I recently bought A&A 1941 and I started to look into all these pretty house rules people conceive and use. I found some great and some not that great (at least for me), but I was really impressed that I could find no mention about the use of polyhedral dice in the combat system. Don’t get me wrong, I love good old six sided dice, but the thought of rolling and checking results separately for units with different attack/defense values on each combat round made me feel a bit lazy. Then I read about the “reduced luck” variant but, well, I want a quicker rolling, but not to the point of spoiling the fun in taking your lonely defending infantry unit to a glorious win!
I began to think about new possibilities. One idea was the use of different coloured dice, of course, but as a Maths teacher and poly dice enthusiast I had to calculate probabilities, and found that some of these dice could fit quite well in the game. My idea: all units hit when rolling 1 to 4, but they roll different dice depending on their attack/defense value:
| Att/Def value | 1 | 2 | 3 | 4 |
| Hit probability | 17% | 33% | 50% | 67% |
| Polyhedral dice | 1d20 | 1d12 | 1d8 | 1d6 |
| Prob of 1-4 roll | 20%* | 33% | 50% | 67% |
*Units with attack/defense value of 1 are a bit favoured in their hit probability ―perhaps an interesting slight twist in the game?
This way you just pick up a handful of poly dice, roll and check all your 1-4 hitting results in one single throw. We all love our dear d6, that’s sure, but the idea seems quite interesting to me and I wanted to share it in case anyone finds it nice too. By the way, I have not tested it, so your thoughts and impressions are welcome. Cheers!