G1940: Shining Bowie (Axis) vs. NoMercy (Allies) NO, TECH, No Bids


  • J3 Purchase:

    6 INF ($18)
    4 SS ($24)
    1 DD ($8)

    Spend $50 save 0

    Japan Declares War on USA

    Combat Movement:

    5 INF 1 ART 1 AA from CHA to SUI
    1 INF 1 ART from KWE to YUN
    1 INF from KWE to SZE
    1 INF from HOP to SHE
    1 BMR from KWA to sz42
    1 BMR from KWA to PHI
    3 FGT from KWA to sz35
    1 INF from CEL boards TRN and is accompanied by CRU to SZ 37 and offloaded in MAL
    1 INF from OKI and 2 INF 1 ARM from KSU are boarded on 2 TRN in SZ 19
    2 TRN from SZ 19 to 35… will offload pending possible off shore battle
    1 FGT 1 TAC from KWA to YUN
    1 ARM from SFE to SIB
    1 INF from SFE boards transport and offloads in Aleutian Islands
    1 CRU 1 SS from SZ 6 to SZ 25
    2 BB 3 TAC 3 AC 3 FGT 1 DD from SZ 33 to SZ 26 (Await scramble orders)

    COMBAT:

    TRN off of SUM defeated by BMR
    SIB, ALU, SUI, SHE, SZE taken WOL

    YUN:
    Attack:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (4)1@4: (1)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Malaya:
    bombardement
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    Attack:
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    Defense:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    ignore combat if bombardment is successful

    SZ 25:
    Attack
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
    Defense
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Awaiting scramble orders for 1 FGT on Phillipines and 3 FGT on HAWAII


  • Malaya and Yunnan taken WOL

    SZ 25

    Attack:
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Lets do a couple rounds at a time to see who hits first

    Attack:
    DiceRolls: 8@3; Total Hits: 58@3: (4, 4, 3, 1, 3, 4, 2, 2)
    Defense:
    DiceRolls: 8@2; Total Hits: 48@2: (1, 2, 1, 5, 3, 2, 4, 4)


  • Well those Americans better not be that good in every battle…… wow haha

    SZ 25 suicide run… no losses for the USA.

  • 2007 AAR League

    I will scramble the 3 fighters in Hawaii (remember your AC’s actually attack at 0 but mine defend at 2).
    My OOL is 1 hit to BB, 1 hit to each AC, then the subs, then the DD, cruisers, AC’s, then the planes, then the BB

    I will not scramble the fighter in the Philipines


  • Phillipines:

    Attack:
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (4, 3, 4)1@3: (2)1@4: (1)
    Defense:
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 2)1@4: (6)

    SZ 26
    Attack:
    DiceRolls: 1@2 3@3 6@4; Total Hits: 61@2: (2)3@3: (2, 1, 5)6@4: (1, 6, 2, 6, 6, 2)
    Defense:
    DiceRolls: 3@1 3@2 2@3 5@4; Total Hits: 63@1: (6, 5, 3)3@2: (6, 5, 3)2@3: (1, 6)5@4: (2, 1, 2, 3, 3)


  • Round 2
    Phil:
    Attack:
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (4)1@4: (2)
    Defense:
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    SZ 26:
    Attack:
    DiceRolls: 3@3 6@4; Total Hits: 53@3: (1, 6, 6)6@4: (4, 3, 5, 5, 3, 4)
    Defense:
    DiceRolls: 3@2 2@3 5@4; Total Hits: 23@2: (4, 5, 4)2@3: (4, 5)5@4: (5, 6, 2, 2, 5)


  • Phillipines taken with lose of 3 inf.
    Lost 2 AC during round 2 (took one damage on each capital ship and lost a destroyer in round 1)
    (made a mistake and rolled 6 dice at 4 twice… should’ve been 5… disregarding last dice on two previous posts and adjusting rolls.) You should still have a sub in round 2… and i would have to lose an AC completely in round one and save a DD
    SZ 26 adjustments:
    Attack of destroyer:
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    Defense of submarine:
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • more corrections to come… i was rolling 6 for my side and 5 for your side when by my count you have 7 @ 4…

    Round one defense adjustment:

    DiceRolls: 2@4; Total Hits: 22@4: (3, 4)

    Round 2 defense adjustment:
    DiceRolls: 2@4; Total Hits: 02@4: (5, 6)


