14L G40 Wheat (allies +16) v Bold - game 3

  • '17

    You had all 6 as of J22, so you should still have 6 now on the rebuilt map.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 36 PUs;

    Combat Move - Germans
                6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Western Germany
                3 infantry moved from Volgograd to Tambov
                30 artilleries and 47 infantry moved from Rostov to Tambov
                3 infantry moved from Ukraine to Rostov
                1 aaGun moved from Caucasus to Northwest Persia
                2 aaGuns moved from Northern Italy to Southern France
                4 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France
                2 infantry moved from France to Southern France
                3 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                3 infantry moved from Southern France to France
                1 infantry moved from France to Western Germany
                1 armour and 13 mech_infantrys moved from Southern France to Northern Italy
                3 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                1 bomber placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to France: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,5,5,1,3
                Germans collect 46 PUs (4 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Smolensk to Bryansk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Vologda to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 mech_infantry moved from Vologda to Urals
                1 fighter moved from Russia to Urals
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Urals
                1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 3 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 4 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Urals, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Bryansk
                    Russians win, taking Bryansk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    retreated to Novosibirsk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Urals to Russia
                1 aaGun moved from Vologda to Russia
                3 fighters moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                3 fighters moved from Bryansk to Russia
                1 aaGun, 30 artilleries and 73 infantry moved from Smolensk to Russia
                1 infantry moved from India to West India
                1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Russians
                1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 58 / 75
        Americans : 58 / 83
        Chinese : 0 / 4
        British : 28 / 33
        UK_Pacific : 17 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    wheat, there was one attack i didn’t have on my final map - the attack of  buyant-uhaa

    want to attack with the 3 inf from manchuria, all air in chahar, and 2 mech in anhwe…

    buyant-uhaa
    attack - 3 inf, 2 mech, 6 ftr, tac
    DiceRolls: 5@1 6@3 1@4; Total Hits: 25@1: (4, 6, 2, 1, 6)6@3: (5, 4, 6, 4, 3, 5)1@4: (6)
    defense - 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Japanese
                Japanese buy 3 bombers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Karelia to Sweden
                5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Spain
                1 mech_infantry moved from Northern Italy to Spain
                26 artilleries and 20 infantry moved from Caucasus to Turkey
                10 armour moved from Rostov to Turkey
                1 fighter and 2 infantry moved from Kwangsi to French Indo China
                2 bombers moved from Caucasus to Spain
                6 bombers moved from Caucasus to Sweden
                1 bomber moved from Caucasus to Spain
                1 bomber moved from Caucasus to Sweden

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Turkey
                    Japanese attack with 10 armour, 26 artilleries and 20 infantry
                    Neutral_True defend with 8 infantry
                    Japanese win, taking Turkey from Neutral_True with 10 armour, 26 artilleries and 19 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Spain
                    Japanese attack with 3 bombers, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                    Japanese win, taking Spain from Neutral_True with 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Japanese: 3 fighters and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Sweden
                    Japanese attack with 1 armour, 7 bombers and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Japanese win, taking Sweden from Neutral_True with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
                EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
                EDIT: Changing ownership of Buyant-Uhaa from Neutral_True to Japanese
                EDIT: Removing units owned by Neutral_True from Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Japanese to Buyant-Uhaa: 2 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                7 bombers moved from Sweden to Norway
                2 fighters and 2 tactical_bombers moved from Spain to France
                3 bombers moved from Spain to Southern France
                1 aaGun moved from Volgograd to Caucasus
                3 mech_infantrys moved from Volgograd to Northwest Persia
                8 mech_infantrys moved from Rostov to Northwest Persia
                16 mech_infantrys moved from Rostov to Turkey
                16 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Tambov to Caucasus
                1 mech_infantry moved from Timguska to Shensi
                10 mech_infantrys moved from Hunan to Shantung
                1 fighter moved from French Indo China to Shantung
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 5 Sea Zone to 3 Sea Zone
                2 fighters and 1 tactical_bomber moved from Chahar to Japan
                4 fighters moved from Chahar to Japan

    Place Units - Japanese
                10 infantry placed in Japan
                3 bombers placed in Shantung
                3 infantry placed in Caucasus
                Japanese undo move 2.
                3 bombers placed in Finland

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,4,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,3,4,5,6,4,1,2,4,2,5,5,2,2,5,1,4,2,1,3,3,2,3,5,4,3,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,6,2
                Japanese collect 43 PUs (24 lost to blockades); end with 43 PUs total

  • '15 '14

    Which turn is it?

