TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Novgorod to Belarus
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 5 transports
Russians win with 1 submarine remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
3 artilleries moved from Ukraine to Western Ukraine
2 artilleries and 3 infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
2 artilleries moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,3
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Over to you, mate. I have friends staying with me from Wednesday till Sunday evening so may be unable to post again after tomorrow night (Tuesday). However, if you are able to do Japan this evening then I’ll do USA, China and UK before work tomorrow morning (GMT).
If not then have a great week! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 8 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
2 bombers moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Shensi
1 tactical_bomber moved from Shan State to Hopei
1 armour moved from Yunnan to Hopei
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Non Combat Move - Japanese
2 tactical_bombers could not land in 62 Sea Zone and were removed
1 tactical_bomber moved from 39 Sea Zone to Shan State
3 fighters moved from 39 Sea Zone to Shan State
3 mech_infantrys moved from Kwangtung to Anhwe
1 tactical_bomber moved from Szechwan to Hunan
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
3 artilleries moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 58 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
2 bombers moved from 39 Sea Zone to Kwangsi
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 aaGun moved from Kweichow to Hopei
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
Non Combat Move - Americans
2 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
Non Combat Move - Americans
2 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 cruisers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Gibraltar to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 tactical_bomber moved from Egypt to Kenya
3 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in United Kingdom causes 5 damage total.
Non Combat Move - British
1 bomber moved from United Kingdom to Eire
1 tactical_bomber moved from Kenya to Egypt
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Apologies for the multiple postings - My pc doesn’t seem to like talking to the forum!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern France to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,5,1
Italians collect 8 PUs (1 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Eire
1 tactical_bomber moved from Western Germany to Eire
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 3 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Eire
1 tactical_bomber moved from Western Germany to Eire
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 bomber
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Germans
1 tactical_bomber moved from Eire to Scotland
3 fighters moved from Eire to Scotland
7 infantry moved from Western Germany to 113 Sea Zone
7 infantry and 5 transports moved from 113 Sea Zone to 114 Sea Zone
7 infantry moved from 114 Sea Zone to Poland
1 carrier moved from 113 Sea Zone to 114 Sea Zone
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from United Kingdom to Scotland
3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Greece to Bulgaria
Place Units - Germans
3 infantry placed in United Kingdom
3 artilleries and 7 infantry placed in Germany
3 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,5,3
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber and 10 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
2 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Russians
10 infantry placed in Russia
1 bomber placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,4,6,4,4
Russians collect 37 PUs (3 lost to blockades); end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber and 10 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
2 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Russians
10 infantry placed in Russia
1 bomber placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,4,6,4,4
Russians collect 37 PUs (3 lost to blockades); end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries, 3 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shan State to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries, 3 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Shan State to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
Scramble?