No scramble, thanks
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 bomber, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 8 infantry and 4 mech_infantrys moved from Yunnan to Burma
4 mech_infantrys moved from Burma to India
3 aaGuns and 9 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Kansu
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
3 fighters moved from Gibraltar to Egypt
1 fighter moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in Egypt
1 artillery placed in Union of South Africa
1 infantry placed in Quebec
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 109 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 5 infantry -
EDIT - meant to leave the mechs in burma
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 2 infantry moved from France to Normandy Bordeaux
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Normandy Bordeaux
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 35
Japanese : 45 / 61
Americans : 52 / 78
Chinese : 8 / 15
British : 33 / 38
UK_Pacific : 10 / 7
Italians : 13 / 16
ANZAC : 13 / 28
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Szechwan
3 fighters moved from Yunnan to Kansu
2 aaGuns, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 63 Sea Zone to 52 Sea ZonePlace Units - ANZAC
2 artilleries and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to NovgorodCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour, 4 artilleries and 20 infantry moved from Novgorod to Belarus
6 infantry moved from Karelia to Novgorod
12 armour, 8 artilleries, 8 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Slovakia Hungary to Belarus
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 bombers moved from Ukraine to Novgorod
1 cruiser and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 53 / 62
Russians : 25 / 35
Japanese : 45 / 61
Americans : 52 / 78
Chinese : 8 / 15
British : 33 / 38
UK_Pacific : 10 / 7
Italians : 13 / 16
ANZAC : 13 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
R4 emailed
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Caught up in my other matches (I think).
This one’s next … Japan will be complex since NSW is in play … also not sure how to deal with the Soviet issue in the north.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 bombers moved from Hainan to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from Shensi to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Hopei, round 2 : 3/11 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsu to 46 Sea Zone
2 carriers moved from 55 Sea Zone to 46 Sea Zone
1 battleship moved from 55 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
3 fighters and 3 tactical_bombers moved from Paulau Island to Northern Territory
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to Paulau Island
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Hainan to 56 Sea Zone
1 fighter moved from 41 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Northern Territory
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 56 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Korea to Manchuria
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 airfield placed in Paulau Island
1 factory_minor placed in Shantung
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalProduction/PUs Summary :
Germans : 51 / 62
Russians : 28 / 32
Japanese : 48 / 49
Americans : 50 / 78
Chinese : 8 / 15
British : 33 / 38
UK_Pacific : 10 / 7
Italians : 13 / 16
ANZAC : 11 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
can anyone help me with a cd key?
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I would advise you to create your own thread under Software and be far more specific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
10 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to KweichowPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Russians loiter and taunt with ; British attack with 1 submarine
Italians defend with 1 cruiser
1 submarine owned by the British SubmergedNon Combat Move - British
1 bomber and 3 fighters moved from Egypt to Rostov
2 fighters and 1 tactical_bomber moved from Kansu to Bryansk
1 bomber and 3 fighters moved from Rostov to Bryansk
1 fighter moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Bryansk
1 artillery, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan
5 infantry moved from India to West India
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to GibraltarPlace Units - British
3 fighters placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
If you overlooked something non-obvious but which has a lagre strategic impact, should I offer you the chance the correct it?
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hmmm well, i guess that depends.
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if you mean that i don’t have a destroyer in z54, i meant to put one there.
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no wait, maybe not - i may be confused with another game
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oh, i think i see it - i was going to put the 2 ftrs on the acc instead of on johnston…
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If you overlooked something non-obvious but which has a lagre strategic impact, should I offer you the chance the correct it?
heck i dunno wheat - i sometimes make really boneheaded moves in a game that is moving very slowly… what did i do this time?
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nope i don’t see it wheat - fire away