Amon-Sul (allies +8) vs Last Jack (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 cruiser and 4 destroyers moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                1 bomber moved from Egypt to 96 Sea Zone
                1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 4 destroyers and 1 fighter
                    British defend with 1 destroyer and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
                    Units damaged: 2 carriers owned by the Americans
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is -38
                    Casualties for Italians: 1 bomber, 1 cruiser, 4 destroyers and 1 fighter
                    Casualties for Americans: 2 destroyers and 2 submarines

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 fighters placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Yunnan to 20 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 20 Sea Zone to Kiangsi
                1 cruiser, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from Java to Queensland
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery
        Kiangsi : 1 fighter
        Hainan : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        63 Sea Zone : 1 submarine
        62 Sea Zone : 1 cruiser, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 23 / 23
        Japanese : 38 / 42
        Americans : 52 / 72
        Chinese : 5 / 4
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 20 / 23
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Belgian Congo : 1 fighter
        United Kingdom : 2 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 23 / 23
        Japanese : 38 / 42
        Americans : 52 / 72
        Chinese : 5 / 4
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 20 / 23
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 113 Sea Zone to 105 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 105 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
                2 fighters moved from Western Germany to 96 Sea Zone
                2 bombers moved from Germany to 96 Sea Zone
                1 armour moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Volgograd
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Smolensk to Russia
                      Germans take Russia from Russians
                3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 bomber moved from Novgorod to Volgograd

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 105 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Germans win, taking 105 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
                    British defend with 1 destroyer and 2 transports; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Americans: 2 carriers, 1 cruiser and 3 transports
                Battle in Volgograd
                    Germans attack with 4 armour, 1 bomber and 3 mech_infantrys
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 5 armour, 8 artilleries, 26 infantry and 21 mech_infantrys moved from Bryansk to Smolensk
                1 bomber moved from Volgograd to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt

    Place Units - Germans
                3 armour placed in Ukraine
                2 fighters placed in Western Germany
                1 armour placed in Novgorod
                2 destroyers placed in 105 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 58 PUs (3 lost to blockades); end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Urals
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 1 artillery in Urals, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Urals, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Urals, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Urals, round 5 :  1/1 hits
                        1 artillery owned by the Russians lost in Urals
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 19 artilleries and 21 infantry moved from Vologda to Samara
                1 infantry moved from Sakha to Amur
                1 infantry moved from Sakha to Buryatia
                2 aaGuns and 16 infantry moved from Sakha to Siberia
                1 fighter moved from India to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 infantry
        Siberia : 2 aaGuns and 16 infantry
        Buryatia : 1 infantry
        Nenetsia : 1 infantry
        Archangel : 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Turkmenistan : 1 harbour
        Samara : 4 aaGuns, 19 artilleries, 1 fighter and 21 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 101
        Russians : 16 / 0
        Japanese : 37 / 42
        Americans : 52 / 72
        Chinese : 5 / 4
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 20 / 23
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA, engine version: 1.7.0.3, time: 17:48:28


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 fighters and 7 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 bomber moved from Anhwe to Kwangsi
                1 bomber moved from Anhwe to Kiangsi
                1 armour, 4 artilleries and 5 infantry moved from Hunan to Kweichow
                3 mech_infantrys moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 4 infantry
                    ANZAC defend with 1 fighter; British defend with 2 mech_infantrys
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 2 mech_infantrys
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Anhwe to Japan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 aaGun moved from Hunan to Kweichow
                1 bomber moved from Kwangsi to Anhwe
                1 bomber moved from Kiangsi to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe

    Place Units - Japanese
                2 fighters and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers and 5 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from Siberia to 20 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 25 Sea Zone to 33 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking 93 Sea Zone from Italians, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 20 Sea Zone
                    Americans attack with 5 bombers
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 5 bombers in 20 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 :  1/4 hits
                        1 bomber owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 4 bombers in 20 Sea Zone, round 3 :  4/4 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 3 :  3/4 hits
                        1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 3 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
                        2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 4 bombers
                Battle in 98 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                2 aaGuns, 1 armour and 1 mech_infantry moved from Southeast Mexico to Central America
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                3 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                1 armour and 1 mech_infantry moved from Central America to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 fighter moved from Midway to Western United States
                2 fighters moved from Midway to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Western United States
                1 fighter moved from Western United States to British Guiana
                2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 33 Sea Zone
                1 bomber moved from 20 Sea Zone to Hainan

    Place Units - Americans
                2 carriers and 5 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Hainan : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        39 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Central America : 2 aaGuns
        Southeast Mexico : 1 armour, 3 infantry and 3 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        British Guiana : 1 fighter, 3 infantry and 1 mech_infantry
        Malta : 2 aaGuns, 1 artillery and 3 infantry
        93 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 submarine
        101 Sea Zone : 2 carriers, 5 destroyers, 1 submarine and 5 transports
        Brazil : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 60 / 101
        Russians : 16 / 0
        Japanese : 40 / 41
        Americans : 52 / 72
        Chinese : 2 / 4
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 20 / 23
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery

    Production/PUs Summary :

    Germans : 60 / 101
        Russians : 16 / 0
        Japanese : 40 / 41
        Americans : 52 / 72
        Chinese : 2 / 8
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 20 / 23
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 artillery
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Changing PUs for Chinese from 8 to 9
                EDIT: Turning off Edit Mode
                British buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 artillery moved from Iraq to Syria
                      British take Syria from Italians
                1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                2 fighters and 2 tactical_bombers moved from Persia to Volgograd
                1 bomber moved from India to Volgograd
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 artillery moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - British
                Battle in Volgograd
                    British attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 4 armour and 1 factory_minor
                        British roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  3/8 hits
                        Germans roll dice for 4 armour in Volgograd, round 2 :  2/4 hits
                        3 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Volgograd
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Volgograd, round 3 :  2/6 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 armour
                    Casualties for British: 1 fighter and 2 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/7 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  4/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
                7 mech_infantrys moved from Eastern Persia to Iraq
                1 mech_infantry moved from India to Eastern Persia
                1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                3 armour moved from Belgian Congo to Ethiopia
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Libya to Tobruk
                3 aaGuns moved from Szechwan to Sikang
                1 aaGun moved from Burma to India
                1 infantry moved from Shan State to Siam
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Volgograd to Samara

    Place Units - British
                3 infantry placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in Persia
                1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Shensi : 1 infantry
        Szechwan : 1 infantry
        Sikang : 3 aaGuns and 1 artillery
        Burma : 1 infantry
        India : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        45 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 mech_infantrys
        Syria : 1 flag, 1 artillery
        Tobruk : 1 flag, 1 armour, 1 artillery and 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 3 armour
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Samara : 1 bomber, 1 fighter and 2 tactical_bombers
        80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        Eire : 1 flag
        Iraq : 1 flag, 1 artillery, 3 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 58 / 101
        Russians : 16 / 0
        Japanese : 38 / 41
        Americans : 52 / 72
        Chinese : 4 / 9
        British : 35 / 35
        UK_Pacific : 22 / 22
        Italians : 17 / 23
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • nice game :)


  • are U ok?


  • take Ur time :)


  • I am goin to see if anybody knows somethin about U.

    I hope u re ok :)

Suggested Topics

  • 52
  • 130
  • 75
  • 40
  • 104
  • 147
  • 3.8k
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts