L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 :  3/8 hits
                        French roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Libya
                    Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 mech_infantry moved from Northern Italy to Romania
                6 infantry moved from Greece to Albania
                1 artillery moved from Ethiopia to Italian Somaliland
                1 artillery moved from Southern France to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern France
                4 infantry placed in Northern Italy
                Italians undo move 2.
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 35 / 37
        Japanese : 55 / 61
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 30 / 30
        UK_Pacific : 10 / 11
        Italians : 17 / 14
        ANZAC : 10 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 destroyer and 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Malaya to India

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland

    Non Combat Move - Germans
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 123 Sea Zone to 111 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                6 infantry moved from Romania to Eastern Poland
                3 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
                3 artilleries and 16 infantry moved from Poland to Baltic States
                6 armour moved from Germany to Eastern Poland
                10 artilleries moved from Germany to Poland
                1 mech_infantry moved from Holland Belgium to Germany
                1 mech_infantry moved from Western Germany to Poland
                6 infantry moved from Finland to Norway
                1 aaGun moved from Poland to Baltic States
                3 aaGuns moved from Poland to Eastern Poland
                5 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 infantry placed in France
                9 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4
                Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Vyborg to Finland
                3 artilleries and 13 infantry moved from Karelia to Finland
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Finland
                    Russians attack with 3 artilleries and 14 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 1 artillery moved from Karelia to Finland
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Karelia to Finland
                1 infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                5 infantry moved from Russia to Bryansk
                2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                6 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Caucasus to Bryansk
                1 submarine moved from 117 Sea Zone to 103 Sea Zone
                1 fighter moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                3 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries moved from Kwangsi to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 39 Sea Zone to India
                3 fighters moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                2 bombers moved from Kwangsi to India
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 fighters moved from Siam to India
                4 tactical_bombers moved from Kwangsi to India
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese


  • Scramble India?

  • '19 '17

    No scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                3 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries moved from Kwangsi to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 39 Sea Zone to India
                3 fighters moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                2 bombers moved from Kwangsi to India
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 fighters moved from Siam to India
                4 tactical_bombers moved from Kwangsi to India
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 12 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
                        AA fire in India :  1/12 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in India, round 2 :  11/20 hits
                        UK_Pacific roll dice for 4 aaGuns, 1 artillery, 2 fighters and 12 infantry in India, round 2 :  7/15 hits
                        4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 4 aaGuns owned by the British and 9 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 3 :  10/13 hits
                        UK_Pacific roll dice for 1 artillery, 2 fighters and 3 infantry in India, round 3 :  4/6 hits
                        2 fighters owned by the Japanese, 1 fighter owned by the British, 1 artillery owned by the British, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in India
                    Japanese captures 11PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 4 aaGuns, 1 artillery, 1 fighter and 12 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Japanese
                1 tactical_bomber could not land in 62 Sea Zone and was removed
                2 bombers moved from India to French Indo China
                3 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                2 tactical_bombers moved from India to 39 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 carrier and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
                1 artillery and 2 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Manchuria to Jehol
                3 infantry moved from Chahar to Jehol
                1 aaGun moved from Anhwe to Jehol
                1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 39 / 46
        Japanese : 62 / 83
        Americans : 52 / 72
        Chinese : 3 / 7
        British : 28 / 30
        UK_Pacific : 5 / 0
        Italians : 17 / 14
        ANZAC : 10 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    You didn’t catch the tactical that attacked the 2 tps in 62? You need to send a carrier to get it.


  • Am I not allowed to let it die?

  • '19 '17

    No the rules say you are obligated to catch planes if you can. Also, you can’t attack a sea zone with planes if there is no chance of being able to catch them on non-combat moves (enemy ships blocking).


  • Huh, you’re right! Relevant passages from the rulebook:

    “An air unit’s movement in any complete turn is limited to its total move value. Thus, a strategic bomber with a move value of 6 can’t move 6 spaces to get to a hostile space. It must save enough movement points to get to a friendly territory where it can land. A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase.” [this is the rule I was going off of, which doesn’t seem to require that you actually go and get the bugger.]

    “You must have a carrier move, remain in place, or be mobilized (new carriers only) to pick up a fighter or tactical bomber that would end its noncombat movement in a sea zone. You can’t deliberately move an air unit out of range of a potential safe landing space.” [this rule prevents the shenanigans I thought I could pull.]

    My apologies; edit a carrier from 36 to 61 and add the tac back, I suppose. Thanks for keeping me honest!

  • '19 '17

    No problem! If you could do it I definitely wouldn’t have bought 2 defenseless tps haha


  • Haha, fair enough. And here I was thinking I was so clever…  :-P

  • '19 '17

    You said 36 but I assume you meant 39 (India)?


  • Ah, yes. The sz numbers are hard for me to read, sorry.

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 61 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 mech_infantry moved from 123 Sea Zone to Iceland
                1 bomber moved from United Kingdom to Western Germany

  • '19 '17

    Np, intercept west ger?


  • Yes, please!

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