  • '12

    Round 27 I believe

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 tactical_bombers moved from 25 Sea Zone to 3 Sea Zone
                2 fighters moved from Midway to 3 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Midway to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 fighters moved from 37 Sea Zone to Celebes
                1 artillery moved from 19 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Manchuria
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Manchuria from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                Battle in Celebes
                    Americans attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 2 fighters in Celebes, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 2 fighters in Celebes, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Kwangtung from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 3 Sea Zone
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 destroyer and 3 submarines
                    3 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                3 carriers moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
                5 fighters moved from 16 Sea Zone to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from 3 Sea Zone to 8 Sea Zone
                1 fighter moved from 16 Sea Zone to 8 Sea Zone
                1 carrier moved from 25 Sea Zone to 8 Sea Zone
                1 carrier moved from 26 Sea Zone to 8 Sea Zone
                2 fighters moved from Celebes to 44 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                3 destroyers moved from 6 Sea Zone to 20 Sea Zone
                3 destroyers moved from 6 Sea Zone to 8 Sea Zone
                2 submarines moved from 26 Sea Zone to 8 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 battleship moved from 26 Sea Zone to 8 Sea Zone
                1 cruiser and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from French Equatorial Africa to Angola
                      Americans take Angola from Neutral_True
                2 mech_infantrys moved from French Equatorial Africa to Egypt
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                2 mech_infantrys moved from French West Africa to French Equatorial Africa
                1 bomber moved from India to Egypt
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Trans-Jordan to Saudi Arabia
                      Americans take Saudi Arabia from Neutral_True
                1 mech_infantry moved from British Guiana to Argentina
                      Americans take Argentina from Neutral_True
                2 transports moved from 87 Sea Zone to 85 Sea Zone
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                3 artilleries, 9 infantry and 6 transports moved from 26 Sea Zone to 64 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Iraq to Trans-Jordan
                5 fighters moved from Eastern United States to Morocco
                1 fighter moved from Egypt to Morocco
                1 fighter moved from Egypt to Morocco

    Place Units - Americans
                3 artilleries and 5 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 57 / 43
        Americans : 67 / 92
        Chinese : 3 / 4
        British : 28 / 33
        UK_Pacific : 18 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 7 PUs total

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 57 / 43
        Americans : 67 / 92
        Chinese : 3 / 7
        British : 28 / 33
        UK_Pacific : 18 / 14
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 31 PUs;
                British buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Siam to French Indo China
                5 bombers moved from Northern Territory to French Indo China
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter and 1 tactical_bomber moved from India to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 2 infantry
                        British roll dice for 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  4/8 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                    British win, taking French Indo China from Japanese with 5 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 infantry moved from Iraq to Persia
                1 aaGun, 10 artilleries, 3 fighters, 21 infantry and 27 mech_infantrys moved from Iraq to Trans-Jordan
                3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                5 bombers moved from French Indo China to Shan State
                2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
                3 aaGuns, 4 artilleries and 29 infantry moved from Burma to Yunnan
                1 artillery and 6 infantry moved from India to West India

    Place Units - British
                2 aaGuns and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 54 / 43
        Americans : 67 / 92
        Chinese : 4 / 7
        British : 29 / 34
        UK_Pacific : 20 / 25
        Italians : 17 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 aaGuns, 4 artilleries and 11 infantry moved from Southern France to Spain
                1 fighter moved from Southern Italy to Spain

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,4,5,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,3,4
                Italians collect 9 PUs (8 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • '17

    Going to bed, so ANZAC/France will be tomorrow afternoon/evening.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from New South Wales to Northern Territory
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from New Guinea to Northern Territory

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 53 / 43
        Americans : 67 / 92
        Chinese : 4 / 7
        British : 29 / 34
        UK_Pacific : 20 / 25
        Italians : 17 / 16
        ANZAC : 19 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 99
        Russians : 16 / 30
        Japanese : 53 / 43
        Americans : 67 / 92
        Chinese : 4 / 7
        British : 29 / 34
        UK_Pacific : 20 / 25
        Italians : 17 / 16
        ANZAC : 19 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_upgrade; Remaining resources: 79 PUs;
                Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 10 PUs;

