I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - Russians
2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 10 artilleries, 2 fighters, 19 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 19 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/41 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 2 armour, 10 artilleries, 2 fighters, 17 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Saudi Arabia to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
Turn Complete - Russians
Territory Summary for Russians :
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Saudi Arabia : 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 aaGuns, 2 armour, 10 artilleries, 17 infantry and 7 mech_infantrys
Production/PUs Summary :
Germans : 62 / 93
Russians : 4 / 0
Japanese : 30 / 30
Americans : 54 / 71
Chinese : 23 / 87
British : 37 / 43
UK_Pacific : 19 / 24
Italians : 27 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to 5 Sea Zone
4 carriers, 3 destroyers, 6 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Amur to Buryatia
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Japanese collect 20 PUs (11 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Syria to Volgograd
2 bombers moved from Kwangsi to Volgograd
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Iraq
8 bombers moved from Syria to Northern Italy
6 bombers moved from French West Africa to Southern France
5 bombers moved from Western United States to Spain
4 fighters moved from 91 Sea Zone to Southern France
3 fighters moved from 91 Sea Zone to Spain
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 5 bombers, 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 5 bombers, 3 fighters and 2 infantry in Spain, round 2 : 3/10 hits
Italians roll dice for 2 infantry in Spain, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 5 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 8 bombers
Germans defend with 1 bomber, 1 factory_minor and 3 infantry
Americans roll dice for 8 bombers in Volgograd, round 2 : 6/8 hits
Germans roll dice for 1 bomber and 3 infantry in Volgograd, round 2 : 1/4 hits
3 infantry owned by the Germans , 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
Americans win with 7 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber and 3 infantry
Casualties for Americans: 1 bomber
Battle in Aleutian Islands
Battle in Southern France
Americans attack with 6 bombers and 4 fighters
Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 bombers and 4 fighters in Southern France, round 2 : 4/10 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Germans , 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Aleutian Islands from Japanese with 5 bombers and 3 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in Northern Italy
Americans attack with 8 bombers
Germans defend with 2 infantry; Italians defend with 1 factory_major and 1 mech_infantry
Americans roll dice for 8 bombers in Northern Italy, round 2 : 7/8 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Northern Italy
Americans win with 7 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 16 Sea Zone to Anhwe
6 bombers moved from Volgograd to Iraq
1 bomber moved from Volgograd to Sikang
5 bombers and 3 fighters moved from Spain to Gibraltar
5 bombers and 3 fighters moved from Southern France to Gibraltar
7 bombers moved from Northern Italy to Gibraltar
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Spain
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
4 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Sikang : 1 bomber
Anhwe : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
19 Sea Zone : 1 flag
16 Sea Zone : 1 submarine
8 Sea Zone : 1 transport
Central United States : 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southeast Mexico : 1 aaGun and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 17 bombers and 6 fighters
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour and 6 bombers
Eastern Persia : 1 infantry
101 Sea Zone : 4 transports
Spain : 1 flag, 3 aaGuns and 4 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 4 transports
Production/PUs Summary :
Germans : 61 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 87
British : 38 / 43
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
i thought all my usa bombers from volgograd could land in iraq. triplea would not let me so i edited it.
i then realized that triplea was correct to not let me land 1 bomber so i landed it in china.
please ignore the edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 6 infantry; Remaining resources: 53 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 76 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 82 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield, 2 artilleries and 7 infantry
Jehol : 2 artilleries and 7 infantry
Manchuria : 3 artilleries, 1 fighter and 6 infantry
Shensi : 3 artilleries and 15 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 4 artilleries and 7 infantry
Anhwe : 2 artilleries and 6 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 38 / 43
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 39 PUs;
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Union of South Africa to Egypt
2 infantry moved from Mozambique to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Syria to Turkey
2 fighters and 2 tactical_bombers moved from Syria to Turkey
2 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
Combat - British
Battle in Egypt
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 mech_infantry
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 bomber owned by the British , 1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Turkey
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 2 bombers, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits
Germans roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
British roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 aaGuns, 1 armour, 4 artilleries, 14 infantry and 17 mech_infantrys moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Turkey to Iraq
2 bombers moved from Kazakhstan to Iraq
4 mech_infantrys moved from Persia to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
4 infantry moved from Venezuela to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to Eastern United States
4 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from Portugal to Spain
3 fighters moved from Normandy Bordeaux to Spain
Place Units - British
1 infantry placed in Union of South Africa
3 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag
Afghanistan : 1 flag
Mozambique : 1 flag, 1 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
Angola : 1 flag, 2 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 2 submarines
Iraq : 2 aaGuns, 1 armour, 4 artilleries, 3 bombers, 2 fighters, 14 infantry, 25 mech_infantrys and 2 tactical_bombers
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag
Persia : 1 flag, 1 mech_infantry
Spain : 1 artillery, 3 fighters and 7 infantry
91 Sea Zone : 3 carriers, 4 destroyers and 2 transports