  • you now should’ve scored 8 hits in round 1… I take them on 5 capital ships and then take out all 3 AC knowing they attack at 0 and you have a sub going into round 2… round two I would have 1 DD (which missed) 3 FGT 3 TAC and 2 damaged BB which totalled: 4 HITS… you would elect to lose 1 SS 1 DD 2 CR… you scored (including adjustments) just 2 more hits… I take those on 1 DD 1 FGT… we enter the correct round 3 with

    Japan:  2 FGT 3 TAC 2 dBB
    DiceRolls: 3@3 4@4; Total Hits: 43@3: (3, 6, 2)4@4: (4, 5, 4, 5)
    USA:  1 dAC 1dBB 5 FGT
    DiceRolls: 1@2 6@4; Total Hits: 41@2: (2)6@4: (5, 2, 3, 5, 4, 5)


  • okay now i think i’m short changing myself as you only started with 1 BB so i only lost 2 AC in round 1 and can take 1 DD 1 AC in round 2… i need to roll one more dice at 4 as I should have 3 of each plane and 2 BB.

    Attack R3 adjust:
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • R4…. 1 dBB 1 FGT 2 TRN remain for US

    1 FGT 1 TAC 2 dBB for Japan

    Attack:
    DiceRolls: 1@3 3@4; Total Hits: 41@3: (2)3@4: (4, 3, 4)
    Defense:
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)

  • 2007 AAR League

    I don’t know if you want to re-start the Hawaii Battle or not but the miss-calculated numbers can make a big difference; maybe you would have gotten 5 hits on attack instead of 6 meaning I would have an extra defender for round 2 which would have made Round 2 different as well.


  • I don’t need to restart I just disregarded the extra dice in the rolls every time… i lost 4 hits that way. you definitely came out on top here.

    I cleared SZ 26 with lose of all but 2 damaged BB.


  • I need to add a roll from your AC in round 3

    defense:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • That missed so i enter round 4 with the units i had previously stated but you have one extra fighter to defend with…

    Defense:
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • That hit so i have cleared the SZ 26 with 2 damaged BB remaining… as last time the last tactical bomber was just an added casualty since it had no where to land… this time it was destroyed in combat…

    Sorry for the conclusion… i wrote out a summary of the confusion if you want me to bring it over some time for you to check.

    Non combat:
    1 BMR from SZ 42 to KWA
    1 BMR from PHI to KWA
    3 FGT 3 TAC from KSI to Japan
    3 FGT from SZ 35 to KWA
    2 INF 1 ART from KSI to KWA
    1 FGT 1 TAC from YUN to KWA
    1 INF 1 ART from HOP to KWE
    1 FGT from KSU to Japan
    1 TAC from KSU to KWA
    4 INF from JEH to CHA
    1 INF 1 ART from MAN to JEH
    2 ARM from KSU to HUN
    1 INF 1 ART from KSU to ANH

    PLACEMENT:
    3 INF on KSU
    3 INF on KOR
    4 SS 1 DD in SZ 6

    Collect 48 IPC

    G1940_post_J3_SB_NM.AAM

  • 2007 AAR League

    USA Round 3 ($52)

    Purchase: 2 SS (12), 1 DD (8), 2 Trn (14), 1 AC (16) save $2

    Combats:
    1 trn from SZ 101 (load 1 inf from EUS) and move to SZ 86 and activate Brazil
    1 SS from SZ 54 to SZ 35 vs 2 Trns
    1 SS from SZ 10 to SZ 8 vs 1 trn
    SZ 26 (2 BB) vs 1 DD (from SZ 54), 2 SS (from SZ 10), 3 bmb, 1 tac (hawaii)

    Combats:
    Brazil Activated
    SZ 54 & SZ 8 cleared WOL (auto-kill)

    SZ 26 Attack (2 SS, 1 DD, 3 bmb, 1 tac)

    2 Sub sneak attacks
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

  • 2007 AAR League

    Remaining SZ 26 attack:
    (1 DD, 3 bmb, 1 tac)
    DiceRolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (3)3@4: (5, 5, 4)
    SZ 26 Defense (1 BB)
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 2007 AAR League

    SZ 26 Cleared WOL

    Non-Combats:
    2 bmb from CUS to England
    3 bmb, 1 tac from SZ 26 to Hawaii
    1 fgt from CUS to SZ 10 (land on AC to be placed there)
    3 mech, 1 arm from EUS to WUS

    Placement:
    1 AC, 2 SS in SZ 10
    2 Trn in SZ 101

    USA collects: $52 + $2 saved + $10 NO = $64

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