And another 60% battle gone stupidly wrong… wtf is going on with my dice?
Prelim Playoff - Radiant vs MakeMaps (Allies +20)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
3 artilleries moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
5 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Persia
British attack with 5 artilleries and 7 infantry
Japanese defend with 2 infantry; Italians defend with 1 armour
British win, taking Persia from Italians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Rhodesia
British attack with 5 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Rhodesia from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
6 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3
British collect 23 PUs (3 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Sorry I mean’t to have moved the american destroyer before hand. My appologies.
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If it’s an big issue, then I’ll remove it. But I hope you’ll be kind enough to let me have moved it there.
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No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 fighters and 3 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
9 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 9 submarines
British defend with 1 carrier and 1 cruiser; Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 9 submarines in 92 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the British, 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 8 submarines in 92 Sea Zone, round 3 : 1/8 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 2/3 hits
2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 92 Sea Zone
Italians roll dice for 6 submarines in 92 Sea Zone, round 4 : 2/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 31
Casualties for Italians: 5 submarines
Casualties for British: 1 carrier and 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transportNon Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
4 armour moved from Southern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Iraq
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 31 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
4 fighters moved from 26 Sea Zone to Queensland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Queensland to New South WalesNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 16 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 armour moved from Novgorod to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 artillery moved from Samara to Tambov
3 armour and 2 bombers moved from Ukraine to Bryansk
3 artilleries and 25 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
9 armour moved from West India to Eastern PersiaCombat - Germans
Battle in Bryansk
Germans attack with 6 armour, 1 artillery and 2 bombers
Russians defend with 6 armour, 6 artilleries and 1 infantry
Russians win with 6 armour remaining. Battle score for attacker is -37
Casualties for Germans: 6 armour, 1 artillery and 2 bombers
Casualties for Russians: 6 artilleries and 1 infantry
Battle in Eastern Persia
Germans attack with 9 armour
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry -
Need your OOL for Normandy, Sir.
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-37 ouch.
Order of death;
-aa guns first (American, then British)- British troops
- Heavy Bombers
- American Tanks
- British Planes
- American Planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 16 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 armour moved from Novgorod to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 artillery moved from Samara to Tambov
3 armour and 2 bombers moved from Ukraine to Bryansk
3 artilleries and 25 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
9 armour moved from West India to Eastern PersiaCombat - Germans
Battle in Bryansk
Germans attack with 6 armour, 1 artillery and 2 bombers
Russians defend with 6 armour, 6 artilleries and 1 infantry
Germans roll dice for 6 armour, 1 artillery and 2 bombers in Bryansk, round 2 : 3/9 hits
Russians roll dice for 6 armour, 6 artilleries and 1 infantry in Bryansk, round 2 : 3/13 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Bryansk
Germans roll dice for 4 armour and 2 bombers in Bryansk, round 3 : 4/6 hits
Russians roll dice for 6 armour and 4 artilleries in Bryansk, round 3 : 6/10 hits
4 artilleries owned by the Russians, 2 bombers owned by the Germans and 4 armour owned by the Germans lost in Bryansk
Russians win with 6 armour remaining. Battle score for attacker is -37
Casualties for Germans: 6 armour, 1 artillery and 2 bombers
Casualties for Russians: 6 artilleries and 1 infantry
Battle in Eastern Persia
Germans attack with 9 armour
British defend with 1 infantry
Germans roll dice for 9 armour in Eastern Persia, round 2 : 3/9 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 artilleries, 4 fighters, 32 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 6 fighters and 12 infantry; Americans defend with 2 aaGuns, 3 armour, 9 bombers, 1 factory_minor, 1 harbour and 3 tactical_bombers
AA fire in Normandy Bordeaux : 1/6 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 3 fighters, 32 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/42 hits
Americans roll dice for 5 aaGuns, 3 armour, 9 bombers, 6 fighters, 12 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 13/33 hits
2 aaGuns owned by the Americans, 3 aaGuns owned by the British, 13 infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 9/29 hits
Americans roll dice for 3 armour, 9 bombers, 6 fighters, 8 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 13/29 hits
1 bomber owned by the Americans, 13 infantry owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 7/16 hits
Americans roll dice for 3 armour, 8 bombers, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 4 : 8/20 hits
7 bombers owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 5 : 3/8 hits
