I don’t buy it. It doesn’t excuse USSR to be this weak. The only conclusion I can come up with is ether they didn’t test Germany vs USSR enough OR they wanted USSR to be this weak.
Operation: Eclipse (a dark skies variant)
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Operation: Eclipse
This concept is untested, but should work based on similar games.Based on a discovery in my dark skies games, and based on early successes, I discovered a “broken” concept in the Pacific: German air units (as few as 3 bombers) prevent any meaningful block as they can “can open” 4 destroyers or less…requiring 5 destroyers at each block site……extend this to its logical conclusion: place German air power beginning turns 4-6 in Asia…German fighters/tacticals on Japanese carriers and Bombers on air bases…This exposes Australia and India to capture/bombing by German air and Japanese ground forces…It also prevents USA from stopping Japan.
The bombing schedule is as follows: Italy begins bombing UK on turn 3, Russia on turn 7. Germany bombs Russia turns 4-6 as needed, India turn 5+, Australia turns 8+ as needed. Japan production goals, 1-2 minor factories, 6 total transports, and all aircraft carriers to land German and Japanese air on.
with modest gains (Yugoslavia and S. France) Italy can have 6 bombers on the board by turn 5 (save turn 1, 2 on turn 2, 1 turn 3, 1 turn 4, 1 turn 5). Bombing campaigns require fewer bombers as damage mounts, so in theory, 3 bombers can keep 20 markers on both UK and Russian factories.
Germany has the following production goals, 60 then 80 IPCs…at 60: 30 goes to Europe land units/air ; 30 towards Asia. At 80: 50 towards asia.
Thoughts?
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If we can get a live game on triple A, that would be sweet. I want to see this in action.