No scramble, thanks
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2
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geez forget i posted that. french ftr to moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
15 artilleries and 33 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to Greece
1 fighter moved from Western Germany to Greece
2 bombers moved from Novgorod to Greece
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Greece, round 2 : 4/6 hits
British roll dice for 1 armour and 1 infantry in Greece, round 2 : 2/2 hits
1 infantry owned by the British, 1 armour owned by the British and 2 fighters owned by the Germans lost in Greece
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 2 fighters
Casualties for British: 1 armour and 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 15 artilleries and 33 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 15 artilleries and 33 infantry in Bryansk, round 2 : 11/49 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 15 artilleries and 32 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 artilleries moved from Novgorod to Belarus
4 armour and 3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 bombers moved from Greece to Southern Italy
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
11 armour and 12 mech_infantrys moved from Belarus to Bryansk
5 armour and 7 mech_infantrys moved from Baltic States to Bryansk
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 armour moved from Western Germany to Poland
1 aaGun moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Novgorod
1 armour, 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 26 / 36
Japanese : 48 / 72
Americans : 50 / 70
Chinese : 12 / 20
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 11
ANZAC : 9 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Sakha to Siberia
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Siberia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Amur to Korea
1 armour and 2 mech_infantrys moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to GreecePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5
Russians collect 27 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Queensland to Kwangsi
1 fighter moved from Caroline Islands to 32 Sea Zone
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
4 fighters moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Queensland to 49 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 bombers and 3 infantry
British defend with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/6 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Kwangsi, round 3 : 3/6 hits
Chinese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 3 : 2/3 hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 fighter moved from 32 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
4 carriers moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Queensland to New South Wales
2 battleships, 2 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 49 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Kwangtung
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Shantung to Jehol
1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
2 fighters and 2 tactical_bombers moved from Queensland to PhilippinesPlace Units - Japanese
7 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Japanese undo move 1.
1 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
6 submarines placed in 6 Sea Zone
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 39
Japanese : 52 / 62
Americans : 50 / 70
Chinese : 10 / 20
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 11
ANZAC : 3 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
made some silly errors here
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made some silly errors here
every error helps… i need all i can get. haven’t looked yet at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
5 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 6 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 bombers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to Korea
2 fighters moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Johnston Island to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
6 fighters moved from 25 Sea Zone to Midway
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 30 Sea Zone to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 2 infantry, 1 submarine and 2 transports moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
1 submarine moved from 105 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 106 Sea ZonePlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Chahar
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Shantung
2 infantry moved from Shensi to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
2 artilleries and 7 infantry moved from Anhwe to Hunan
1 fighter moved from Shantung to HunanPlace Units - Chinese
1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Chinese collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 22 to 24
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from Cyprus to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Tobruk
3 artilleries and 5 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Cyprus to TobrukCombat - British
Battle in Tobruk
British attack with 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
1 infantry owned by the British, 1 mech_infantry owned by the British and 3 artilleries owned by the British retreated to Alexandria
Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery, 5 infantry and 1 mech_infantry
Battle in 98 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser and 1 destroyerNon Combat Move - British
8 fighters moved from Cyprus to Russia
1 infantry moved from Kazakhstan to Samara
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Tobruk to Greece
2 fighters moved from Tobruk to Egypt
1 armour and 3 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Eastern Persia to KazakhstanPlace Units - British
3 fighters placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 9 infantry
EDIT: Adding units owned by British to India: 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,6,5,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrys -
hey wheat - did the move quickly meant to land 3 ftr on the AB in the med… would like to edit them there with your approval.
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Looks fine to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsNon Combat Move - Italians
1 infantry moved from Belarus to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs totalProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 39
Japanese : 44 / 62
Americans : 50 / 70
Chinese : 18 / 24
British : 35 / 40
UK_Pacific : 11 / 10
Italians : 13 / 11
ANZAC : 3 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 cruiser moved from 109 Sea Zone to 106 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
ANZAC defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
32 infantry moved from Bryansk to Rostov
15 artilleries moved from Bryansk to Rostov
7 armour and 7 mech_infantrys moved from Bryansk to Caucasus
6 armour and 6 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour moved from Poland to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Poland to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
2 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 60 / 78
Russians : 21 / 39
Japanese : 44 / 62
Americans : 50 / 70
Chinese : 18 / 24
British : 35 / 40
UK_Pacific : 11 / 10
Italians : 13 / 11
ANZAC : 3 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Greece to Tobruk
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Tobruk
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 2 artilleries
Russians win, taking Tobruk from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 2 artilleriesNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Tobruk to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,5,1,6,6,2,4,4
Russians collect 20 PUs (3 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 harbour and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Jehol to Manchuria
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 infantry moved from Jehol to Anhwe
1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Jehol to Shantung
2 battleships and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 bomber moved from Kwangtung to Anhwe
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZACCombat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Shantung, round 2 : 4/17 hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 battleships in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in Siam
Battle in Shan State
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Malaya from UK_Pacific, taking Siam from UK_Pacific, taking Shan State from UK_Pacific, taking Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 aaGun moved from Jehol to Shantung
1 bomber moved from Anhwe to Japan
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
5 fighters moved from 35 Sea Zone to Japan
2 fighters moved from Philippines to Japan
2 fighters moved from Kwangtung to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from Victoria to New South Wales
1 submarine moved from 37 Sea Zone to 39 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Philippines to 19 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from New South Wales to Queensland
1 tactical_bomber moved from Philippines to 19 Sea ZonePlace Units - Japanese
1 harbour placed in Okinawa
10 infantry placed in Japan
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 59 / 78
Russians : 23 / 38
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 13 / 24
British : 35 / 40
UK_Pacific : 6 / 10
Italians : 13 / 11
ANZAC : 2 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers, 4 fighters and 2 tactical_bombers moved from Korea to Japan -
intercept in tokyo?
-
no intercept
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ok, not sure that tripleA has fixed the bombing issue where AA is not separated amongst complexes so i will roll it here.
tac, bomber hitting AB
tac, bomber hitting NB
4 bombers are hitting the ICAB aa fire
Rolls: 2@1; Total Hits: 02@1: (3, 4)