• Attempting a game variation with a free for all for A&A Global 1940. Here are the rules: each nation (Germany, Russia, U.S., Japan, U.K., France, ANAZAC, Italy) all start with a Major IC on  their respective capital. (Berlin, Moscow, Washington, Tokyo, London, Paris, Sydney, Rome) NO CHINA and can place up to 60 IPC’s worth of units of their choice on that single territory (ALL CAPITAL TERRITORIES ARE WORTH 6 IPC’S) All nations start with 6 IPC’s and all territories are neutral. Nations gain IPC’s by attacking neutral territories. The IPC value signified on the territory is also the amount of defending infantry that territory uses in the event of an attack. (Example: France attacks Southern France, Southern France uses 3 defending infantry in defence) use Chinese infantry to indicate remaining infantry on the unsuccessful attack on a territory. When a nations capital is captured, replace all the captured nations units across the board with the capturing nations units and take all the IPC value for those territories controlled by the captured nation at the end of the round. Major IC’s cannot be purchased, Minor IC’s cost 15 and air and naval bases cost 10. You cannot fly over territories that are neutral. (Have not yet been captured). To decide the order of play, put national markers in a “hat” and draw. Whichever is drawed first has the first turn and gets to place his starting units last, and so on. The goal is to be the last nation standing. There are two ways to play this in the event of less than 8 players. 1. Each player controls 2 nations (good for 2-4 players, with the exception in the case of 3 players two nations do not play) or 2. Certain nations are not used.

    First way:

    2 Players
    P1 - US, Germany ANZAC, France
    P2 - Russia, UK, Japan, Italy

    3 Players (leave out France & Anzac)
    P1 - Germany & Japan
    P2 - US & Italy
    P3 - Russia & UK

    4 Players
    P1 - Russia & UK
    P2 - Germany & Japan
    P3 - Italy & ANAZAC
    P4 - France & US

    8 Players
    P1 - US
    P2 - Germany
    P3 - Japan
    P4 - ANZAC
    P5 - Russia
    P6 - UK
    P7 - Italy
    P8 - France

    Second way:

    2 Players
    P1 - Russia
    P2 - US

    3 Players
    P1 - US
    P2 - Germany
    P3 - Japan

    4 Players
    P1 - Japan
    P2 - ANZAC
    P3 - Russia
    P4 - Germany

    5 Players
    P1 - US
    P2 - Germany
    P3 - Japan
    P4 - ANZAC
    P4 - Russia

    6 Players
    P1 - US
    P2 - Germany
    P3 - Japan
    P4 - ANZAC
    P5 - Russia
    P6 - UK

    7 Players
    P1 - US
    P2 - Germany
    P3 - Japan
    P4 - ANZAC
    P5 - Russia
    P6 - UK
    P7 - Italy

    8 Players
    P1 - US
    P2 - Germany
    P3 - Japan
    P4 - ANZAC
    P5 - Russia
    P6 - UK
    P7 - Italy
    P8 - France

    Let me know if you think this could work, and as well as any other changes that might help balance it. Thanks.

  • '18 '17 '16 '15 Customizer

    So is this like… a more complex version of RISK?


  • I suppose that would be a fair analogy

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