@Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.
More painted pieces for consideration
-
-
-
-
-
-
-
-
-
didn’t like turning the carrier or battleship on its side to show its damaged, so I made fire damage markers too go on the deck were the aircraft sit. I used magnets too keep them there same as the planes…its always a pain when the planes fall off while you are moving sea zones, or going too the battle strip right??
-
-
-
-
-
-
-
-
-
-
-
Again… WOW! Those planes are so sweet! Can you tell me how you did the mounting? I think I might do it as well… it just adds so much the look. Your colors are also really rich looking - what paints do you use?
The magnetic fire markers for the aircraft carriers are a great solution to an annoying problem. How do you fasten the magnets to the ships and the aircraft carriers?
Props man. Thanks for sharing.