@leemorrison What was your error message? Did you enter your password before starting the game?
1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)
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If you plug it into the odds calculator, you would have only lost 13 IPC’s worth of units. 1 FTR, 1 Inf. Definitely worth losing 1 Inf, 1 FTR vs. 1 Inf, 1 bomber. Especially considering that Britain most likely can’t rebuild it. I would have attacked. :-D
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You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - British
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Persia
2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 transport moved from 34 Sea Zone to 32 Sea Zone
1 destroyer moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 fighter moved from India to Egypt
1 fighter moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Western Canada to AlaskaPlace Units - British
3 artilleries placed in India
1 artillery and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
32 Sea Zone : 1 destroyer, 2 infantry and 2 transports
Alaska : 1 armour and 1 infantry
Anglo-Egyptian Sudan : 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 5 infantry
India : 3 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Persia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 20 / 22
Germans : 43 / 43
British : 30 / 30
Japanese : 35 / 35
Americans : 40 / 40 -
You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.
Thanks.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
4 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
2 fighters and 1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 49 Sea Zone to Burma
2 infantry moved from Japan to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 aaGun moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 61 Sea Zone to Yunnan
1 cruiser moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 61 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
1 carrier and 2 destroyers moved from 49 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Midway to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from 63 Sea Zone to Soviet Far EastCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 57 Sea Zone to 60 Sea Zone
1 battleship moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Alaska
1 aaGun moved from Western Canada to Alaska
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from French West Africa to Egypt
1 bomber moved from French West Africa to Egypt
1 fighter moved from 11 Sea Zone to French West Africa
1 fighter moved from 11 Sea Zone to French West Africa
1 fighter moved from Eastern United States to French West Africa
1 fighter moved from Alaska to 11 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
57 Sea Zone : 1 submarine
60 Sea Zone : 1 destroyer
63 Sea Zone : 1 battleship and 1 transport
Alaska : 1 aaGun and 2 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 factory and 2 infantry
Egypt : 1 bomber and 1 fighter
French West Africa : 3 fighters
Soviet Far East : 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 21 / 22
Germans : 43 / 43
British : 30 / 30
Japanese : 36 / 37
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Sinkiang, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 fighter and 4 infantry in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Caucasus
1 fighter moved from Sinkiang to Russia
1 fighter moved from Egypt to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Russia : 2 aaGuns, 1 armour, 11 artilleries, 1 factory, 2 fighters and 14 infantry
Sinkiang : 4 infantry
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 43 / 43
British : 30 / 30
Japanese : 35 / 37
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.818
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from West Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to Caucasus
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Algeria
1 artillery moved from 14 Sea Zone to Algeria
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Caucasus to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to Northwestern Europe
2 fighters moved from Archangel to Northwestern Europe
1 bomber moved from Archangel to Northwestern Europe
2 bombers moved from Caucasus to Germany
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Poland to Ukraine S.S.R.
1 aaGun moved from Germany to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
1 aaGun moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic States
1 infantry moved from Italy to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Italy
2 infantry placed in Karelia S.S.R.
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
When you upload the map can you check all the boxes on the right so the territory summary is included? Thanks.
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I don’t like all that clutter which is why I didn’t do it, but just for you I’ll do it next time. Feel free to berate me about it if I forget!
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Clutter? There’s all kinds of good info when you click all the boxes… LOL! :-P
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to LibyaCombat - British
Battle in Libya
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Libya, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 destroyer moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from Persia to India
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Egypt to Persia
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from United Kingdom to 10 Sea Zone
1 armour moved from Alaska to Eastern Canada
1 infantry moved from Alaska to Western CanadaPlace Units - British
2 armour placed in Egypt
3 armour placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
10 Sea Zone : 1 fighter
34 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer and 1 transport
Eastern Australia : 1 infantry
Eastern Canada : 1 armour
Egypt : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 4 fighters and 4 infantry
French Indo-China Thailand : 1 flag, 1 infantry
India : 3 armour, 3 artilleries, 1 factory and 5 infantry
Libya : 1 flag, 2 infantry
New Zealand : 1 infantry
Persia : 1 armour and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 16 / 21
Germans : 47 / 48
British : 33 / 33
Japanese : 33 / 37
Americans : 39 / 39Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 48 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from Burma to French Indo-China Thailand
1 artillery moved from Yunnan to French Indo-China Thailand
2 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Burma to French Indo-China Thailand
1 cruiser moved from 48 Sea Zone to 60 Sea Zone
1 destroyer moved from 48 Sea Zone to 60 Sea Zone
3 fighters moved from Burma to 63 Sea Zone
1 fighter moved from Japan to 63 Sea Zone
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
4 infantry moved from Yunnan to French Indo-China ThailandCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 destroyer in 60 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 63 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 4 fighters in 63 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 63 Sea Zone
1 transport owned by the Americans lost in 63 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in French Indo-China Thailand
