TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - Russians
2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 10 artilleries, 2 fighters, 19 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 19 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/41 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 2 armour, 10 artilleries, 2 fighters, 17 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Saudi Arabia to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
Turn Complete - Russians
Territory Summary for Russians :
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Saudi Arabia : 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 aaGuns, 2 armour, 10 artilleries, 17 infantry and 7 mech_infantrys
Production/PUs Summary :
Germans : 62 / 93
Russians : 4 / 0
Japanese : 30 / 30
Americans : 54 / 71
Chinese : 23 / 87
British : 37 / 43
UK_Pacific : 19 / 24
Italians : 27 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to 5 Sea Zone
4 carriers, 3 destroyers, 6 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Amur to Buryatia
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Japanese collect 20 PUs (11 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Syria to Volgograd
2 bombers moved from Kwangsi to Volgograd
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Iraq
8 bombers moved from Syria to Northern Italy
6 bombers moved from French West Africa to Southern France
5 bombers moved from Western United States to Spain
4 fighters moved from 91 Sea Zone to Southern France
3 fighters moved from 91 Sea Zone to Spain
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 5 bombers, 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 5 bombers, 3 fighters and 2 infantry in Spain, round 2 : 3/10 hits
Italians roll dice for 2 infantry in Spain, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 5 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 8 bombers
Germans defend with 1 bomber, 1 factory_minor and 3 infantry
Americans roll dice for 8 bombers in Volgograd, round 2 : 6/8 hits
Germans roll dice for 1 bomber and 3 infantry in Volgograd, round 2 : 1/4 hits
3 infantry owned by the Germans , 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
Americans win with 7 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber and 3 infantry
Casualties for Americans: 1 bomber
Battle in Aleutian Islands
Battle in Southern France
Americans attack with 6 bombers and 4 fighters
Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 bombers and 4 fighters in Southern France, round 2 : 4/10 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Germans , 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Aleutian Islands from Japanese with 5 bombers and 3 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in Northern Italy
Americans attack with 8 bombers
Germans defend with 2 infantry; Italians defend with 1 factory_major and 1 mech_infantry
Americans roll dice for 8 bombers in Northern Italy, round 2 : 7/8 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Northern Italy
Americans win with 7 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 16 Sea Zone to Anhwe
6 bombers moved from Volgograd to Iraq
1 bomber moved from Volgograd to Sikang
5 bombers and 3 fighters moved from Spain to Gibraltar
5 bombers and 3 fighters moved from Southern France to Gibraltar
7 bombers moved from Northern Italy to Gibraltar
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Spain
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
4 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Sikang : 1 bomber
Anhwe : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
19 Sea Zone : 1 flag
16 Sea Zone : 1 submarine
8 Sea Zone : 1 transport
Central United States : 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southeast Mexico : 1 aaGun and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 17 bombers and 6 fighters
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour and 6 bombers
Eastern Persia : 1 infantry
101 Sea Zone : 4 transports
Spain : 1 flag, 3 aaGuns and 4 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 4 transports
Production/PUs Summary :
Germans : 61 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 87
British : 38 / 43
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
i thought all my usa bombers from volgograd could land in iraq. triplea would not let me so i edited it.
i then realized that triplea was correct to not let me land 1 bomber so i landed it in china.
please ignore the edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 6 infantry; Remaining resources: 53 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 76 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 82 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield, 2 artilleries and 7 infantry
Jehol : 2 artilleries and 7 infantry
Manchuria : 3 artilleries, 1 fighter and 6 infantry
Shensi : 3 artilleries and 15 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 4 artilleries and 7 infantry
Anhwe : 2 artilleries and 6 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 38 / 43
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 39 PUs;
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Union of South Africa to Egypt
2 infantry moved from Mozambique to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Syria to Turkey
2 fighters and 2 tactical_bombers moved from Syria to Turkey
2 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
Combat - British
Battle in Egypt
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 mech_infantry
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 bomber owned by the British , 1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Turkey
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 2 bombers, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits
Germans roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
British roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 aaGuns, 1 armour, 4 artilleries, 14 infantry and 17 mech_infantrys moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Turkey to Iraq
2 bombers moved from Kazakhstan to Iraq
4 mech_infantrys moved from Persia to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
4 infantry moved from Venezuela to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to Eastern United States
4 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from Portugal to Spain
3 fighters moved from Normandy Bordeaux to Spain
Place Units - British
1 infantry placed in Union of South Africa
3 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag
Afghanistan : 1 flag
Mozambique : 1 flag, 1 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
Angola : 1 flag, 2 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 2 submarines
Iraq : 2 aaGuns, 1 armour, 4 artilleries, 3 bombers, 2 fighters, 14 infantry, 25 mech_infantrys and 2 tactical_bombers
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag
Persia : 1 flag, 1 mech_infantry
Spain : 1 artillery, 3 fighters and 7 infantry
91 Sea Zone : 3 carriers, 4 destroyers and 2 transports
Suriname : 1 flag
