14L G40 Wheat (allies +16) v Bold - game 3
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Hey Bold, I forgot to attack the Japanese dd in SZ16. I wanted to send the air from Hawaii/SZ26 to attack it.
I already rolled two other battles (amph. assault on New Guinea and an air attack on Sumatra). Let me know if I can conduct the attack in SZ16 with forum dice or not.
Sorry for the game delay either way.
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Hey Bold, I forgot to attack the Japanese dd in SZ16. I wanted to send the air from Hawaii/SZ26 to attack it.
I already rolled two other battles (amph. assault on New Guinea and an air attack on Sumatra). Let me know if I can conduct the attack in SZ16 with forum dice or not.
Sorry for the game delay either way.
no problem
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4 fig, 1 tact
Rolls: 4@3 1@4; Total Hits: 24@3: (4, 1, 5, 3)1@4: (5)
1 dd
Rolls: 1@2; Total Hits: 11@2: (1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Northern Territory to Sumatra
2 fighters moved from India to SumatraCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Americans attack with 1 bomber and 2 fighters
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 2 fighters in Sumatra, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Sumatra
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Sumatra to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Sumatra to India
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
5 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Iraq to Northwest Persia
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from French West Africa to French Central Africa
3 mech_infantrys moved from French West Africa to French Equatorial Africa
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from French Equatorial Africa to Egypt
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 64 Sea Zone to 26 Sea Zone
3 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
4 artilleries, 10 infantry and 7 transports moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to Midway
2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
5 fighters placed in Eastern United States
3 infantry and 3 mech_infantrys placed in Central United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 75 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 11 / 3
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
messed up NCM, hold up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Northern Territory to Sumatra
2 fighters moved from India to SumatraCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Americans attack with 1 bomber and 2 fighters
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 2 fighters in Sumatra, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Sumatra
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 carriers and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Sumatra to India
2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 10 infantry and 7 transports moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
6 submarines moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from French West Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
3 transports moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to British Guiana
2 fighters moved from Sumatra to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - Americans
3 infantry and 3 mech_infantrys placed in Central United States
5 fighters placed in Eastern United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 75 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 11 / 3
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This game is crazy :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 bombers moved from India to Java
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
British attack with 5 bombers
Japanese defend with 3 infantry
British roll dice for 5 bombers in Java, round 2 : 5/5 hits
Japanese roll dice for 3 infantry in Java, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Java
British win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
5 bombers moved from Java to Northern Territory
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
3 fighters moved from India to Iraq
3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to BurmaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 69 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one sec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 bombers moved from India to Java
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
British attack with 5 bombers
Japanese defend with 3 infantry
British roll dice for 5 bombers in Java, round 2 : 5/5 hits
Japanese roll dice for 3 infantry in Java, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Java
British win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
5 bombers moved from Java to Northern Territory
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
3 fighters moved from India to Iraq
3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to BurmaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 69 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy nothing; Remaining resources: 13 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
1 bomber moved from Kwangsi to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry; Americans defend with 2 mech_infantrys
Russians win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 bomber
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 fighter moved from France to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,6,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,4,3
Italians collect 8 PUs (10 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
what was that, 3 or 4 straight misses by the italian bomber? sheesh lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 tactical_bomber moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 61 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 63
Russians : 12 / 28
Japanese : 61 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 18 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
just fyi, i had meant to move those two forgotten subs in 39 to 80 rather than leave them to die to the anzacs. up to you if you want to move them so they can try to take money from the russians before dying.
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That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.
It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.
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That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.
It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.
Let’s just let it go.
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I think you could save one Japanese sub if they split SZ80/SZ77 … to make it less of a waste.
UK dd would sink SZ80 but SZ77 would be out of range of ANZAC.
Calcutta would gain 3 IPC due to lack of convoy raid but the UK would presumably lose that destroyer the following turn.
I don’t mind adjusting if you’d like.
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No need at all it’s totally insignificant in the grand scheme of things.
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wheat - do i still have all 6 kamis?