@Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.
More painted pieces for consideration
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stukas and flying pencils
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kinda a fun show piece…ju88 wit engine fire
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me110’s and the bismark
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graf zeppelin, Italian battleship
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Italian fighters and their tri motor tacticals
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italian ac, and heavy bombers
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P51’s, and sbd’s and avengers
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…
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mitchells, and American ac’s
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b17’s
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didn’t like turning the carrier or battleship on its side to show its damaged, so I made fire damage markers too go on the deck were the aircraft sit. I used magnets too keep them there same as the planes…its always a pain when the planes fall off while you are moving sea zones, or going too the battle strip right??
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empire of the rising sun…
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rita’s and carriers
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navy
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Japanese armor
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the Brits…
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for you history buffs, the u boat 47 that crept in too the british harbor and torpedoed the british battleship royal oak and then snuck back out again!
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…
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…
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ju488’s,