sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
i look forward to our game.
normally we would bid for sides, but as we want to test operation dark skies with you being axis we will have to work somethign out.
most bids fall in the range of 3ipc - 16ipc
i have a good amount of experience with this game so you might want to keep my bid low.
you can let me know what you think is fair to give the allies and that is what i will take.
pick a bid from below and you can post your german turn.
3ipc inf in new guinea
4ipc inf in new guinea, 1ipc to uk
5ipc inf in new guinea, 2ipc to uk
6ipc sub in sz98
7ipc sub in sz98, 1ipc to uk
8ipc destroyer in sz106
9ipc inf in new guinea, sub in sz98
10ipc fighter in scotland
11ipc inf in new guinea, destroyer in sz106
12ipc 2sub in sz98
13ipc inf in new guinea, fighter in scotland
14ipc sub in sz98, destroyer in sz106
15ipc 5inf in yunnan
16ipc 4inf in yunnan, 1art in yunnan
let me know if you want to play with or without tech.
if we are playing with tech, let me know if you want to play with or without tech tokens that anniversary had.
Test summary from TripleA, engine version: 1.6.1.4, time: 13:11:49
We’ll keep things simple and go with the 5 IPC bid. If I am right, the bid won’t matter if we go larger, but lets start small to keep as much egg off my face as possible in case a tornado in Europe takes out my bombers ;)
Ok, I used the bid engine in Triple A, seems to have worked, let me know if UK has the 2 dollars saved.
I don’t care about tech, your call. But I will request tech as written in rules…meaning no saving tokens. I just don’t use technology but I am not opposed to my opponents spending their money on it. ;) Besides if you get some you may force me to try for heavy bombers and long range with my bomber force…lol
Need scramble orders:
z111: 2 bombers, 2 subs, Battleship
z110: 2 subs, 4 fighters, 4 tacticals
Here is a copy of the saved game, let me know if there is a standard way to resolve this as this is my first Triple A forum game.
james it looks like you got almost everything right.
you did the bids correctly and got our emails and game i.d.s correct.
however you are using an old version of triplea. you need to download triplea 1.7.0.3 you can get it here
http://triplea.sourceforge.net/mywiki
when you get the new version i will scramble from scotland. i will also scramble just the french fighter from london.
you also did not attack with the sub in sz117. i am not sure if that was part of your strategy, but thought i would mention it incase you forgot to move it.
i am very open to edits, so if we forgot to make a noncombat move please feel free to edit if i have not done my turn yet, and i hope you will mind if i do the same.
That was intentional in z117, I intend to move to z124 noncombat.
Downloading new version
Also, I am casual with forgotten moves, feel free to edit as well, I want to win or lose by strategy not User interface errors or forgotten moves.
Test summary from TripleA, engine version: 1.7.0.3, time: 17:34:52
Not sure why it didn’t post the map, I got the dice emails, did you?
I hit twice in z111 before retreating, I took off your destroyer, but you may choose another if you like.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Politics - Russians
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
111 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Not sure why it didn’t post the map, I got the dice emails, did you?
I hit twice in z111 before retreating, I took off your destroyer, but you may choose another if you like.
with you attacking with 2 subs i think i would have kept the destroyer. should come in handy to take out your lingering subs.
Test summary from TripleA, engine version: 1.7.0.3, time: 04:37:27
Test summary from TripleA, engine version: 1.7.0.3, time: 04:39:50
Test summary from TripleA, engine version: 1.7.0.3, time: 04:53:55
Had errors with maps, deleted and reinstalled, still having issues getting posts to work, checking the boxes, not sure whats going on.
Have to go to work now, sorry, here is the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for British from 28 to 30
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 aaGun, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier and 2 submarines
54 Sea Zone : 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 70
Russians : 35 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 13 infantry
Yunnan : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 39 / 70
Russians : 35 / 37
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
would you like to scramble?