@taamvan:
That’s a pretty good idea, to land AAA in there. But taking Norway has some serious problems. The US transports are on a one-way trip, one that takes them so far from the US that they’re never heading home. The germans can easily defend Norway (or Denmark, Italy, France or any other part of the wall)> Yes they only have 1 transport, but with just one more, they can consistently re-take whichever squares the US and UK decide to grab.
Germany and Italy are 1 or zero turns away from being able to build defenders with any of their 3 major or 4 minor complexes. They can build infantry for 3, and supplement either on defense or counterattack with planes they already have.
The US on the other hand, can only cycle fresh troops in every other round if it dedicates all 70 income to this and takes Spain. Otherwise, the transports are on a one way trip. You have to buy a whole turn’s income worth of transports, along with a destroyer and carrier to defend them–and against a cagy or bomber equipped Germany, you’ll need much more to defend the stack from an air attack. You’d want the UK to help, but they don’t have the money it takes to buy a navy, transports, and then fill them with troops and supplement them with tacticals so that you have a tactical and a fighter making each assault.
The allies have such poor ability to broadcast power against the atlantic wall, there are many times where I wonder how Germany and Japan seem to do it so easily; its because it doesn’t take them 4 turns to get ready, 2 turns to get there, and Germany and Japan start with 30 planes. UK and the US don’t, and if they build planes to support atlantic efforts, well, there is no middle east and no india and a raging japan to deal with. So what will happen is that I have a huge stack of infantry, ships, and artillery ready to attack the European axis but it cant roll worth crap on offense or defense because none of that junk helps during land battles like tanks and planes do.
Germany and Italy can just leave a few pieces in France and counterattack you at their leisure. They are counterattacking a wildly overpriced and overprotected one-shot invasion force with backup units—the volksturm essentially.
I wish there was a KGF…but it doesn’t work very well. Right around the time that you are making progress, Germany gets the Russian $$ and that is enough to end your invasion no matter how it starts.
The US can mount a pretty serious threat to several points at once. The key is to build up the threat of holding a territory while trading the territories with Germany. Dump UK AAA gun, cheap infantry and other fodder.
As for Norway, sometimes there are 2 transports in the Baltic. Force Germany to protect these as you can use your air against land and sea while they can only use their Navy at sea. Don’t forget that you have 1/2 punch and can bomb airbase to prevent German scramble. Sending troops to Finland through Leningrad takes time and usually Mechanized units are on standby. As you build up a strong American landing force in 91, Germany will have to abandon Western Germany at some point. Once abandonned, you can land lightly, pick up the IPCs and dowgrade the complex.
My sense is that you try to take the coast and hold it too early as opposed to projecting threat with the US for a massive landing / do the easy landings and using larger UK “bridge landings” to cause real attrition on the Germans.
Add to that strategic bombing, the sub convoys and the pressure can be quite effective. The issue is that Japan can grow very strong which is what the Fortress Hawaii strategy is trying to counter.
Sometimes the German player will respond to Americans in 91 by dropping a destroyer in 110 via Normandy to buy a turn. You can kill that destroyer (8 IPC) at zero cost (battleship of carrier damage). It’s obviously better to take and hold Norway but it’s a costly move on the German’s part to delay Norway falling by a turn. Meanwhile you are also forcing them to take care of holding Southern Italy (which is often done with costly mechanized units).
Once Norway is taken, the Germans will often build a destroyer in 112 to prevent US transports from loading and invading Denmark.
One tip, keep the Russian sub in 104, it is often forgotten, has a chance of Killing the destroyer blocks and can cause Germany a big surprise.