@wizmark No scramble
14L G40 Wheat (allies +16) v Bold - game 3
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scramble SZ112?
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hmmm now we are going to have some fun huh
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scramble 3 ftrs
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high stakes battle for berlin!!!
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40% shot at taking down the beast! i’m glad to see this though, in case it happens in the playoffs i’m ready! :lol:
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i mean 66% chance. :roll:
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lol now i know why my batsense was tingling - i was so close to proceeding by putting 10 units on berlin when i last second reconsidered… :lol: you should never make last minute changes when the allies are so close to home.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Southern Italy to Germany
2 fighters moved from Southern Italy to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans defend with 3 fighters
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 3 fighters
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Denmark
Battle in Germany
Americans attack with 3 bombers
Germans defend with 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 bombers in Germany, round 2 : 2/3 hits
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Germany, round 2 : 3/5 hits
1 infantry owned by the Germans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Germans win, taking Denmark from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 3 bombersNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
4 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Iraq
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters placed in Southern Italy
7 infantry placed in Eastern United States
5 artilleries and 2 infantry placed in Central United States
3 infantry placed in Western United States
1 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i will keep the three mechs but of course it doesn’t matter if you get berlin.
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if you get berlin now, this one goes into a WHOLE new category.
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ok, you got it - nice.
this is going to be fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Southern Italy to GermanyCombat - British
Battle in Germany
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 factory_major and 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber and 1 infantry in Germany, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Germany, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Germany
British roll dice for 1 artillery and 1 bomber in Germany, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 1/2 hits
1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British captures 66PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 bomber and 1 infantryNon Combat Move - British
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Iraq to India
2 fighters moved from Cyprus to Russia
1 tactical_bomber moved from Cyprus to Southern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 fighter moved from Iraq to Southern ItalyPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 104 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I know it’s a dastardly move to suicide strategic bombers like that … still not sure who’s winning this one though.
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i love it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Italians
1 fighter moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Northern Italy
3 infantry moved from France to Western Germany
3 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
1 infantry moved from Northern Italy to Western GermanyTurn Complete - Italians
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a fat italy fell then a fat germany fell. and still this axis is kicking and scratching.
these are the games i love. unfortunately, this one may not be complete in this league year, which means one of us is probably going to want to concede it before it is complete. shame.
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fascinating implications of this take of Berlin - i’m so intrigued to see how it plays out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 0
Russians : 10 / 20
Japanese : 79 / 112
Americans : 61 / 81
Chinese : 0 / 4
British : 33 / 109
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Northern Italy to 113 Sea Zone
2 tactical_bombers moved from Northern Italy to Denmark
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Northwest Persia
3 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
4 mech_infantrys moved from Northern Italy to Germany
1 mech_infantry moved from Northern Italy to Germany