@max334 yes was a nice xmas present for you!
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Suiyuyan to Shensi
3 fighters moved from 36 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shan State to KweichowCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to Malaya
2 transports moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from 37 Sea Zone to Shan State
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan -
Ok, Hitler’s going for DC…
Scramble the fighter’s for the naval battle or hold them back for the land battle?
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Full Scramble, Max D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to KazakhstanCombat - Germans
Battle in 101 Sea Zone
Germans attack with 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 4 transports
Americans defend with 3 carriers, 15 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 7 submarines in 101 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 : 7/19 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 4 submarines in 101 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 3 carriers, 15 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 2 : 13/24 hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 submarines owned by the Germans and 4 carriers owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 3 : 9/19 hits
Americans roll dice for 3 carriers, 14 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 3 : 8/23 hits
2 destroyers owned by the Germans, 10 destroyers owned by the Americans, 2 submarines owned by the Germans and 4 fighters owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 bombers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 4 : 11/13 hits
Americans roll dice for 3 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 4 : 7/13 hits
4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 bombers and 4 transports in 101 Sea Zone, round 5 : 4/6 hits
Americans roll dice for 2 fighters and 5 transports in 101 Sea Zone, round 5 : 2/2 hits
2 bombers owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 101 Sea Zone
3 transports owned by the Americans lost in 101 Sea Zone
Germans win with 4 bombers and 4 transports remaining. Battle score for attacker is 29
Casualties for Germans: 2 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 1 tactical_bomber
Casualties for Americans: 3 carriers, 15 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Battle in Eastern United States
Germans attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Germans roll dice for 4 artilleries and 4 infantry in Eastern United States, round 2 : 2/8 hits
Americans roll dice for 3 fighters in Eastern United States, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Eastern United States
Germans roll dice for 4 artilleries and 2 infantry in Eastern United States, round 3 : 2/6 hits
Americans roll dice for 1 fighter in Eastern United States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Eastern United States
Germans captures 86PUs while taking Americans capital
Germans converts factory_major into different units
Germans win, taking Eastern United States from Americans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Americans: 3 fighters
Battle in Timguska
Germans attack with 4 fighters
British defend with 1 mech_infantry
Germans roll dice for 4 fighters in Timguska, round 2 : 4/4 hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Timguska
Germans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 fighter in 103 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 3/5 hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 90 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 90 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 90 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
4 bombers moved from 101 Sea Zone to Suriname
2 bombers moved from 103 Sea Zone to Suriname
1 bomber and 2 fighters moved from 90 Sea Zone to Suriname
1 bomber and 1 fighter moved from 103 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Tsinghai to Sikang
4 mech_infantrys moved from Tsinghai to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
8 armour moved from Tsinghai to Kazakhstan
10 mech_infantrys moved from Tsinghai to Kazakhstan
5 infantry moved from Tsinghai to Kazakhstan
6 infantry moved from France to Western Germany
6 infantry moved from Greater Southern Germany to Northern Italy
2 fighters moved from Kansu to Kazakhstan
3 fighters moved from Timguska to Vologda
2 fighters moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to CaucasusPlace Units - Germans
2 artilleries placed in Iraq
Germans undo move 1.
3 infantry placed in Iraq
2 carriers and 1 destroyer placed in 86 Sea Zone
2 destroyers and 1 submarine placed in 93 Sea Zone
1 harbour placed in Brazil
Germans undo move 1.
2 artilleries placed in Iraq
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 99 PUs; end with 186 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 191 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 197 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 202 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 217 PUsTerritory Summary for Germans :
Korea : 9 fighters
Kansu : 1 flag, 2 infantry
Tsinghai : 1 flag, 2 infantry
Sikang : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag, 9 armour, 8 infantry and 14 mech_infantrys
Eastern United States : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Gibraltar : 1 bomber and 1 fighter
Morocco : 1 flag, 5 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Guiana : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major
Denmark : 1 infantry
Northern Italy : 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
Vologda : 1 flag, 3 fighters
Volgograd : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Smolensk : 1 flag
86 Sea Zone : 2 carriers, 1 destroyer and 1 transport
93 Sea Zone : 2 destroyers and 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 28 armour, 4 artilleries, 1 factory_minor, 24 infantry and 5 mech_infantrys
92 Sea Zone : 5 transports
101 Sea Zone : 4 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag
Suriname : 7 bombers and 3 fightersProduction/PUs Summary :
Germans : 99 / 217
Russians : 0 / 0
Japanese : 22 / 24
Americans : 40 / 0
Chinese : 20 / 28
British : 28 / 26
UK_Pacific : 19 / 23
Italians : 16 / 26
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 34 times
3 was rolled 36 times
4 was rolled 28 times
5 was rolled 21 times
6 was rolled 33 times
Average roll : 3.373
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 185Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 0.598
Standard Deviation : 0.773
Total rolls : 108Americans Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.473
Median : 3.000
Variance : 0.384
Standard Deviation : 0.619
Total rolls : 74ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to Amur
11 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Amur
8 fighters moved from Korea to Amur -
?
