At the height of his chess career, Bobby Fischer suggested that the only game of chess worth playing was a variant he designed wherein the back row of pieces were rearranged randomly. This was because the game was decided largely on how well players could memorize powerful standard openings, which disincentivized original play, and lessened player enjoyment.
Similarly, experienced Axis & Allies player pine for the release of new series titles, with new pieces and new set-ups, because they crave new challenges. ‘Fischer Variant’ A&A uses existing titles to generate new set-ups which are still well-balanced, but are also surprising, fresh, and challenging.
In this variant, each territory and sea zone exerts a ‘pull’ on air, sea, and land units in terms of their initial placement on the board. The set-up is therefore probabilistic rather than strictly deterministic, which means that every game will begin in a unique but not completely chaotic state.
This ‘pull’ is calculated by (1) a territory’s IPC value or a sea zone’s border with the same, (2) the infrastructure on that territory and the type of units it corresponds to [air base = +1 air pull; naval base = +1 sea pull; industrial complex = +1 land pull], and (3) whether that territory is a capital [capital = +1 pull for all unit types].
For example: SZ 97 has a sea pull of +4 for Northern Italy, +3 for Southern Italy, +1 for the naval base there, +1 for its being the capital, and +1 for Albania, for a total of 10 sea pull. Compared with other friendly sea zones, we should expect to see many Italian ships ending up here.
All territories and sea zones for each nation are listed on charts uploaded below which rank the pull of each, and give the die roll range which will determine the initial placement of all starting units.
To get started in three easy steps:
(1) Just copy all the ‘Unit Resources’ stuff for each nation in the Word files below and paste them into one of your replies on the AxisandAllies.org forum itself, then hit ‘post’.
(2) Look at your new post: the forum will have auto-generated 1 number for each of your units.
(3) Then look up those numbers on each nation’s charts and place those units in those numbers’ matching territories / sea zones; that’s where they’ll be at the beginning of the game.
Set-up will probably take 45 minutes once you get used to the system, but it’s worth it for the fun.
This game has been tested on the forum by myself, pr0c3ss and Grendal. Our game threads serve as proof of concept for this variant and its balance. We found that due to the high number of initial edits, you need to manually post the first savegame to the forum: it will not autopost G1 (too many characters error message), but will behave normally after that.
If you have any comments, or further playtest results to share, please post them below. We found that the Axis and the Allies won exactly 50% each in our initial playtest of four games.
Enjoy!