A new G40 online TripleA tournament is getting setup.
ABH vs Innocentbystander G40
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Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
7 infantry moved from Baltic States to Novgorod
3 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
4 infantry moved from Western Ukraine to Bessarabia
10 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 bombers moved from Southern Italy to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Western Ukraine to BessarabiaNon Combat Move - Germans
2 aaGuns moved from Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to BessarabiaPlace Units - Germans
3 armour placed in Novgorod
10 infantry placed in Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 armour, 10 infantry and 2 mech_infantrys moved from Vologda to Russia
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Vologda to RussiaPlace Units - Russians
2 armour and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Adding units owned by Russians to Hopei: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 armour moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 armour moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
Japanese take Shan State from UK_Pacific
5 armour and 1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 artilleries moved from Kwangsi to 36 Sea Zone
4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kwangsi
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
4 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
3 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
6 submarines moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in Kwangtung
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 57 PUs total -
If the Americans use their transport to try and take the Philippines, I am going to use some Kamikaze rolls at the transport. It depends on what you move to the sea zone (for shore bombardments) and how many I use. I am a little shaky on the rules on those.
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No problem. I will ask about kamikaze’s before any possible combat where they are an option. If you use even a single kamikaze, it prevents all bombardment from all ships! It is quite useful to always have 1 kamikaze in reserve.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to TunisiaCombat - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to BurmaCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Burma
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Chahar
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from Yunnan to French Indo ChinaCombat - British
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
2 artilleries and 4 infantry moved from Volgograd to Tambov
1 bomber moved from Russia to Scotland
1 bomber moved from Russia to Scotland
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Scotland
1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 armour, 1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - British
4 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,6,3,1,2,3,1,2,5,2,2,6,1,6,1,2,2,6,1,1,5,1,6,1,4,3,6,5,1,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantry -
Time out….
@Arthur:
      Battle in Burma
        Chinese attack with 2 artilleries and 2 infantry
        Japanese defend with 2 infantry
        Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
        Casualties for Japanese: 2 infantry…how was that possible? I thought China was entirely “restricted” to attacking territory only within China? I have seen games where the Japanese player has completely abandoned/boycotted China and their troops just helplessly mass in China, going nowhere???
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Burma is the one exception to the China movement rule. That is why TripleA allows the move. It is quite faithful to the rules.
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@Arthur:
Burma is the one exception to the China movement rule. That is why TripleA allows the move. It is quite faithful to the rules.Â
In that case, I concede. If you don’t have China re-liberating Burma, Japan captures Calcutta this turn, I get all the money, and (perhaps) I keep your capital the way I would probably keep Singapore. But with China having so many troops to reopen Burma and let the British mech inf right back in, I can’t keep it. And I can only attack it (and Burma) once with my transports where they are. I planned this whole thing for Japan-8 three turns ago not knowing the China-Burma rule. Good game.
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Hmm, I don’t know how the China-Burma rule is so critical in your plans. UK could have recaptured Burma itself if China hadn’t done so first. Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle. They were only making 6 PUs on a consistent basis now. A couple money islands is worth the same amount.
If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome. I don’t want to win simply because there was a rule that you were unfamiliar with.
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@Arthur:
Hmm, I don’t know how the China-Burma rule is so critical in your plans. UK could have recaptured Burma itself if China hadn’t done so first. Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle. They were only making 6 PUs on a consistent basis now. A couple money islands is worth the same amount.Â
If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome. I don’t want to win simply because there was a rule that you were unfamiliar with.Â
Oh no, that’s okay. I learned a rule and that was valuable. Lets play again…
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As you wish.
Setup a new game. No scramble if you have overwhelming forces like this time around.
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@Arthur:
As you wish.Â
Setup a new game. No scramble if you have overwhelming forces like this time around.
My wife’s 50th birthday is today. Today will be a crazy day but I will set things up in the next 16 hours or so. But it will NOT be overwhelming force because I am attacking Russia, turn 1, and I need planes elsewhere. So I’m sure you are going to want to scramble since it will be fairly even with a scramble.
When I know what I sending definitively, I’ll post that that information
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It may or may not matter, but my lone sub is attacking your forces in Canada.
To sea zone 110, I have just the BB, 2 subs, 2 tactical bombers, and fighters. I assume you want to scramble all 3 fighters, its a 50-50 battle if you do. let me know what you want to do.
To the North (sea zone 111), I am also coming in lean but I don’t think this is 50-50. 2 subs, 1 fighter, 1 tac bomber, 1 strategic bomber.
The rest of the Luftwaffe is going after the Soviets. So what is scrambling? And most importantly, give me the “if-then-elses” order of the dead, and I know a lot of that is depending on what I do.
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Test summary from TripleA, engine version: 1.8.0.9, time: 17:35:25
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full scramble then.
OOL:
Tip BB
destroyer
cruisers
french plane
British planes
BB -
And scramble Scotland?
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I’m just going to Scramble it. You did say full scramble. If you didn’t want to do that, we’ll adjust after.