Golantrev (Axis) vs Paksos (Allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Southern France to Northern Italy
1 fighter moved from Turkey to Southern Italy
2 armour moved from Northern Italy to Southern Italy
2 artilleries moved from Southern France to FranceNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6,3,3
Italians collect 0 PUs (11 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Turkey
ANZAC take Turkey from Germans
3 fighters moved from India to RussiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Turkey
ANZAC take Turkey from Germans
3 fighters moved from India to RussiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Syria to Turkey
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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Notwithstanding the fact that I’ve more likely than not lost this game, I’ve got to say it’s a very enjoyable one - I’ve learned a lot aout using the Allies in the European theatre. Also the ANZACs occupying Turkey is seven shades of awesome in my book :-D
I’m out of town for the next few days now (going away for the Mrs’ birthday) but I’ll be back on Sunday night and will try and do my turn then
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It was fun playing you. You seem like a very nice person. For my part I find the allies difficult to play. I like what you did with the U.S. Subs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 23 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Belarus
1 fighter moved from Romania to Belarus
1 fighter moved from Romania to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters and 4 infantry
Russians defend with 2 artilleries
Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 8 infantry moved from Baltic States to Eastern Poland
1 artillery and 20 infantry moved from Novgorod to Baltic States
1 aaGun moved from Bulgaria to Greece
5 infantry moved from Bulgaria to Greece
4 mech_infantrys moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 fighter moved from Western Ukraine to Romania
2 fighters moved from Belarus to Romania
9 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from France to Western Germany
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Novgorod
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,3,2,1,1,3,2,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,2,4,5,4,1,6
Germans collect 50 PUs (14 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Tanganyika Territory to Mozambique
Russians take Mozambique from Japanese
4 mech_infantrys moved from Caucasus to Turkey
10 infantry moved from Ukraine to Western Ukraine
14 artilleries and 64 infantry moved from Bryansk to Western Ukraine
3 armour moved from Volgograd to Bryansk
4 armour moved from Caucasus to Bryansk
3 infantry moved from Russia to Vologda
7 infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 14 artilleries and 74 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 14 artilleries and 74 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Western UkrainePlace Units - Russians
1 armour placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs -
The US subs was something I wanted to try out after losing London to cut the Axis income. I think the problem was that losing London on G3 meant USA had to go strong Atlantic for a long time which has left Japan unchallenged. I think the European Axis would be f****ed in the long term if it weren’t for the fact that Japan is on the brink of moving from unchallenged to unchallengable!
I think Britain did very well neutralising Italy but I should have supported the Brits with America in the early couple of turns. The good thing for my learning curve is that this game has shown that losing London isn’t necessarily game over for the Allies :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 5 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 5 destroyers, 2 fighters, 4 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 31 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
23 mech_infantrys moved from Burma to India
6 artilleries moved from Burma to India
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
10 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Timguska
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in India
Japanese attack with 1 armour, 6 artilleries, 1 infantry and 33 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 1 infantry and 33 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Philippines to Caroline Islands
2 bombers moved from Japan to Caroline Islands
1 aaGun moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 fighter moved from Burma to Shensi
3 fighters moved from Burma to Malaya
3 tactical_bombers moved from Burma to MalayaPlace Units - Japanese
3 transports placed in 6 Sea Zone
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 4.
2 armour and 1 infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 79 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 artilleries, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 5 submarines moved from 12 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Ecuador to Chile
1 mech_infantry moved from Peru to Chile
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Paraguay to Chile
10 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Portugal to 91 Sea Zone
9 artilleries moved from Spain to 91 Sea Zone
10 artilleries, 1 battleship, 3 cruisers, 1 destroyer, 10 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
10 artilleries and 10 infantry moved from 109 Sea Zone to United Kingdom -
I think a hail mary is my only shot at pulling this back now so here goes nothing! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 artilleries, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 5 submarines moved from 12 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Ecuador to Chile
1 mech_infantry moved from Peru to Chile
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Paraguay to Chile
10 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Portugal to 91 Sea Zone
9 artilleries moved from Spain to 91 Sea Zone
10 artilleries, 1 battleship, 3 cruisers, 1 destroyer, 10 infantry and 10 transports moved from 91 Sea Zone to 109 Sea Zone
10 artilleries and 10 infantry moved from 109 Sea Zone to United KingdomCombat - Americans
Battle in Chile
Americans attack with 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 3 battleships, 2 cruisers, 3 destroyers, 5 submarines and 3 transports
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 2 fighters, 7 submarines, 3 tactical_bombers and 4 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Units damaged: 1 battleship owned by the Americans
1 transport owned by the Americans retreated to 12 Sea Zone
Japanese win with 1 battleship, 2 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -22
Casualties for Japanese: 3 carriers, 5 destroyers and 7 submarines
Casualties for Americans: 3 battleships, 2 cruisers, 3 destroyers, 5 submarines and 2 transports
Battle in United Kingdom
Americans attack with 10 artilleries and 10 infantry
Germans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 18 infantry
Germans win with 3 fighters and 9 infantry remaining. Battle score for attacker is -43
Casualties for Germans: 9 infantry
Casualties for Americans: 10 artilleries and 10 infantry
3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
3 submarines moved from 105 Sea Zone to 109 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from West India to India
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from West India to India
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in India
British attack with 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 33 mech_infantrys
Japanese win with 1 armour, 6 artilleries and 24 mech_infantrys remaining. Battle score for attacker is -73
Casualties for Japanese: 1 infantry and 9 mech_infantrys
Casualties for British: 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomberNon Combat Move - British
Turn Complete - UK_Pacific
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It goes without saying that I hold the Americans entirely responsible! Still, the US navy gave it a good go against Hawaii!
Good game, fella - Will have to have a rematch some time :-D
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Yeah. Good game.
I wasn’t sure if you were going to have Anzac take Phillipines and extend another turn. Don’t see any way to hold out beyond that.
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