G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
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Actually, looking at this while I’m more awake: The UK Pac airforce (2 ftr, 1 tac) goes to Java.
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uh, no, 1 UK ftr stays in Calcutta.
Dang, this is a close thing everywhere. If you don’t mind, I’d might move those guys around together with ANZAC (they’ll have no roll-based battles, I’m just gonna pick out that transport by the salomones)
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more UK NCMs:
Inf Persia goes to Northwest-Persia
Shan State goes to Burma (or, rather, stays there in the first place)
1 Inf from Malaya goes to Shan State…I just hope that French DD wins against the Japanese sub. Otherwise I might be in trouble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 3 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Syria
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Syria to Southern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 49 Sea Zone to Hawaiian Islands
EDIT: 1 fighter and 1 tactical_bomber moved from India to Java
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Hawaiian Islands
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 fighter moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 1 armour, 1 fighter, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
2 fighters moved from Alexandria to Anglo Egyptian Sudan
2 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer; Russians defend with 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Alexandria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from Western Germany to Alexandria
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Western Germany
2 artilleries and 10 infantry moved from Romania to Eastern Poland
1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
3 aaGuns and 2 armour moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
12 mech_infantrys moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine and 1 transport placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Amur
3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 artillery and 7 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
4 armour moved from Belarus to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 infantry placed in Volgograd
1 artillery, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
Intercept over India (1 fig v 2 bom)? Combat move attached (server problems)…
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to India
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 armour moved from Jehol to Kweichow
1 artillery moved from Chahar to Hopei
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Chahar to Yunnan
1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to Solomon Islands
1 tactical_bomber moved from 26 Sea Zone to Solomon Islands
1 cruiser moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 49 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Solomon Islands, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Aleutian Islands
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win, taking Aleutian Islands from Americans, taking Sumatra from Dutch with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kweichow, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Szechwan
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Chahar to Anhwe
5 infantry moved from Jehol to Anhwe
1 fighter moved from Yunnan to Kwangsi
3 tactical_bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Szechwan to Anhwe
2 fighters moved from Szechwan to Kwangsi
1 fighter moved from 42 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Solomon Islands to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from India to KwangsiPlace Units - Japanese
2 bombers, 1 infantry and 1 mech_infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 46 PUs; end with 47 PUs total -
I’m having no luck with SBR… 4 AA shots, 2 bombers down so far.
Oh well, everything else is turning rather nicely. You’ve still got time to reconsider some Russian NCMs, I feel you’re offering way too much for me to take next turn - you’ll miss those 7 inf later…
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Hm, automatic posting doesn’t seem to work. US attached.
I reconsidered some of the Russian moves indeed, you were right that I was putting a little bit too much emphasis on defending Leningrad.
I also edited your transport in sz8 away which I forgot to take with my bomber from Hawaii (I missed my train yesterday so I took the one leaving at 6:20 this morning - I’m pleading the insanity defense…)
You’re doing some pretty interesting stuff in the med (I think, at least). And I admit you’re forcing the US to engage a bit more in the pacific than I’d actually like. Let’s see how this is all going to work out.
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For your convenience:
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to France
EDIT: 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
EDIT: 1 infantry moved from Baltic States to Bryansk
EDIT: 1 infantry moved from Belarus to Bryansk
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Americans
Americans creates battle in territory 10 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry moved from 101 Sea Zone to Eastern United States
1 infantry moved from 101 Sea Zone to Central United States
1 armour moved from Western United States to Central United States
1 mech_infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
2 bombers and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
Americans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUsAnd the Chinese (hope that the bloody mobile internet gets working again…)
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
That’s why I think that it’s important for Japan to take out the American fleet if it can, even at the cost of mutual annihilation - once it’s gone it can go wild. Although I’m still thinking what to do to your UK Pacific/Anzac reaction…
I’m also pretty happy how things are turning out in Europe and the Med. As you say, lets see how it turns out. Brits coming up?
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UK attached. I re-rolled the UK combat move once, as the first time the result was:
Iraq: 1 Inf, 1 ftr, 1 tac, 1 bmb vs 3 inf: 1 hit for me, 2 hits for Iraq after one round
Yunnan: 2 Inf, 1 Art, 1 Ftr vs 3 inf: 1 hit for me, 3 hits for Japan after 2 roundsThat was just more than I could take right now (in particular with you attacking Szwchuan and not loosing a single plane). The Iraq roll was the same on the second try (so I guess I’m still cooked) and I took one more Inf in Yunnan to bring my odds above 90% (which I guess also means I’m in deep trouble, spending my UK infantery like candy there).
Count it as a win for you if you want, but I want to see where this goes without two freak rolls in one turn.
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The internet in the train didn’t really work…
Looking at the post again maybe I overreacted a bit by rerolling. I don’t know. Hope you are ok with it.
I agree that my US move was a mistake. I should either have moved the entire fleet there or I should have withheld the carrier. But anyway, by now the allies are pretty much ready to start operations in Europe, and once things in the american sector of the pacific are a bit more secure, all these bombers (or at least most of them) can fly over to Europe.
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No worries, I think we should play with the possibility of re-rolling one freak round per game - I guess this was yours ;-)
I was lucky on Sechwan last round, but you also rolled snake ryes in Keichow… You hit with 2 out of 8 China, about average. Happy to see that Uk inf melt away :-)
I’m away from the laptop, I’ll post in a bit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 2 infantry
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Battle in GibraltarNon Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Anglo Egyptian Sudan to Alexandria
2 fighters moved from Southern Italy to Alexandria
1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
2 fighters moved from Hawaiian Islands to New ZealandPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total