@panther thank you! that’s how I was reading it hence why I allowed it. Just never thought of it. Use to playing other versions.
IC in Manchuria
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I think all comments above are valid as it really depends and it’s so true that is what makes a great game :-D Generally speaking though, my personal favourite of factory spot in descending order is East India, Kwangtung/French Indo, and then Manchuria.
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As I have been playing (mind you not with any worthy opponents such as yourselves) I always buy the IC/Manchuria on J1.
Just playing the game by myself it still seems like a good move, but perhaps I’ve been missing something.
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I’d recommend 2 transports 2 destroyers. The destroyers will help you keep the allied subs at bay, and later on can help you have two seperate fleets against UK’s airforce that will be in India. Two transports are the perfect amount to pick up the remaining units that will be in Japan after turn 1.
You could also buy 3 transports and a destroyer. This depends on your opening move and your later transport movements. If you intend to move your starting transport in 60 down to 36 the first turn and then want to take India the next turn you will need 3 transports to maximize your moves.
If your opponent bid a sub for UK and destroyed your carrier, battleship, and two planes you should always build 2 transport 2 destroyers. If he killed your transport destroyer than you can do either build, but you should never build a factory turn 1. This is just too risky and transports can do the same job better in the early game.
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I’ve never played with a bid and I think the game is balanced. But again I haven’t played many people yet.
I will setup a game tonight and play some of your options and see how it goes.
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My standard buy on J1 (assuming all transports are alive) is 1 Transport coupled with some air, usually a fighter or two and remaining IPC on ground units to make sure transports are filled. Fighters just seems like the most flexible unit since it can both work in an all out Asian invasion but also help protect your navy if need be. Having 3 transports in total just seems like the maximum to me. Even with 3 I struggle to maintain all transports fully loaded each turn and also building enough navy to keep a US player who invests heavily into a pacific fleet. Buying more transports and sending them on far away missions like Australia or Africa on early rounds doesn’t seem to be worth it in my opinion. But somehow with this build I struggle to keep enough pressure on north eastern Russia and India if US pressures my navy. Anyone has any bright ideas?
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My standard buy on J1 (assuming all transports are alive) is 1 Transport coupled with some air, usually a fighter or two and remaining IPC on ground units to make sure transports are filled. Fighters just seems like the most flexible unit since it can both work in an all out Asian invasion but also help protect your navy if need be. Having 3 transports in total just seems like the maximum to me. Even with 3 I struggle to maintain all transports fully loaded each turn and also building enough navy to keep a US player who invests heavily into a pacific fleet. Buying more transports and sending them on far away missions like Australia or Africa on early rounds doesn’t seem to be worth it in my opinion. But somehow with this build I struggle to keep enough pressure on north eastern Russia and India if US pressures my navy. Anyone has any bright ideas?
If the US is using enough money to pressure Japan, then Germany should have some breathing room in which to take down Russia. If America pressures one country, then hammer Russia hard with the other!
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Ignore this post.
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@Charles:
One thing to clearify: someone earlier said that the US could capture an IC in Manchuria. Impossible. 1 US won’t capture Manchuria but instead China will assume control(liberating a territory) 2 Any IC in China is immediately destroyed if an Allied power liberates that territory or China simply captures it.
Now, my advice:
Only build an IC in Manchuria if you are threatening Russia. If you aren’t threatening Russia build an IC in Shantung or Kiagsu(for anti China) or Undo China or kwangtung or Malaya for anti India. Several ICs can be good. I personally like to buy an IC in Shantung J1 and (j1) attack) an IC in Indochina J2 and an IC in Kwangtung in J 3.Wrong game. This is 1942, where China isn’t a country.
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Ah, very sorry. My bad, I thought it was 1940.
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My standard buy on J1 (assuming all transports are alive) is 1 Transport coupled with some air, usually a fighter or two and remaining IPC on ground units to make sure transports are filled. Fighters just seems like the most flexible unit since it can both work in an all out Asian invasion but also help protect your navy if need be. Having 3 transports in total just seems like the maximum to me. Even with 3 I struggle to maintain all transports fully loaded each turn and also building enough navy to keep a US player who invests heavily into a pacific fleet. Buying more transports and sending them on far away missions like Australia or Africa on early rounds doesn’t seem to be worth it in my opinion. But somehow with this build I struggle to keep enough pressure on north eastern Russia and India if US pressures my navy. Anyone has any bright ideas?
this is precisely why i like the complex on first turn in manchuria. you no longer need a navy to produce 3 tanks a turn to start harrassing russia and uk (preferably you’d be attacking India first turn and taking it, otherwise ASAP)
you need your navy playing chess in the pacific with the US. meanwhile any transports would be easy targets for stray allied fighters, so why not remove the risk or need for more navy just to defend them.
japan’s navy WILL die at some point, you can’t afford to replace it, so you have to put pressure on Russia.