Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 factory_minor, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 11 Sea Zone
4 fighters moved from Eastern United States to Alaska
1 armour moved from Eastern United States to Western United States
4 mech_infantrys moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Hawaiian Islands to Alaska
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
2 armour and 2 infantry placed in Western United States
1 factory_minor placed in Alaska
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,4
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 armour moved from Libya to Tunisia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 72 Sea Zone to Kenya
5 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Iceland to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 bomber moved from United Kingdom to Western United States
Combat - British
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Iraq
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
Battle in Ethiopia
Non Combat Move - British
1 fighter moved from Malta to Anglo Egyptian Sudan
1 tactical_bomber moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
6 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
1 aaGun moved from India to Burma
Place Units - British
1 carrier and 2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 fighter
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking Gibraltar from British with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from France to Southern France
3 infantry moved from Bulgaria to Romania
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to Burma
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour, 13 artilleries, 13 infantry and 1 mech_infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Bessarabia
4 bombers moved from Western Germany to 114 Sea Zone
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Finland to Karelia
Intercept UK?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour, 13 artilleries, 13 infantry and 1 mech_infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Bessarabia
4 bombers moved from Western Germany to 114 Sea Zone
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Finland to Karelia
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 1 damage to unit: harbour
Bombing raid in United Kingdom causes 1 damage total.
Battle in 114 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 4 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 4 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Eastern Poland
4 bombers moved from 114 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Western Germany
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
8 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
If you plan to attack E.Poland, please leave the AA guns until after the INF.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 mech_infantrys moved from Sikang to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Central Mongolia to Suiyuyan
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery and 15 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns, 2 artilleries and 25 infantry moved from Belarus to Bryansk
2 aaGuns and 5 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
1 infantry placed in Ukraine
Russians undo move 1.
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Hopei to Suiyuyan
3 bombers moved from Jehol to Suiyuyan
4 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Evenkiyskiy to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
do you want to scramble into z35 and save 4 shore support shots?
No scramble, thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Hopei to Suiyuyan
3 bombers moved from Jehol to Suiyuyan
4 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Evenkiyskiy to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry and 3 mech_infantrys
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
3 bombers, 4 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar
Place Units - Japanese
2 artilleries placed in Japan
2 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 6 submarines and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 battleship, 1 cruiser and 2 submarines moved from 8 Sea Zone to 1 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 1 Sea Zone
3 armour and 4 mech_infantrys moved from Western United States to Alaska
1 infantry moved from Central United States to Western United States
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone
Non Combat Move - Americans
1 fighter moved from Alaska to 1 Sea Zone
1 fighter moved from Alaska to 1 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
3 infantry placed in Alaska
2 artilleries and 3 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Burma to French Indo China
4 mech_infantrys moved from India to Shan State
10 infantry moved from India to Burma
6 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Eastern Persia to Shan State
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 fighter moved from Anglo Egyptian Sudan to Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Northwest Persia
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 34 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 11 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.
Sorry for the delay on my move, Karl really has me stumped on a Japan turn.