@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
7th-turn-draw…a puzzle
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Here’s an end-of-scenario puzzle:
Failed objective both sides…(see attached pic)
1. Objective hex (a town): T-34/76 disrupted, Wehrmacht Oberleutnant disrupted
2. NW hex: IS-2 disrupted/damaged, Wehrmacht Oberleutnant fresh, ss-panzergrenadier fresh
3. SW hex: T-34/85 disrupted/damaged
4. NW hex: Sherman disrupted/damaged, ss panzergrenadier fresh
5. N hex: Sturmpanzer IV “Brummbar” fresh
6. hill just to north: blackshirt fresh
7. off camera 3 hexes west of IS-2 behind a hill: Panzer III Ausf-F damaged
8: off camera 2 hexes west of IS-2 on hill: Mauser Kar fresh
9. off camera 7 hexes ESE of objective in clear line of fireto objective: SS-Panzer IV fresh
10. off camera 5 hexes WSW of objective: Screaming Eagle freshIf this was to continue, and forget points on this one (I sacrificed a Panther on the 7th turn trying to win) who do you think is likely to win the battle? Furthermore, what would you do? Pick the side you want to take, winning the first turn, and go with it.
[attachment deleted by admin]
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I’d pick the axis with no hesitation. The allied lack of infantry will be their doom!
In the assault phase of turn 8, the allied will likely lose their IS-2, T-34/76 AND sherman leaving nothing but a T-34-85 that won’t be able to enter the objective hex in the 8th turn because of the T34-76. If the allied player is able to kill the Oberleutnant in the objective hex, there is still another one and 2 SS-panzergrenadier.
So, therefore, AXIS WINS!