Japanese attack with 3 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 8 infantry in French Indo-China Thailand, round 2 : 5/11 hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 carriers and 1 destroyer moved from 48 Sea Zone to 63 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
6 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
6 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from Burma to Yunnan
1 aaGun moved from Yunnan to Szechwan
1 armour moved from Yunnan to SzechwanPlace Units - Japanese
1 transport placed in 62 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 cruiser and 1 destroyer
61 Sea Zone : 3 transports
62 Sea Zone : 1 transport
63 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 3 artilleries and 8 infantry
Iwo Jima : 1 infantry
Japan : 2 artilleries, 1 factory, 1 fighter and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 aaGun, 1 armour and 3 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 6 infantryProduction/PUs Summary :
Russians : 14 / 21
Germans : 47 / 48
British : 31 / 33
Japanese : 37 / 37
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.545
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I got lucky this turn. I expected to lose a fighter and maybe a destroyer in the sea battles and ended up not losing anything!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Egypt to Italy
1 artillery moved from Eastern Canada to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
Americans take Norway from GermansCombat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Italy to United Kingdom
1 fighter moved from Egypt to India
1 fighter moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 23 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 23 Sea Zone
1 fighter moved from French West Africa to 23 Sea Zone
1 carrier moved from 11 Sea Zone to 23 Sea Zone
1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 cruiser moved from 10 Sea Zone to 23 Sea Zone
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 aaGun moved from Eastern Canada to Eastern United States
1 submarine moved from 57 Sea Zone to 53 Sea ZonePlace Units - Americans
1 destroyer placed in 11 Sea Zone
5 submarines placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 53 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 53 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs totalTerritory Summary for Americans :
3 Sea Zone : 1 transport
11 Sea Zone : 1 destroyer and 1 transport
13 Sea Zone : 1 destroyer
23 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
53 Sea Zone : 1 submarine
56 Sea Zone : 5 submarines
Alaska : 1 aaGun and 2 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Egypt : 2 fighters
French West Africa : 1 armour and 1 infantry
India : 1 fighter
Norway : 1 flag, 1 artillery
United Kingdom : 1 bomber
Western Canada : 1 infantry
Western United States : 1 factory
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Russians : 14 / 21
Germans : 45 / 48
British : 31 / 33
Japanese : 37 / 37
Americans : 41 / 42Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from Caucasus to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Anhwei : 1 infantry
Archangel : 1 armour and 1 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 2 infantry
Kazakh S.S.R. : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 10 artilleries, 1 factory, 2 fighters and 15 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 38 / 48
British : 31 / 33
Japanese : 34 / 37
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.353
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 47 PUs;
Germans buy 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 fighter moved from 14 Sea Zone to 34 Sea Zone
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from 14 Sea Zone to Libya
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Northwestern Europe to 3 Sea Zone
2 fighters moved from Northwestern Europe to Archangel
1 bomber moved from Northwestern Europe to 13 Sea Zone
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West RussiaCombat - Germans
Battle in 34 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 3 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 13 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Libya
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits
British roll dice for 2 infantry in Libya, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Libya
Germans win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 carrier moved from 14 Sea Zone to 17 Sea Zone
1 battleship moved from 14 Sea Zone to 17 Sea Zone
1 fighter moved from Libya to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 17 Sea Zone
2 fighters moved from Archangel to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from 3 Sea Zone to Finland
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Caucasus to Italy
1 bomber moved from West Russia to Germany
1 bomber moved from 13 Sea Zone to Italy
1 infantry moved from Italy to France
2 infantry moved from Northwestern Europe to France
1 aaGun moved from Northwestern Europe to France
3 infantry moved from Germany to France
2 infantry moved from Germany to Poland
5 infantry moved from Germany to Baltic States
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
1 submarine placed in 15 Sea Zone
1 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Algeria : 1 armour, 1 artillery and 3 infantry
Archangel : 1 flag, 3 infantry
Baltic States : 5 infantry
Belorussia : 9 armour
Finland : 1 fighter and 2 infantry
France : 1 aaGun and 6 infantry
Germany : 1 artillery, 1 bomber, 1 factory and 9 infantry
Gibraltar : 1 flag
Italy : 1 artillery, 2 bombers, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 2 infantry
Libya : 1 artillery
Poland : 1 aaGun and 2 infantry
Trans-Jordan : 1 flag, 1 infantry
Ukraine S.S.R. : 1 artillery and 2 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 20 / 23
Germans : 43 / 43
British : 29 / 33
Japanese : 34 / 37
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 fighter moved from Egypt to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea Zone
1 fighter moved from Egypt to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 4 fighters
Japanese defend with 1 battleship and 1 transport
British roll dice for 4 fighters in 36 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in Libya
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Egypt
1 infantry moved from Western Canada to Alaska
1 armour moved from Eastern Canada to Alaska
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 armour moved from India to Persia
1 armour moved from India to Persia
1 armour moved from India to PersiaPlace Units - British
2 carriers placed in 35 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
35 Sea Zone : 2 carriers and 3 fighters
Alaska : 1 armour and 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 2 armour, 1 factory, 1 fighter and 4 infantry
India : 1 factory and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 infantry
Persia : 4 armour, 3 artilleries and 5 infantry
Trans-Jordan : 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 20 / 23
Germans : 41 / 43
British : 31 / 33
Japanese : 34 / 37
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
Let me take a look at the Brits non-coms again before you do the Japanese move.
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Wow, great move with the carriers, I didn’t see that one coming at all!