Thanks for the update. Enjoy your travels :)
ABH vs Innocentbystander G40
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No problem. I will ask about kamikaze’s before any possible combat where they are an option. If you use even a single kamikaze, it prevents all bombardment from all ships! It is quite useful to always have 1 kamikaze in reserve.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to TunisiaCombat - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to BurmaCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Burma
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Chahar
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from Yunnan to French Indo ChinaCombat - British
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
2 artilleries and 4 infantry moved from Volgograd to Tambov
1 bomber moved from Russia to Scotland
1 bomber moved from Russia to Scotland
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Scotland
1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 armour, 1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - British
4 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,6,3,1,2,3,1,2,5,2,2,6,1,6,1,2,2,6,1,1,5,1,6,1,4,3,6,5,1,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantry -
Time out….
@Arthur:
      Battle in Burma
        Chinese attack with 2 artilleries and 2 infantry
        Japanese defend with 2 infantry
        Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
        Casualties for Japanese: 2 infantry…how was that possible? I thought China was entirely “restricted” to attacking territory only within China? I have seen games where the Japanese player has completely abandoned/boycotted China and their troops just helplessly mass in China, going nowhere???
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Burma is the one exception to the China movement rule. That is why TripleA allows the move. It is quite faithful to the rules.
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@Arthur:
Burma is the one exception to the China movement rule. That is why TripleA allows the move. It is quite faithful to the rules.Â
In that case, I concede. If you don’t have China re-liberating Burma, Japan captures Calcutta this turn, I get all the money, and (perhaps) I keep your capital the way I would probably keep Singapore. But with China having so many troops to reopen Burma and let the British mech inf right back in, I can’t keep it. And I can only attack it (and Burma) once with my transports where they are. I planned this whole thing for Japan-8 three turns ago not knowing the China-Burma rule. Good game.
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Hmm, I don’t know how the China-Burma rule is so critical in your plans. UK could have recaptured Burma itself if China hadn’t done so first. Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle. They were only making 6 PUs on a consistent basis now. A couple money islands is worth the same amount.
If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome. I don’t want to win simply because there was a rule that you were unfamiliar with.
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@Arthur:
Hmm, I don’t know how the China-Burma rule is so critical in your plans. UK could have recaptured Burma itself if China hadn’t done so first. Even if I lost India eventually, I don’t think that was big enough of a swing to change the tide of the battle. They were only making 6 PUs on a consistent basis now. A couple money islands is worth the same amount.Â
If you think that rule was so game changing, I can redo China and never ever go into Burma to see how that affects the outcome. I don’t want to win simply because there was a rule that you were unfamiliar with.Â
Oh no, that’s okay. I learned a rule and that was valuable. Lets play again…
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As you wish.
Setup a new game. No scramble if you have overwhelming forces like this time around.
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@Arthur:
As you wish.Â
Setup a new game. No scramble if you have overwhelming forces like this time around.
My wife’s 50th birthday is today. Today will be a crazy day but I will set things up in the next 16 hours or so. But it will NOT be overwhelming force because I am attacking Russia, turn 1, and I need planes elsewhere. So I’m sure you are going to want to scramble since it will be fairly even with a scramble.
When I know what I sending definitively, I’ll post that that information
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It may or may not matter, but my lone sub is attacking your forces in Canada.
To sea zone 110, I have just the BB, 2 subs, 2 tactical bombers, and fighters. I assume you want to scramble all 3 fighters, its a 50-50 battle if you do. let me know what you want to do.
To the North (sea zone 111), I am also coming in lean but I don’t think this is 50-50. 2 subs, 1 fighter, 1 tac bomber, 1 strategic bomber.
The rest of the Luftwaffe is going after the Soviets. So what is scrambling? And most importantly, give me the “if-then-elses” order of the dead, and I know a lot of that is depending on what I do.
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Test summary from TripleA, engine version: 1.8.0.9, time: 17:35:25
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full scramble then.
OOL:
Tip BB
destroyer
cruisers
french plane
British planes
BB -
And scramble Scotland?
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I’m just going to Scramble it. You did say full scramble. If you didn’t want to do that, we’ll adjust after.
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Yup, full scrambe included Scotland.
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I messed up by clicking too far in the game and not getting the whole log of what happened. Basically, you kicked my butt in Channel and up North, it was a push. I did manage to hit the Soviets pretty hard. Anyway, your turn. I’m sure you’ll figure it out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Volgograd to RostovPlace Units - Russians
1 fighter and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
I screwed up Germany’s turn massively. I meant to advance the infantry from Germany into Poland. Oh well. Live and learn. Was too focused on birthday stuff. This is what happens when you don’t concentrate.
I invaded Russia with Japan and activated Mongolia. So I need to crush the Soviets (or at least make them real small) before the US can get in the game. The race is on.
And of course, you rolled awesome in Yunan.