i’ve never had this happen. but I would build infantry en masse. there is NO way the russia can match germany infantry for infantry
Poll: Favorite turn 1 Russian Attack
-
if you use 2 armored in the Ukr attack, how do you end up with 17 inf and 3 armored in Karelia?
Any forces that attack a space (except naval and air units) must remain there at the end of the battle.
At best you could have 8 infantry + left overs and 2 fighters in Karelia, about an adequete defense if Germany goes all out against it instead of the fleet with 4 armor, 3 inf, 4 fighters, 1 bomber.
-
Karelia can have, if everything is put in there after his idea of a Ukr attack (7 inf 2 arm), the extra armor, 2 fighters, the 4 infantry from Russia and 8 more built, plus the extra infantry. Total 13 infantry, 1 armor, 2 fighters. Not as many as he claimed, but more than you did. The question is whether putting EVERYTHING there is a good idea.
Also, if I remember correctly, EE starts with 3 infantry and Finland-Norway starts with 2 or 3 (I think it was 3). You can actually put 6 infantry (or 5 if I’m wrong) into the attack on Karelia in other words if Ukraine is attacked (this is also true if Finland-Norway is attacked instead, but you can use more armor then since both of the Ukr ones survived), not 3, and 2 more if your baltic transport survived the Russian turn. I’m not saying this is a good idea, but it is a possibility. I still doubt you can claim Karelia though without luck playing a factor. But that’s what A&A is about sometimes… taking a risk with uncertain odds for a big prize - or complete and utter ruin. Maybe the attacking retreat option is a Godsend after all?
-
Ahh no it should have around 14-15inf 3arm. In the Ukr battle the Russians should only lose around 5guys. Add in 4inf f/Russia, 1inf-Cauc plus an 8inf build or even perphaps a 6inf arm build and Russia can have 15inf 3arm. Remember the idea is to strafe not take, and if you do take its probably because you got too lucky in which case I’d slide in another tank and inf to help defend the Ukr, say 5-6inf 3arm. Germany really can’t attack that, and I’ll be happy if they do.
Also if I have 15inf 3arm or even a few less I would gladly welcome a 6inf 5arm 5ftr bmb attack on Karelia. Yes it might succeed, but at a very heavy price, and Britain will easily retake. Often if I can I will land a ftr elsewhere so Karelia only has 15inf 3arm ftr defending. It doesn’t hurt the defense much, and it takes away the caveat for Germany of destroying the entire Russian airforce if successful. Like I said Germany will limp away with a very small airforce, very few armor, and more importantly will have a very hard time resisting the Allied pressure coming from the West.
-
I think you forgot something Smith…
if Russian infantry attack Ukr and take it but lose 5 infantry the 2 remaining infantry have to stay in Ukr. They can’t return to Karelia until next turn!
-
Not if they pull off leaving a ftr. As long as there is one unit defending I can retreat. Whats more 1ftr doesn’t help Germany out too much.
-
In that case you’re running the risk that you dont accidentally kill that last fighter.
-
In that case you’re running the risk that you dont accidentally kill that last fighter.
And I have no problem with that. :D As they say a bird in the hand is worth two in the bush, and I’d rather have russian armor than kill 1-2German ftrs. Even in games where the Germans get lucky and have all six planes after G1 it doesn’t help them as much as you might think.
-
Just a thought here, but if you leave Cauc undefended because you used all the infantry there to take Ukr, what’s to stop the Jerries from moving forces (that would normally get killed eventually anyway) from Afr. to Cauc for the free land, and maybe a defensive hit?
With that they MIGHT be able to take Karelia, retake Ukr (which may or may not be suitably defended pending die roll outcomes) and Cauc giving them a nice +6 IPC income and reducing the red army to tatters?
That’s why I’m a proponent of forming a defense first, then attacking after the UK and US get up to speed.
another good reason to take EEU. Mind you, it’s nothing to leave a couple of inf behind. Also if you have aggressive allies, then the UK and US will both have a shot at taking FIN in between (depending on the success of the German luftwaffe).
-
another good reason to take EEU. Mind you, it’s nothing to leave a couple of inf behind. Also if you have aggressive allies, then the UK and US will both have a shot at taking FIN in between (depending on the success of the German luftwaffe).
Its never a good idea to sack russian armor in EEuro on R1 regardless of the bid. The offensive power costs to much to replace, and against a PE bid this could be a killer. As I’ve said taking out 1German ftr on R1 is not that important of an objective.
-
Depending on the bid of course, but interesting is
sub vs sub in AZO
2 ftr vs trn, sub in BAL
8/3 vs Ukrand maybe 5/1 vs Man (only w/1 inf Kwa bid or less)
ncm the trn to NOR and Germany has a tough task. -
@AgentSmith:
another good reason to take EEU. Mind you, it’s nothing to leave a couple of inf behind. Also if you have aggressive allies, then the UK and US will both have a shot at taking FIN in between (depending on the success of the German luftwaffe).
Its never a good idea to sack russian armor in EEuro on R1 regardless of the bid. The offensive power costs to much to replace, and against a PE bid this could be a killer. As I’ve said taking out 1German ftr on R1 is not that important of an objective.
fair enough. Let’s say you pull the armor back, and toss fighters in? Or one arm, one ftr?
Also it’s not just the german ftr but also it’s armor(s). Plus stalling it for 2 turns (by forcing it to pull back instead of allowing it to build up). -
That’s the only reason I’d risk all my tanks in E Euro. At least I know I’ll have another round to build before an invasion. I don’t like it, but in an unRR, no bid game (ie playing by the printed rules) I could see the tactical advantage to taking Manch, E. Euro, Baltic Sea and the sea zone to the west of France with Russia followed by a Kwang attack by the UK.
-
fair enough. Let’s say you pull the armor back, and toss fighters in? Or one arm, one ftr?
Also it’s not just the german ftr but also it’s armor(s). Plus stalling it for 2 turns (by forcing it to pull back instead of allowing it to build up).I’m not sure I follow, how does hitting EEuro hurt Germany more than attacking Ukr. It has 1 more armor anyway, and you have more guys to throw in. Further against a good PE bid you’d likely be creating a deadzone in Karelia even with armor there, or I could stack Cauc to force you from Karelia on R2. Either way I don’t see why attacking EEuro is going to hurt Germany more than hitting Ukr would.
Depending on the bid of course, but interesting is
sub vs sub in AZO
2 ftr vs trn, sub in BAL
8/3 vs Ukrand maybe 5/1 vs Man (only w/1 inf Kwa bid or less)
ncm the trn to NOR and Germany has a tough task.Yes very much depending on the bid if you ask me. IMO no Africa bid should ever happen unless you are prepared to bid 2 guys into Manch. I assume an Africa bid as against a PE bid this would be extremely risky, and create a potential deadzone out of Karelia. So yes I’d say this would work against only the very worst of bids.
That’s the only reason I’d risk all my tanks in E Euro. At least I know I’ll have another round to build before an invasion. I don’t like it, but in an unRR, no bid game (ie playing by the printed rules) I could see the tactical advantage to taking Manch, E. Euro, Baltic Sea and the sea zone to the west of France with Russia followed by a Kwang attack by the UK.
But herein lies the problem in a no bid no RR game why would Russia need to ever worry about Karelia. I would also question why Russia would need to attack Manchuria as in a no bid game the Allies start with such an impressive advantage they don’t need to do much to win.