Probably I would have put a German destroyer in SZ125 to stop the NO if the American bomber had moved out of Russia. No worries though, It’s not a big deal. I’m not doing well enough for me to be too competitive this game anyways, just happy to learn a new map.
Allies (+16) vs. Axis (darkskies) Coop
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I should have had my fleet off of FIC. Oh well, I don’t see a way to attack the US fleet on J3. I will just have to chase them off next turn by placing the units in a more suitable location.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
If Japan wants to protect their TRSs, they will be spread. The IJN goes where the transports go (Sumatra, Malaya, Celebes).
In other words: if japan wants to develop some sort of income, they cannot keep the IJN at FIC. But maybe they can leave just enough ships off FIC to do it, IDK. Allies do however have a few planes nearby as well, so spreading the IJN should be done with great care. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from Malta to Libya
1 fighter moved from Malta to Libya
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in Libya
British attack with 2 artilleries, 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Malta to Egypt
EDIT: 2 fighters and 1 tactical_bomber moved from Libya to Egypt
EDIT: 1 artillery moved from Libya to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
1 fighter moved from Java to India
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Eastern United StatesPlace Units - British
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Libya from British to Italians
EDIT: Adding units owned by Italians to Libya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,5,5,6,1,4,3,1,6,1,6,3,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry -
The attack on Libya was undone. I miscounted the range for the RAF. I thought I could attack and base them all in Egypt, but that was not the case, so: long live the edit function!
Made a classical mistake: FTR flown into Canada cannot fly back to London in 1 turn…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bulgaria to Bessarabia
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Northern Italy to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 3 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in CyprusNon Combat Move - Italians
1 bomber and 3 fighters moved from Greece to Southern Italy
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Bulgaria to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to South Australia
3 fighters moved from Java to India
1 cruiser moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
I got a bug + error message when posting ANZAC. But it looks everything has been posted just fine?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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And again. I wonder if there’s something wrong or if it is just false alarm.
Anyway. I’m sorry for the messy UK in Africa. This very offensive playstyle is new to me and I am also not very experienced in playing with bids. But your play with the UK inspired me to try the agressive approach myself as well. I won’t win a beauty contest this time but one more game as the UK and I’ll know the drill. Without a bid however, I doubt it can be done without suffering too much in another theatre.
I can see that it can work great, wonders even, but I also see that only a little mistake (such as for example not taking Ethiopia, or allowing that attack to fail) can be a game-loosing backfire. My positioning of everything back into Egypt was also not right, but I thought it didn’t really matter where I put my stuff now since we agreed on no attack on it for one more turn. So on second thought the attack on Libya was not a bad thing to do after all :lol:.
No matter how exactly the problem is solved tactically, the most important thing of the strategy is to put an IC into Egypt asap. Maybe 1 turn later but definately no later than that. In theory, this should give the UK 18-27 extra units to defend with once Germany arrives but hopefully they can also mean something for the defense of Russia… We’ll see. Thanks for the good sportsmanship!
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Hmmm, I also recieve an error message from the website:
“Unable to send mail to the email address [the email you use for the game]”…
Maybe the recent work on the website has smething to do with it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in NovgorodNon Combat Move - Germans
1 infantry moved from Norway to Finland
6 armour and 8 mech_infantrys moved from Germany to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Southern France to Western Germany
3 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Romania to Bessarabia
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
3 bombers, 3 fighters and 5 tactical_bombers moved from Southern Italy to BessarabiaPlace Units - Germans
3 bombers and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Hopefully the server is now up and going better. The German economy is up and going at full strength!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
9 artilleries moved from Russia to Bryansk
2 aaGuns, 2 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Belarus to BryanskPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Turkmenistan: 1 mech_infantry
EDIT: Adding units owned by Russians to Persia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
Indeed the German economy is! Nothing fancy the allies can do (or could have done) about that.
Fighting for Leningrad means loosing Moscow way too soon. The way A&A is balanced -if we can even speak of balance- ensures at least 6 turns of unopposed axis expansion in Europe that the allies can not do anything about. Not even if the USA went 100% for Europe for 6 complete turns without being punished by Japan. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 1 mech_infantry moved from Western Germany to Germany
EDIT: 1 mech_infantry moved from Western Germany to Germany
EDIT: 1 mech_infantry moved from Western Germany to Germany
EDIT: 1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Jehol to Kweichow
2 artilleries and 4 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter, 10 infantry and 2 tactical_bombers moved from Manchuria to Korea
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Kweichow
EDIT: 1 infantry moved from Java to YunnanCombat - Japanese
EDIT: Battle in Java
EDIT: Japanese attack with 2 artilleries and 2 infantry
EDIT: ANZAC defend with 1 aaGun and 1 infantry; British defend with 2 infantry
EDIT: Turning off Edit Mode
Japanese win, taking Java from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Suiyuyan to Kansu
1 aaGun moved from Manchuria to Korea
1 tactical_bomber moved from Korea to Japan
EDIT: 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
EDIT: 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
3 tactical_bombers moved from French Indo China to Philippines
1 bomber moved from Kweichow to French Indo China
1 bomber moved from French Indo China to Philippines
1 bomber moved from French Indo China to Philippines
EDIT: 1 destroyer moved from 56 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Not much that the Allies can do against the German advance. You did slow down my attack on India for a few turns. I decided it was best to scare off the American fleet, keeping them away from the money islands. I need the Japanese economy to stay in the 60+ range.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to 41 Sea Zone
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Egypt to Kenya
2 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Egypt to KenyaCombat - British
Battle in Iraq
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 2 fighters
Japanese defend with 1 transport
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 fighters moved from 41 Sea Zone to Burma
3 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 123 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Iraq to Persia
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from 99 Sea Zone to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
The time is indeed not right for an American offensive now. Tactical retreat to consolidate. MacArthur says he’ll be back!
@Arthur:
You did slow down my attack on India for a few turns. I decided it was best to scare off the American fleet, keeping them away from the money islands. I need the Japanese economy to stay in the 60+ range.
Like I told you ;-).
Previous game I think I made some tactical mistakes with Japan (other than loosing that IC, which I feel you should have warned me about), but no strategical ones. Then again, the game is still young and in our previous game Japan has been at ~60 untill J5 as well. We will have to see what happens. -
It is hard to be patient as the Allies. I will let you know if you make any major tactical blunders (15+ PUs). I don’t want to win or lose in the Pacific simply because someone doesn’t realize that their fleet is in harm. I thought that the factory attack last game was quite small since it cost me 10 PUs to destroy a 12 PU factory.