hits
Germans roll dice for 2 armour in Caucasus, round 4 : 0/2 hits
2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Archangel to West Russia
3 artilleries and 5 infantry moved from Archangel to Russia
1 infantry moved from Archangel to West Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 infantry moved from Norway to 5 Sea Zone
1 artillery moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 cruisers in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory and 5 infantry
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Caucasus, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 4/6 hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Germans roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 2 fighters and 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Poland
1 fighter moved from Caucasus to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Poland
2 armour moved from Germany to Poland
Place Units - Germans
1 battleship and 1 destroyer placed in 5 Sea Zone
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 37 PUs
Am I doing better in terms of strategy here with the Germans? Not in terms of dice rolling obviously…
Yeah, that’s the basic idea. I mean except for those dice…makes up for that battle earlier.
It’s a lot of Navy for Germany…not necessarily bad, you’re going to make me respond to it, and I have other places I’d rather be spending IPs…
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to 36 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo-China Thailand
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 bomber and 2 fighters moved from India to French Indo-China Thailand
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 cruiser moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Southern Europe
British take Southern Europe from Germans
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to 36 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo-China Thailand
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 bomber and 2 fighters moved from India to French Indo-China Thailand
2 infantry moved from Eastern Australia to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 cruiser moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Southern Europe
British take Southern Europe from Germans
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits
British roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 8 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo-China Thailand
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 2 artilleries, 2 fighters and 2 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in French Indo-China Thailand, round 2 : 5/8 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand
British roll dice for 2 armour, 1 bomber and 3 fighters in French Indo-China Thailand, round 3 : 3/6 hits
Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries, 2 fighters and 2 infantry
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Burma
1 bomber and 3 fighters moved from French Indo-China Thailand to Burma
1 submarine moved from 45 Sea Zone to 47 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from India to Burma
1 infantry moved from India to Persia
1 carrier and 1 cruiser moved from 34 Sea Zone to 15 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Trans-Jordan
1 transport moved from 13 Sea Zone to 10 Sea Zone
1 battleship and 2 destroyers moved from 13 Sea Zone to 15 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in India
1 transport placed in 34 Sea Zone
1 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Well, this has now more than made up for that early Ukr disaster. You were supposed to get one of my air there…not let me take the terr.
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 battleships moved from 60 Sea Zone to 48 Sea Zone
2 cruisers moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from Sinkiang to 48 Sea Zone
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Sinkiang to Kazakh S.S.R.
3 fighters moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 5/6 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 48 Sea Zone, round 2 : 5/11 hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Anhwei to Szechwan
2 armour moved from Sinkiang to Szechwan
1 bomber moved from Kazakh S.S.R. to Szechwan
3 fighters moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
Place Units - Japanese
2 destroyers placed in 60 Sea Zone
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 15 Sea Zone to Italy
1 bomber and 1 fighter moved from United Kingdom to Italy
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 37 Sea Zone to East Indies
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 15 Sea Zone to Italy
1 bomber and 1 fighter moved from United Kingdom to Italy
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 fighters moved from 37 Sea Zone to East Indies
Combat - Americans
Battle in Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 factory, 1 fighter and 3 infantry
AA fire in Italy : 0/2 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Italy, round 2 : 2/8 hits
Germans roll dice for 1 aaGun, 1 fighter and 3 infantry in Italy, round 2 : 1/4 hits
1 aaGun owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Italy, round 3 : 1/7 hits
Germans roll dice for 1 fighter and 2 infantry in Italy, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Italy, round 4 : 5/6 hits
Germans roll dice for 1 fighter and 1 infantry in Italy, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Italy
Americans win, taking Italy from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 fighter and 3 infantry
Casualties for Americans: 3 infantry
Battle in East Indies
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in East Indies, round 2 : 1/2 hits
Americans roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 infantry moved from Libya to Egypt
1 bomber moved from Italy to Egypt
1 fighter moved from Italy to 15 Sea Zone
2 destroyers moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from Trans-Jordan to Persia
2 fighters moved from East Indies to 37 Sea Zone
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Eastern Australia
1 carrier and 1 submarine moved from 56 Sea Zone to 53 Sea Zone
2 fighters moved from Hawaiian Islands to 53 Sea Zone
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United States
1 destroyer placed in 11 Sea Zone
1 carrier and 1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 0/3 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 5 : 1/3 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 5 : 0/1 hits
1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Karelia S.S.R. to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs