14L G40 Wheat (allies +16) v Bold - game 3

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                24 artilleries moved from Russia to Smolensk
                6 artilleries and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                3 fighters moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                1 infantry and 1 mech_infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  4/7 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 5 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Vologda, round 2 :  5/7 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 30 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 30 artilleries and 1 infantry in Smolensk, round 2 :  9/31 hits
                        Japanese roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Japanese with 30 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Vologda
                5 fighters moved from Vologda to Russia
                4 fighters and 1 tactical_bomber moved from Bryansk to Russia
                75 infantry moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Northwest Persia to Iraq

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 17 / 28
        Japanese : 69 / 85
        Americans : 58 / 83
        Chinese : 1 / 4
        British : 28 / 33
        UK_Pacific : 11 / 3
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 bombers, 1 factory_minor and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Tambov
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Shensi to Novosibirsk
                1 mech_infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                2 bombers moved from Caucasus to Bryansk
                2 bombers moved from Caucasus to Tambov
                3 bombers moved from Caucasus to Samara
                3 fighters and 1 tactical_bomber moved from Caucasus to Novosibirsk
                6 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 16 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                3 fighters moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 92 Sea Zone
                    Japanese attack with 6 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser
                    Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 cruiser
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Japanese attack with 3 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Samara from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Bryansk
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Olgiy from Russians to Neutral_True
                EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
                EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
                EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Chahar
                1 fighter moved from Yunnan to Chahar
                2 fighters moved from Yunnan to Chahar
                1 fighter moved from 43 Sea Zone to Kwangsi
                4 armour and 14 mech_infantrys moved from Kazakhstan to Rostov
                3 armour and 12 mech_infantrys moved from Volgograd to Rostov
                2 bombers moved from Tambov to Caucasus
                2 bombers moved from Bryansk to Caucasus
                3 bombers moved from Samara to Caucasus
                3 mech_infantrys moved from Kweichow to Hunan
                3 mech_infantrys moved from Anhwe to Hunan
                1 mech_infantry moved from Shensi to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                2 mech_infantrys moved from Manchuria to Anhwe
                3 infantry moved from French Indo China to Kwangsi
                5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Western Germany to Northern Italy
                1 armour moved from Finland to Karelia
                1 carrier, 2 destroyers and 3 submarines moved from 20 Sea Zone to 5 Sea Zone
                3 mech_infantrys moved from Sikang to Volgograd
                1 aaGun moved from Kazakhstan to Volgograd

    Place Units - Japanese
                3 bombers placed in Caucasus
                1 factory_minor placed in Finland
                1 airfield placed in Chahar
                3 infantry placed in Shantung
                3 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4
                Japanese collect 74 PUs (1 lost to blockades); end with 75 PUs total

  • '17

    Hey Bold, I forgot to attack the Japanese dd in SZ16. I wanted to send the air from Hawaii/SZ26 to attack it.

    I already rolled two other battles (amph. assault on New Guinea and an air attack on Sumatra). Let me know if I can conduct the attack in SZ16 with forum dice or not.

    Sorry for the game delay either way.

  • '12

    @wheatbeer:

    Hey Bold, I forgot to attack the Japanese dd in SZ16. I wanted to send the air from Hawaii/SZ26 to attack it.

    I already rolled two other battles (amph. assault on New Guinea and an air attack on Sumatra). Let me know if I can conduct the attack in SZ16 with forum dice or not.

    Sorry for the game delay either way.

    no problem

  • '17

    4 fig, 1 tact

    DiceRolls: 4@3 1@4; Total Hits: 24@3: (4, 1, 5, 3)1@4: (5)

    1 dd

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Northern Territory to Sumatra
                2 fighters moved from India to Sumatra

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Sumatra
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 fighters moved from Sumatra to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Sumatra to India
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                5 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from French West Africa to French Central Africa
                3 mech_infantrys moved from French West Africa to French Equatorial Africa
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from French Equatorial Africa to Egypt
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 64 Sea Zone to 26 Sea Zone
                3 transports moved from 87 Sea Zone to 89 Sea Zone
                2 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                4 artilleries, 10 infantry and 7 transports moved from 64 Sea Zone to 26 Sea Zone
                1 destroyer moved from 64 Sea Zone to 26 Sea Zone
                1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                3 fighters moved from Western United States to Midway
                2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                5 fighters placed in Eastern United States
                3 infantry and 3 mech_infantrys placed in Central United States
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 75 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 11 / 3
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    messed up NCM, hold up

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Northern Territory to Sumatra
                2 fighters moved from India to Sumatra

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking 35 Sea Zone from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Sumatra
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 carriers and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from Western United States to 6 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Sumatra to India
                2 tactical_bombers moved from 54 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 10 infantry and 7 transports moved from 64 Sea Zone to 26 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                6 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 mech_infantrys moved from French West Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                3 transports moved from 87 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from 88 Sea Zone to British Guiana
                2 fighters moved from Sumatra to 37 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Americans
                3 infantry and 3 mech_infantrys placed in Central United States
                5 fighters placed in Eastern United States
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 75 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 11 / 3
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    This game is crazy  :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 bombers moved from India to Java
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    British attack with 5 bombers
                    Japanese defend with 3 infantry
                        British roll dice for 5 bombers in Java, round 2 :  5/5 hits
                        Japanese roll dice for 3 infantry in Java, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Java
                    British win with 5 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                5 bombers moved from Java to Northern Territory
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 artilleries moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                3 fighters moved from India to Iraq
                3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 infantry

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 69 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    one sec

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 bombers moved from India to Java
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    British attack with 5 bombers
                    Japanese defend with 3 infantry
                        British roll dice for 5 bombers in Java, round 2 :  5/5 hits
                        Japanese roll dice for 3 infantry in Java, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Java
                    British win with 5 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                5 bombers moved from Java to Northern Territory
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                3 artilleries moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                3 fighters moved from India to Iraq
                3 aaGuns, 4 artilleries and 30 infantry moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,2
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 infantry
                EDIT: Adding units owned by British to Northwest Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 69 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 13
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 13 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                1 bomber moved from Kwangsi to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 infantry; Americans defend with 2 mech_infantrys
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 bomber
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 fighter moved from France to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,6,1,3,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,4,3
                Italians collect 8 PUs (10 lost to blockades); end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    what was that, 3 or 4 straight misses by the italian bomber?  sheesh lol

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Philippines to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    ANZAC win, taking Sumatra from Japanese, taking Java from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 61 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 12 / 28
        Japanese : 61 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 18 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    just fyi, i had meant to move those two forgotten subs in 39 to 80 rather than leave them to die to the anzacs.  up to you if you want to move them so they can try to take money from the russians before dying.

  • '17

    That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.

    It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.

  • '12

    @wheatbeer:

    That wouldn’t be a problem … but if that were the case, the British would have attacked them with the destroyer that started in SZ71 (originally mobilized for just that purpose) on their turn + some planes.

    It might also result in the need to adjust other aspects of the US/UK/ANZAC turns.

    Let’s just let it go.

  • '17

    I think you could save one Japanese sub if they split SZ80/SZ77 … to make it less of a waste.

    UK dd would sink SZ80 but SZ77 would be out of range of ANZAC.

    Calcutta would gain 3 IPC due to lack of convoy raid but the UK would presumably lose that destroyer the following turn.

    I don’t mind adjusting if you’d like.

Suggested Topics

  • 36
  • 72
  • 111
  • 42
  • 134
  • 157
  • 741
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.4k

Users

39.9k

Topics

1.7m

Posts