Americans roll dice for 3 armour, 1 bomber, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 5 : 7/13 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 2 armour owned by the Americans, 3 fighters owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 6 : 1/1 hits
Americans roll dice for 1 armour, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 6 : 7/10 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 5 artilleries, 4 fighters, 32 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns and 12 infantry
Casualties for Americans: 2 aaGuns, 3 armour and 9 bombersNon Combat Move - Germans
5 artilleries and 13 infantry moved from Western Germany to France
6 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
15 infantry moved from Germany to Western Germany
1 infantry moved from Vologda to ArchangelPlace Units - Germans
3 artilleries placed in France
3 armour placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Ukraine
3 artilleries placed in Southern France
3 infantry placed in VolgogradTurn Complete - Germans
Germans collect 67 PUs; end with 69 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Tsagaan Olom to Novosibirsk
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
3 armour, 6 fighters and 5 tactical_bombers moved from West India to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 armour moved from India to Eastern Persia
1 bomber moved from Burma to Persia
3 armour moved from Burma to West India
3 armour moved from Yunnan to Malaya
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 5 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 armour moved from Kazakhstan to CaucasusCombat - Japanese
Battle in Persia
Japanese attack with 3 armour, 1 bomber, 6 fighters and 5 tactical_bombers
British defend with 5 artilleries and 6 infantry
Japanese roll dice for 3 armour, 1 bomber, 6 fighters and 5 tactical_bombers in Persia, round 2 : 11/15 hits
British roll dice for 5 artilleries and 6 infantry in Persia, round 2 : 2/11 hits
2 armour owned by the Japanese, 5 artilleries owned by the British and 6 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 5 artilleries and 6 infantry
Casualties for Japanese: 2 armour
Battle in Caucasus
Japanese attack with 2 armour
Russians defend with 1 armour
Japanese roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in New South Wales
Japanese attack with 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 5 battleships and 2 cruisers in New South Wales, round 2 : 6/7 hits
Japanese roll dice for 1 artillery, 2 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 5/13 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in New South Wales, round 2 : 4/9 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 artillery owned by the ANZAC and 6 infantry owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 4 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from Persia to IraqPlace Units - Japanese
1 infantry placed in Malaya
2 transports placed in 37 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 3 armour, 1 factory_minor and 8 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 artillery moved from Nigeria to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 70 Sea Zone to Belgian Congo
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 126 Sea Zone
2 armour moved from Norway to 126 Sea Zone
1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Novgorod
2 armour, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Karelia
1 armour moved from 127 Sea Zone to Archangel
1 carrier moved from 126 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from 126 Sea Zone to Archangel
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Morocco to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8,6,6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in Novgorod
Battle in Karelia
Battle in Denmark
Battle in Kiangsu
Battle in Belgian Congo
Battle in Soviet Far East
Battle in Archangel
Americans attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Novgorod from Germans, taking Karelia from Germans, taking Denmark from Germans, taking Kiangsu from Japanese, taking Belgian Congo from Italians, taking Soviet Far East from Japanese, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia: 1 armour
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Archangel to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
7 artilleries, 6 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
7 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy BordeauxPlace Units - Americans
3 armour placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 armour
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Alexandria to EgyptCombat - British
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 126 Sea Zone to 112 Sea ZonePlace Units - British
3 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 37 PUs;
Italians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 7 transports
7 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 7 transports
Battle in 87 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 destroyer and 2 submarines moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 armour placed in Northern Italy
1 mech_infantry placed in Southern Italy
1 artillery and 2 mech_infantrys placed in Iraq
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
4 fighters moved from Queensland to New South Wales
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea ZoneCombat - ANZAC
Battle in New South Wales
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
4 fighters moved from Queensland to New South Wales
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 17 Sea Zone to 25 Sea ZoneCombat - ANZAC
Battle in New South Wales
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking New South Wales from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,3,3,3,5,3,3,4,5,6,4,2,3,4,2,1,2,5,3,1,6,5,5,5
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French