110 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 58 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 42 / 47
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Rostov
2 infantry moved from France to Northern Italy
4 aaGuns moved from France to Northern Italy
1 armour, 1 bomber, 9 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to France
1 armour moved from Northern Italy to France
Place Units - Italians
3 mech_infantrys placed in Rostov
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,5,4,2,1
Italians collect 20 PUs (5 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Saudi Arabia to Iraq
2 infantry moved from Brazil to 86 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 66 Sea Zone to 86 Sea Zone
1 aaGun and 4 infantry moved from Argentina to Brazil
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
8 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in Saudi Arabia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Shan State : 1 aaGun, 1 artillery and 3 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
33 Sea Zone : 8 destroyers
23 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 2 transports
Chile : 1 flag
Saudi Arabia : 1 flag, 1 factory_minor, 2 fighters and 3 mech_infantrys
86 Sea Zone : 2 transports
Argentina : 1 flag
Iraq : 4 infantry
92 Sea Zone : 1 destroyer
Brazil : 1 aaGun and 4 infantry
Spain : 2 infantry
91 Sea Zone : 4 destroyers and 1 transport
Production/PUs Summary :
Germans : 58 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 42 / 47
UK_Pacific : 19 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Saudi Arabia to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 58 / 93
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 42 / 47
UK_Pacific : 19 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 13 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Rostov to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
6 bombers, 10 fighters and 4 tactical_bombers moved from Southern Italy to Spain
2 bombers and 8 mech_infantrys moved from France to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 13 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Rostov to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
6 bombers, 10 fighters and 4 tactical_bombers moved from Southern Italy to Spain
2 bombers and 8 mech_infantrys moved from France to Spain
Combat - Germans
Battle in Persia
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Persia from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 8 bombers, 10 fighters, 8 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 infantry; British defend with 1 artillery, 3 fighters and 7 infantry; Americans defend with 3 aaGuns and 4 infantry
Germans win with 8 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 fighters, 8 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 artillery, 3 fighters and 7 infantry
Casualties for Americans: 3 aaGuns and 4 infantry
Non Combat Move - Germans
7 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Germany to France
10 infantry moved from Western Germany to France
1 infantry moved from Caucasus to Turkey
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Russia to Rostov
1 transport moved from 115 Sea Zone to 114 Sea Zone
8 bombers, 6 fighters and 2 tactical_bombers moved from Spain to France
3 aaGuns moved from Western Germany to Northern Italy
8 infantry moved from Western Germany to Northern Italy
6 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Romania to Yugoslavia
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 submarine placed in 114 Sea Zone
3 mech_infantrys placed in France
1 bomber and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,3,3,6,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia
1 infantry moved from Iraq to Persia
Combat - Russians
Battle in Persia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Persia, round 2 : 0/2 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Persia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 aaGuns, 2 armour, 10 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 63 / 85
Russians : 3 / 0
Japanese : 31 / 20
Americans : 56 / 76
Chinese : 23 / 82
British : 37 / 47
UK_Pacific : 19 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
Is this game over?
i think it is still competitive.
jamesaleman has slowed down and not posted in a few days. hopefully he will return.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Alaska from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 27 PUs (7 lost to blockades); end with 29 PUs total
Sorry, changing jobs, wife went on a weekend trip with girlfriends leaving me our 13 month old daughter, and other things going on. I won’t wait so long again. I also had several ideas with Japan, settled on this conservative plan instead of the attack 8 destroyers with air plan.
Regarding this game, Japan’s turn…I expected to trade 1 fighter on average for the 3 destroyers killed by strafing, I got lucky and didn’t lose a fighter. The concept is, if I trade 10 for 24 its a long term advantage, even 20 for 24, but the option to trade 0 for 24 does remain and did occur. Watch me lose 30 for 24 next time ;) I basically didn’t want to trade ships (subs/destroyers to protect planes as its cheaper to lose 1-2 planes then throw 3 ships away-granted they could hit counter attackers, but at a disadvantage for the subs), figuring that I can remove enemy piece count while maintaining most of mine. This also preserves my precious destroyers ;)
In Europe, I see a lot more turns before a final resolution.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 armour moved from Persia to Iraq
6 bombers moved from Iraq to Greece
Combat - Americans
Battle in Greece
Americans attack with 6 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 6 bombers in Greece, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Greece
Americans win with 6 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
6 bombers moved from Greece to Spain
17 bombers moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
2 fighters moved from Eastern United States to Spain
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 16 Sea Zone to 14 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Anhwe to Kwangsi
1 bomber moved from Sikang to Kwangsi
1 fighter moved from Gibraltar to Spain
Place Units - Americans
1 factory_minor placed in Spain
1 armour, 2 bombers and 2 mech_infantrys placed in Western United States
2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 3 bombers
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
14 Sea Zone : 1 submarine
19 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 3 fighters
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour
Eastern Persia : 1 infantry
101 Sea Zone : 4 transports
Persia : 1 flag
Spain : 1 flag, 1 aaGun, 2 artilleries, 23 bombers, 1 factory_minor, 5 fighters, 6 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 5 transports
Production/PUs Summary :
Germans : 61 / 85
Russians : 3 / 0
Japanese : 34 / 29
Americans : 56 / 74
Chinese : 23 / 82
British : 37 / 47
UK_Pacific : 18 / 24
Italians : 25 / 25
ANZAC : 16 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0