ABH vs Innocentbystander G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 mech_infantry moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 armour and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                1 artillery moved from Hopei to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Chahar
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from India to Shan State
                1 tactical_bomber moved from Yunnan to French Indo China

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in French Indo China
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                2 artilleries and 4 infantry moved from Volgograd to Tambov
                1 bomber moved from Russia to Scotland
                1 bomber moved from Russia to Scotland
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Egypt to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to Scotland
                1 tactical_bomber moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from United Kingdom to Scotland
                1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia

    Place Units - British
                4 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,6,3,1,2,3,1,2,5,2,2,6,1,6,1,2,2,6,1,1,5,1,6,1,4,3,6,5,1,5
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 4 infantry


  • Time out….

    @Arthur:

                Battle in Burma
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    …how was that possible?  I thought China was entirely “restricted” to attacking territory only within China?  I have seen games where the Japanese player has completely abandoned/boycotted China and their troops just helplessly mass in China, going nowhere???


  • Burma is the one exception to the China movement rule.  That is why TripleA allows the move.  It is quite faithful to the rules.


  • @Arthur:

    Burma is the one exception to the China movement rule.  That is why TripleA allows the move.  It is quite faithful to the rules.Â

    In that case, I concede.  If you don’t have China re-liberating Burma, Japan captures Calcutta this turn, I get all the money, and (perhaps) I keep your capital the way I would probably keep Singapore.  But with China having so many troops to reopen Burma and let the British mech inf right back in, I can’t keep it.  And I can only attack it (and Burma) once with my transports where they are. I planned this whole thing for Japan-8 three turns ago not knowing the China-Burma rule.  Good game.


  • Hmm, I don’t know how the China-Burma rule is so critical in your plans.  UK could have recaptured Burma itself if China hadn’t done so first.  Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle.  They were only making 6 PUs on a consistent basis now.  A couple money islands is worth the same amount.

    If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome.  I don’t want to win simply because there was a rule that you were unfamiliar with.


  • @Arthur:

    Hmm, I don’t know how the China-Burma rule is so critical in your plans.  UK could have recaptured Burma itself if China hadn’t done so first.  Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle.  They were only making 6 PUs on a consistent basis now.  A couple money islands is worth the same amount.Â

    If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome.  I don’t want to win simply because there was a rule that you were unfamiliar with.Â

    Oh no, that’s okay.  I learned a rule and that was valuable.  Lets play again…


  • As you wish.

    Setup a new game.  No scramble if you have overwhelming forces like this time around.


  • @Arthur:

    As you wish.Â

    Setup a new game.  No scramble if you have overwhelming forces like this time around.

    My wife’s 50th birthday is today.  Today will be a crazy day but I will set things up in the next 16 hours or so.  But it will NOT be overwhelming force because I am attacking Russia, turn 1, and I need planes elsewhere.  So I’m sure you are going to want to scramble since it will be fairly even with a scramble.

    When I know what I sending definitively, I’ll post that that information


  • It may or may not matter, but my lone sub is attacking your forces in Canada.

    To sea zone 110, I have just the BB, 2 subs, 2 tactical bombers, and fighters.  I assume you want to scramble all 3 fighters, its a 50-50 battle if you do.  let me know what you want to do.

    To the North (sea zone 111), I am also coming in lean but I don’t think this is 50-50.  2 subs, 1 fighter, 1 tac bomber, 1 strategic bomber.

    The rest of the Luftwaffe is going after the Soviets.  So what is scrambling?  And most importantly, give me the “if-then-elses” order of the dead, and I know a lot of that is depending on what I do.


  • Test summary from TripleA, engine version: 1.8.0.9, time: 17:35:25


  • full scramble then.

    OOL:
    Tip BB
    destroyer
    cruisers
    french plane
    British planes
    BB


  • And scramble Scotland?


  • I’m just going to Scramble it.  You did say full scramble.  If you didn’t want to do that, we’ll adjust after.


  • Yup, full scrambe included Scotland.


  • I messed up by clicking too far in the game and not getting the whole log of what happened.  Basically, you kicked my butt in Channel and up North, it was a push.  I did manage to hit the Soviets pretty hard.  Anyway, your turn.  I’m sure you’ll figure it out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Russia to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 submarine
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                    EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Northwest Persia
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • I screwed up Germany’s turn massively.  I meant to advance the infantry from Germany into Poland.  Oh well.  Live and learn.  Was too focused on birthday stuff.  This is what happens when you don’t concentrate.

    I invaded Russia with Japan and activated Mongolia.  So I need to crush the Soviets (or at least make them real small) before the US can get in the game.  The race is on.

    And of course, you rolled awesome in Yunan.


  • Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 armour moved from 5 Sea Zone to Soviet Far East
                6 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Chahar
                1 artillery moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shantung to Anhwe
                2 infantry moved from Shantung to Jehol
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                2 tactical_bombers moved from Manchuria to Hunan
                2 fighters moved from Manchuria to Hunan
                1 artillery moved from Kiangsu to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                4 infantry moved from Korea to Manchuria
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Korea to Manchuria
                2 fighters moved from 6 Sea Zone to Kwangsi
                2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                2 fighters moved from Japan to Manchuria
                2 tactical_bombers moved from Japan to Manchuria
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                3 fighters moved from Hunan to Kwangsi
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                2 carriers moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 aaGun moved from Manchuria to Amur

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

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