Allies (+16) vs. Axis (darkskies) Coop


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Bessarabia
                1 fighter moved from Western Germany to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Eastern Poland
                2 aaGuns and 2 infantry moved from Yugoslavia to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                2 fighters moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Bessarabia to Northern Italy

    Place Units - Italians
                1 fighter and 2 mech_infantrys placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • Please edit 2 Italian FTR from Southern Italy back into Romania.

    I know Belarus is the usual way to go, but with DS I’m not so sure. Russia can project a lot of power into Bryansk and if Germany wants to reach the Russian Oil Fields, moving into Bryansk becomes mandatory after Belarus. This requires Germany to fly most (if not all) of its bombers there as well and I’m not sure this is such a good move.

    Therefore I’m thinking to move Western Ukraine->Ukraine instead of Belarus->Bryansk.
    This should remove the requirement to move (almost) all bombers east, leaving no power projection into the west and the med around Gibraltar.

    If any1 feels my thinking is not right about this, please enlighten me and I could redo the turn for Italy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: 1 carrier moved from 62 Sea Zone to 54 Sea Zone
                EDIT: 1 infantry moved from Burma to India
                EDIT: ANZAC undo move 1.
                EDIT: 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC
                EDIT: Cleaning up during movement phase
                EDIT: 1 artillery moved from Queensland to New South Wales
                EDIT: 1 infantry moved from South Australia to New South Wales
                EDIT: 1 aaGun moved from Queensland to New South Wales
                EDIT: 1 aaGun moved from Queensland to New South Wales
                EDIT: 1 fighter moved from Queensland to 62 Sea Zone
                EDIT: 1 infantry moved from Queensland to New South Wales
                EDIT: 1 fighter moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: 1 fighter moved from United Kingdom to 112 Sea Zone
                EDIT: French undo move 1.
                EDIT: 1 fighter moved from United Kingdom to Gibraltar
                EDIT: 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                EDIT: French undo move 1.
                EDIT: 1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Combat - French
                EDIT: Recording Battle Statistics

    Non Combat Move - French
                EDIT: Cleaning up during movement phase

    Turn Complete - French


  • As you can tell, I couldn’t figure out the Edit mode to get the Italians into your desired location.  Sorry about the mess on my turn reports….

    You are right that the Germans need to take the southern route.


  • The French plane was supposed to be on Gibraltar.  Could I trouble you to move it there?


  • Consider it done. But I’ll do my German turn much later today.
    It takes a little time to get to know the edit. Once you know it, it’s quite simple. Maybe I should do the edits in this game untill you practised with editing a bit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Vyborg to Novgorod
                3 fighters and 4 tactical_bombers moved from Western Germany to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer and 1 submarine
                    British defend with 1 carrier, 2 fighters and 1 transport
                    Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 bomber and 1 destroyer
                    Casualties for British: 1 carrier, 2 fighters and 1 transport

    Non Combat Move - Germans
                3 bombers moved from 91 Sea Zone to Southern France
                2 fighters and 2 tactical_bombers moved from Southern Italy to Western Ukraine
                3 aaGuns, 6 armour, 8 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 fighters and 4 tactical_bombers moved from Baltic States to Western Ukraine
                3 armour moved from Romania to Western Ukraine
                3 infantry moved from Bulgaria to Romania
                1 infantry moved from Norway to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
                6 bombers moved from Western Germany to Western Ukraine
                1 aaGun and 3 artilleries moved from Holland Belgium to Western Germany
                1 aaGun moved from Greater Southern Germany to Western Germany

    Place Units - Germans
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 46 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Russia
                1 armour moved from Bryansk to Russia
                1 armour moved from Bryansk to Russia
                4 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 8 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • This was truly painful… I couldn’t block your progress without risking losing my capitol.  I can’t stop your Italians without losing six infantry; I can’t afford using that many troops to slow you down by a single round.  Dark Skies is powerful!


  • Amen to that!

    On the other hand, pushing Russia back into Moscow is not that hard with any strategy.
    I am still worried about the huge number of planes Germany now requires in the east (or at least needs to keep in range of Moscow area) to keep its advance alive.

    I reckon the DS is stronger than I thought, but not overpowered in comparison with the other axis strategies I know as ‘strong’.


  • The major difference with a typical strategy is that you can force the Allies to spend massive amounts to build up a sufficient navy to advance to Europe.  I will need 3-4 full turns of spending in the Atlantic just to build up sufficient defense to support transports.  That is 2-3 extra turns compared to typical strategies.  You won’t have to worry about a significant invasion force until US8… that is quite late.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Manchuria to Chahar
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 armour, 1 artillery and 1 infantry moved from Siam to Shan State
                2 infantry moved from French Indo China to Shan State
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kiangsu to Chahar
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                2 bombers and 1 tactical_bomber moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                2 mech_infantrys moved from Kweichow to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries and 3 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Yunnan
                2 fighters moved from Chahar to Manchuria
                4 transports moved from 37 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Shensi to Kiangsi
                2 bombers moved from Shensi to Kiangsu
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from Caroline Islands to 34 Sea Zone
                1 carrier moved from 33 Sea Zone to 34 Sea Zone
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                3 submarines moved from 33 Sea Zone to 34 Sea Zone
                3 submarines moved from 34 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • I never really worry about allied landings before turn 8 lately.
    You know that if it’s like that, Japan will just win. I’m not saying the USA cannot do anything at all in Europe, but significant invasions, are just beyond their economic power. IMHO.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in Java
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                2 tactical_bombers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Kansu to Shensi
                1 artillery moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 cruiser, 1 destroyer and 1 transport moved from 83 Sea Zone to 87 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                2 infantry moved from Eastern Persia to Turkmenistan
                3 aaGuns, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
                1 artillery moved from Italian Somaliland to Ethiopia
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Eastern Poland to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                2 aaGuns and 2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Ukraine
                2 fighters moved from Romania to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                2 mech_infantrys moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 submarine and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 26 Sea Zone
                1 fighter moved from 62 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland
                1 infantry moved from India to Burma
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Tunisia to Libya
                1 destroyer moved from 83 Sea Zone to 87 Sea Zone

    Turn Complete - French

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