Suriname : 1 flag
110 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 58 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 42 / 47
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Rostov
2 infantry moved from France to Northern Italy
4 aaGuns moved from France to Northern Italy
1 armour, 1 bomber, 9 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to France
1 armour moved from Northern Italy to France
Place Units - Italians
3 mech_infantrys placed in Rostov
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,5,4,2,1
Italians collect 20 PUs (5 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Brazil to 86 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 66 Sea Zone to 86 Sea Zone
1 aaGun and 4 infantry moved from Argentina to Brazil
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
8 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in Saudi Arabia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Shan State : 1 aaGun, 1 artillery and 3 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
33 Sea Zone : 8 destroyers
23 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 2 transports
Chile : 1 flag
Saudi Arabia : 1 flag, 1 factory_minor, 2 fighters and 3 mech_infantrys
86 Sea Zone : 2 transports
Argentina : 1 flag
Iraq : 4 infantry
92 Sea Zone : 1 destroyer
Brazil : 1 aaGun and 4 infantry
Spain : 2 infantry
91 Sea Zone : 4 destroyers and 1 transport
Production/PUs Summary :
Germans : 58 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 42 / 47
UK_Pacific : 19 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Saudi Arabia to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 58 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 42 / 47
UK_Pacific : 19 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 13 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Rostov to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
6 bombers, 10 fighters and 4 tactical_bombers moved from Southern Italy to Spain
2 bombers and 8 mech_infantrys moved from France to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 13 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Rostov to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
6 bombers, 10 fighters and 4 tactical_bombers moved from Southern Italy to Spain
2 bombers and 8 mech_infantrys moved from France to Spain
Combat - Germans
Battle in Persia
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Persia from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 8 bombers, 10 fighters, 8 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 infantry; British defend with 1 artillery, 3 fighters and 7 infantry; Americans defend with 3 aaGuns and 4 infantry
Germans win with 8 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 fighters, 8 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 artillery, 3 fighters and 7 infantry
Casualties for Americans: 3 aaGuns and 4 infantry
Non Combat Move - Germans
7 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Germany to France
10 infantry moved from Western Germany to France
1 infantry moved from Caucasus to Turkey
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Russia to Rostov
1 transport moved from 115 Sea Zone to 114 Sea Zone
8 bombers, 6 fighters and 2 tactical_bombers moved from Spain to France
3 aaGuns moved from Western Germany to Northern Italy
8 infantry moved from Western Germany to Northern Italy
6 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Romania to Yugoslavia
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 submarine placed in 114 Sea Zone
3 mech_infantrys placed in France
1 bomber and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,3,3,6,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia
1 infantry moved from Iraq to Persia
Combat - Russians
Battle in Persia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Persia, round 2 : 0/2 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Persia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 aaGuns, 2 armour, 10 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 63 / 85
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 37 / 47
UK_Pacific : 19 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
Is this game over?
i think it is still competitive.
jamesaleman has slowed down and not posted in a few days. hopefully he will return.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Alaska from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 27 PUs (7 lost to blockades); end with 29 PUs total
Sorry, changing jobs, wife went on a weekend trip with girlfriends leaving me our 13 month old daughter, and other things going on. I won’t wait so long again. I also had several ideas with Japan, settled on this conservative plan instead of the attack 8 destroyers with air plan.
Regarding this game, Japan’s turn…I expected to trade 1 fighter on average for the 3 destroyers killed by strafing, I got lucky and didn’t lose a fighter. The concept is, if I trade 10 for 24 its a long term advantage, even 20 for 24, but the option to trade 0 for 24 does remain and did occur. Watch me lose 30 for 24 next time ;) I basically didn’t want to trade ships (subs/destroyers to protect planes as its cheaper to lose 1-2 planes then throw 3 ships away-granted they could hit counter attackers, but at a disadvantage for the subs), figuring that I can remove enemy piece count while maintaining most of mine. This also preserves my precious destroyers ;)
In Europe, I see a lot more turns before a final resolution.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Iraq
6 bombers moved from Iraq to Greece
Combat - Americans
Battle in Greece
Americans attack with 6 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 6 bombers in Greece, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Greece
Americans win with 6 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
6 bombers moved from Greece to Spain
17 bombers moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from Eastern United States to Spain
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 16 Sea Zone to 14 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Anhwe to Kwangsi
1 bomber moved from Sikang to Kwangsi
1 fighter moved from Gibraltar to Spain
Place Units - Americans
1 factory_minor placed in Spain
1 armour, 2 bombers and 2 mech_infantrys placed in Western United States
2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 3 bombers
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
14 Sea Zone : 1 submarine
19 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 3 fighters
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour
Eastern Persia : 1 infantry
101 Sea Zone : 4 transports
Persia : 1 flag
Spain : 1 flag, 1 aaGun, 2 artilleries, 23 bombers, 1 factory_minor, 5 fighters, 6 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 5 transports
Production/PUs Summary :
Germans : 61 / 85
Russians : 3 / 0
Japanese : 34 / 29
Americans : 56 / 74
Chinese : 23 / 82
British : 37 / 47
UK_Pacific : 18 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0