I said Full Scramble…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to Amur
11 fighters moved from 6 Sea Zone to Amur
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Amur
8 fighters moved from Korea to AmurCombat - Japanese
Battle in Amur
Japanese attack with 19 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in Amur, round 2 : 12/24 hits
UK_Pacific roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the British lost in Amur
Japanese win, taking Amur from UK_Pacific with 19 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
8 fighters moved from Amur to Korea
11 fighters and 3 tactical_bombers moved from Amur to 6 Sea ZonePlace Units - Japanese
2 armour and 1 artillery placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUsTerritory Summary for Japanese :
Korea : 1 airfield, 2 armour, 6 artilleries, 1 factory_upgrade, 8 fighters, 9 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 1 destroyer, 13 fighters, 5 submarines, 5 tactical_bombers and 1 transport
Urals : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 99 / 217
Russians : 0 / 0
Japanese : 23 / 23
Americans : 40 / 0
Chinese : 20 / 28
British : 28 / 26
UK_Pacific : 18 / 23
Italians : 16 / 26
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 24 times
6 was rolled 37 times
Average roll : 3.398
Median : 3.000
Variance : 0.986
Standard Deviation : 0.993
Total rolls : 216Germans Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.333
Median : 3.000
Variance : 0.598
Standard Deviation : 0.773
Total rolls : 108Americans Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.480
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 75ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.448
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29 -
?
I said Full Scramble…
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Sorry, I was just reading the combat log and noticed the same thing. Was about to post that. I’ll redo. Very sorry.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan -
Noticed it when I read over the final territory summary and noticed Germany lost land units in the battle.
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Just hit the scramble button without changing it to 3.
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With the scramble, my rolls were better, so I’m going to edit out extra surviving units so that I have at least the same losses.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 destroyers, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Gibraltar to 101 Sea Zone
4 carriers moved from 91 Sea Zone to 101 Sea Zone
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 7 submarines moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 fighter moved from Suriname to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Suriname to 90 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 bomber moved from Southern France to 103 Sea Zone
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to 90 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 101 Sea Zone to Eastern United States
1 bomber moved from France to 103 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Sikang
1 fighter moved from Caucasus to Sikang
2 fighters moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Novosibirsk
4 fighters moved from Tsinghai to Timguska
1 fighter moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to KazakhstanCombat - Germans
Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines, 1 tactical_bomber and 4 transports
Americans defend with 3 carriers, 15 destroyers, 8 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 7 submarines in 101 Sea Zone, round 2 : 5/7 hits
Units damaged: 3 carriers owned by the Americans
Germans roll dice for 6 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 : 8/19 hits
Americans roll dice for 4 submarines in 101 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 3 carriers, 15 destroyers, 8 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 2 : 11/27 hits
4 submarines owned by the Americans, 6 destroyers owned by the Americans, 3 submarines owned by the Germans and 4 carriers owned by the Germans lost in 101 Sea Zone
Germans roll dice for 4 submarines in 101 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 3 : 10/19 hits
Americans roll dice for 3 carriers, 9 destroyers, 8 fighters, 1 tactical_bomber and 5 transports in 101 Sea Zone, round 3 : 10/21 hits
2 destroyers owned by the Germans, 9 destroyers owned by the Americans, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Germans and 3 carriers owned by the Americans lost in 101 Sea Zone
Germans roll dice for 6 bombers, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 4 : 11/13 hits
Americans roll dice for 8 fighters and 5 transports in 101 Sea Zone, round 4 : 5/8 hits
4 fighters owned by the Germans, 8 fighters owned by the Americans, 3 transports owned by the Americans and 1 cruiser owned by the Germans lost in 101 Sea Zone
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 6 bombers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 104
Casualties for Germans: 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 7 submarines
Casualties for Americans: 3 carriers, 15 destroyers, 8 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Battle in Timguska
Germans attack with 4 fighters
British defend with 1 mech_infantry
Germans roll dice for 4 fighters in Timguska, round 2 : 2/4 hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Timguska
Germans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 fighter in 103 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern United States
Germans attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 86PUs while taking Americans capital
Germans converts factory_major into different units
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Novosibirsk
Germans winGermans win, taking Eastern United States from Americans with 4 artilleries and 4 infantry remaining, taking Novosibirsk from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/5 hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Sikang
Germans win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 90 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 101 Sea Zone: 2 bombers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from 90 Sea Zone to Suriname
4 bombers moved from 101 Sea Zone to Suriname
3 bombers and 1 fighter moved from 103 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Timguska to Vologda
2 fighters moved from Kansu to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
8 armour and 14 mech_infantrys moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Kansu
5 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to CaucasusPlace Units - Germans
2 artilleries placed in Iraq
1 harbour placed in Brazil
2 carriers and 1 destroyer placed in 86 Sea Zone
2 destroyers and 1 submarine placed in 93 Sea Zone
3 infantry placed in Caucasus
3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 99 PUs; end with 186 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 191 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 197 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 202 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 217 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
8 fighters moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 25 Sea Zone
9 fighters moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
8 fighters moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 25 Sea Zone
9 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 8 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 8 fighters and 2 infantry in Amur, round 2 : 5/10 hits
UK_Pacific roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the British lost in Amur
Japanese win, taking Amur from UK_Pacific with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 9 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 9 fighters in 25 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
9 fighters moved from 25 Sea Zone to 6 Sea Zone
8 fighters moved from Amur to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 armour and 1 artillery placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs -
Made a couple of comments in middle. Here’s a summary: I accidentally hit the scramble button for the Americans without selecting the number. Went ahead and redid selecting 3. My rolls ended up better, so I reduced my survivors to match. Then I redid the German roll. I’m sorry I buggered that up.
Who knows how your original rolls would’ve done. If you aren’t happy, what we could is I’ll redo my combat move and not attack the East Coast or its waters.
I’ll let you choose…
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And that’s all she wrote! I guess we can start a L18 game? Damn German subs……I’m not aggressive enough against Germany…took too long toying with Japan for no reason.