ABH vs Innocentbystander G40


  • Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 95 Sea Zone
                7 infantry moved from Baltic States to Novgorod
                3 infantry moved from Poland to Eastern Poland
                7 infantry moved from Poland to Baltic States
                10 infantry moved from Germany to Poland
                4 infantry moved from Western Ukraine to Bessarabia
                10 infantry moved from Ukraine to Bessarabia
                4 artilleries moved from Ukraine to Bessarabia
                2 armour moved from Ukraine to Bessarabia
                2 bombers moved from Southern Italy to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 infantry moved from Western Ukraine to Bessarabia

    Non Combat Move - Germans
                2 aaGuns moved from Ukraine to Bessarabia
                2 aaGuns moved from Western Ukraine to Bessarabia

    Place Units - Germans
                3 armour placed in Novgorod
                10 infantry placed in Germany
                2 artilleries and 1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 armour, 10 infantry and 2 mech_infantrys moved from Vologda to Russia
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Russia

    Place Units - Russians
                2 armour and 4 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Shensi: 1 infantry
                EDIT: Removing units owned by Russians from Shensi: 1 infantry
                EDIT: Adding units owned by Russians to Hopei: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs


  • Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 12 PUs;

    Combat Move - Japanese
                1 fighter moved from Philippines to 44 Sea Zone
                1 armour moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                1 armour moved from Kwangsi to Shan State
                      Japanese take French Indo China from UK_Pacific
                      Japanese take Shan State from UK_Pacific
                5 armour and 1 mech_infantry moved from Kwangsi to Siam
                      Japanese take Siam from UK_Pacific
                2 artilleries moved from Kwangsi to 36 Sea Zone
                4 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kwangsi
                2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries moved from 37 Sea Zone to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                4 carriers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Kwangsi to 37 Sea Zone
                3 tactical_bombers moved from Kwangsi to Kwangtung
                3 fighters moved from Kwangsi to Kwangtung
                6 submarines moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                2 battleships moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                Battle in Malaya

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to Philippines

    Place Units - Japanese
                3 armour placed in Kwangtung
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 57 PUs total


  • If the Americans use their transport to try and take the Philippines, I am going to use some Kamikaze rolls at the transport.  It depends on what you move to the sea zone (for shore bombardments) and how many I use.  I am a little shaky on the rules on those.


  • No problem.  I will ask about kamikaze’s before any possible combat where they are an option.  If you use even a single kamikaze, it prevents all bombardment from all ships!  It is quite useful to always have 1 kamikaze in reserve.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 mech_infantry moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 armour and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                1 artillery moved from Hopei to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Chahar
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from India to Shan State
                1 tactical_bomber moved from Yunnan to French Indo China

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in French Indo China
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                2 artilleries and 4 infantry moved from Volgograd to Tambov
                1 bomber moved from Russia to Scotland
                1 bomber moved from Russia to Scotland
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Egypt to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to Scotland
                1 tactical_bomber moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from United Kingdom to Scotland
                1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia

    Place Units - British
                4 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,6,3,1,2,3,1,2,5,2,2,6,1,6,1,2,2,6,1,1,5,1,6,1,4,3,6,5,1,5
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 4 infantry


  • Time out….

    @Arthur:

                Battle in Burma
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    …how was that possible?  I thought China was entirely “restricted” to attacking territory only within China?  I have seen games where the Japanese player has completely abandoned/boycotted China and their troops just helplessly mass in China, going nowhere???


  • Burma is the one exception to the China movement rule.  That is why TripleA allows the move.  It is quite faithful to the rules.


  • @Arthur:

    Burma is the one exception to the China movement rule.  That is why TripleA allows the move.  It is quite faithful to the rules.Â

    In that case, I concede.  If you don’t have China re-liberating Burma, Japan captures Calcutta this turn, I get all the money, and (perhaps) I keep your capital the way I would probably keep Singapore.  But with China having so many troops to reopen Burma and let the British mech inf right back in, I can’t keep it.  And I can only attack it (and Burma) once with my transports where they are. I planned this whole thing for Japan-8 three turns ago not knowing the China-Burma rule.  Good game.


  • Hmm, I don’t know how the China-Burma rule is so critical in your plans.  UK could have recaptured Burma itself if China hadn’t done so first.  Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle.  They were only making 6 PUs on a consistent basis now.  A couple money islands is worth the same amount.

    If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome.  I don’t want to win simply because there was a rule that you were unfamiliar with.


  • @Arthur:

    Hmm, I don’t know how the China-Burma rule is so critical in your plans.  UK could have recaptured Burma itself if China hadn’t done so first.  Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle.  They were only making 6 PUs on a consistent basis now.  A couple money islands is worth the same amount.Â

    If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome.  I don’t want to win simply because there was a rule that you were unfamiliar with.Â

    Oh no, that’s okay.  I learned a rule and that was valuable.  Lets play again…


  • As you wish.

    Setup a new game.  No scramble if you have overwhelming forces like this time around.


  • @Arthur:

    As you wish.Â

    Setup a new game.  No scramble if you have overwhelming forces like this time around.

    My wife’s 50th birthday is today.  Today will be a crazy day but I will set things up in the next 16 hours or so.  But it will NOT be overwhelming force because I am attacking Russia, turn 1, and I need planes elsewhere.  So I’m sure you are going to want to scramble since it will be fairly even with a scramble.

    When I know what I sending definitively, I’ll post that that information


  • It may or may not matter, but my lone sub is attacking your forces in Canada.

    To sea zone 110, I have just the BB, 2 subs, 2 tactical bombers, and fighters.  I assume you want to scramble all 3 fighters, its a 50-50 battle if you do.  let me know what you want to do.

    To the North (sea zone 111), I am also coming in lean but I don’t think this is 50-50.  2 subs, 1 fighter, 1 tac bomber, 1 strategic bomber.

    The rest of the Luftwaffe is going after the Soviets.  So what is scrambling?  And most importantly, give me the “if-then-elses” order of the dead, and I know a lot of that is depending on what I do.


  • Test summary from TripleA, engine version: 1.8.0.9, time: 17:35:25


  • full scramble then.

    OOL:
    Tip BB
    destroyer
    cruisers
    french plane
    British planes
    BB


  • And scramble Scotland?


  • I’m just going to Scramble it.  You did say full scramble.  If you didn’t want to do that, we’ll adjust after.

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