    Combat Move - Germans
                1 infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from Russians
                1 armour moved from Northwest Persia to Persia
                19 mech_infantrys moved from Northwest Persia to Persia
                1 bomber moved from Southern Italy to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 bomber moved from France to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                1 bomber moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 armour and 19 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Persia from Russians with 1 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Caucasus
                3 armour and 3 mech_infantrys moved from Volgograd to Turkey
                3 infantry moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Caucasus
                30 artilleries and 50 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Novosibirsk to Volgograd
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                3 infantry moved from Greater Southern Germany to Northern Italy
                3 aaGuns and 13 infantry moved from Southern France to Spain
                1 infantry moved from Western Germany to Northern Italy
                4 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Spain
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 aaGun, 6 artilleries, 2 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 armour and 11 mech_infantrys moved from Northern Italy to Southern France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Slovakia Hungary
                10 infantry placed in Germany
                3 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,4,1,6,2
                Germans collect 49 PUs (5 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs

  • '12

    bombing raid in london - the aircraft have landed where i want them.  go ahead and make your intercept decision and roll it out prior to russian move.  the bomber will attempt to strategically bomb your IC.

    cheers

  • '17

    no intercept

    aa fire

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '17

    damage

    DiceRolling 1d6:
    (3)

    +2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
                EDIT: Turning off Edit Mode
                Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Bryansk
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 mech_infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Russia to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                15 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 1 infantry and 17 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 1 infantry and 17 mech_infantrys in Bryansk, round 2 :  8/20 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Bryansk
                2 aaGuns, 30 artilleries and 83 infantry moved from Russia to Tambov
                1 infantry moved from Archangel to Vologda
                1 aaGun moved from Russia to Tambov
                1 infantry moved from West India to Afghanistan
                      Russians take Afghanistan from Neutral_True

    Place Units - Russians
                1 armour and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 17 / 23
        Japanese : 50 / 43
        Americans : 67 / 92
        Chinese : 4 / 7
        British : 29 / 34
        UK_Pacific : 20 / 25
        Italians : 16 / 16
        ANZAC : 19 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Spain to Gibraltar
                      Japanese take Gibraltar from British
                1 armour moved from Turkey to Syria
                      Japanese take Syria from Russians
                1 armour moved from Syria to Iraq
                1 fighter moved from Shantung to Manchuria
                1 tactical_bomber moved from Japan to Manchuria
                2 infantry moved from Buyant-Uhaa to Manchuria
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 infantry moved from Caucasus to Kazakhstan
                2 bombers moved from Finland to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Finland to Kazakhstan
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 4 submarines and 1 transport
                    4 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 1 infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Central Mongolia from Neutral_True to Japanese
                EDIT: Turning off Edit Mode
                1 aaGun, 2 artilleries and 11 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from 19 Sea Zone to Shantung
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 fighter moved from Shantung to Chahar
                2 fighters moved from Japan to Chahar
                3 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Caucasus to Iraq
                27 mech_infantrys moved from Northwest Persia to Iraq
                9 armour and 16 mech_infantrys moved from Turkey to Iraq
                4 artilleries moved from Turkey to Caucasus
                4 infantry moved from Turkey to Caucasus
                1 bomber moved from Kazakhstan to Caucasus
                1 armour and 1 mech_infantry moved from Sweden to Karelia
                7 bombers moved from Norway to Caucasus
                2 fighters and 2 tactical_bombers moved from France to Southern Italy
                3 bombers moved from Southern France to Caucasus
                2 bombers moved from Novosibirsk to Caucasus
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                1 submarine moved from 3 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from Turkey to Caucasus
                1 fighter moved from 17 Sea Zone to Japan
                1 fighter moved from Japan to Chahar
                1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
                1 mech_infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Japanese
                3 bombers placed in Caucasus
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 28
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,4,2,3,4,1,3,3,4,5,4,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4,3,5,3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,1,1,4,4,3,6,4,3,2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
                Japanese collect 29 PUs (28 lost to blockades); end with 30 PUs total

Suggested Topics

  • 20
  • 46
  • 72
  • 47
  • 102
  • 141
  • 164
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.4k

Users

39.9k

Topics

1.7m

Posts