@Imperious-Leader Indeed, that is an official boardgame rule. Page 13:
“A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a friendly
or hostile territory. The complete move must occur during the Combat Move phase. The tank establishes control of the first territory before it moves to the next. Place your control marker on the first territory and adjust the national production levels asyou blitz. A tank that encounters enemy units, including antiaircraft artillery units or an industrial complex, in the first territory it enters must stop there.”
Fighters and newly bought carriers question
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Hello,
This question might have been asked before, but I could not find an answer.
If you buy a carrier for the intent of giving attacking fighters a legal landing option. Do you have to place the carrier in the intended SZ if 2 of the fighters were destroyed during combat?
Example:
Say that UK want to attack a Japanese fleet in SZ36 (outside Burma) with 2 fighters from Persia and 2 from India. If 2 fighters are destroyed, can you say the fighters from Persia perished, and the two from India survived, then place the carrier outside Britain instead? -
You can put units out in any “eligible spaces you have controlled since the start of your turn.” (Rules P 22) It doesn’t matter what original plans you had for the carrier.
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