TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 3 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 destroyer and 1 transport moved from 43 Sea Zone to 21 Sea Zone
Combat - British
Battle in Norway
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 3 infantry
British win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Norway to 3 Sea Zone
1 bomber moved from Norway to United Kingdom
1 infantry moved from India to Persia
1 armour, 1 artillery, 1 fighter and 5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 transport placed in 3 Sea Zone
2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUs