@leemorrison triplea_41437_2Ita.tsvg
moving the turn along
the two tanks was to good looking, to pass by - “sleep now in the fire”.
I remember my last pbm email (in 2020) - you did not have to setup configuration every time.
Yunnan is won by japan, with 4 inf 1 mech 3 fighters remaining.
New guinea is won by the inter-allied force.
SZ 49 is won by japan with 1 bomber remaining
NCM coming later today.
1 problem, there is no Japanese fighter in the Philippines.
You could sent the fighter from SZ 20 I think, and then keep the same combat results.
Remeber that if you send the SZ20 fighter, it has already moved 4, so the Carrier in SZ 47 would have to NCM to SZ49.
Last thing, how is your bomer going to land from SZ 49? I count 5 spaces to get there, with nothing to land on 1 space away.
I own the solomons, he´s going to land there.
I´m sending the fighter from SZ 20 then. (and it´s dead, so it doesn´t matter)
I missed Japan owning the Solomons when I set my board up. (whoops…)
Alright. Your good to go then.
BTW, do we play with the techs?
Some people gain techs on certain turns with these rules:
Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft
United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers
(germany should have paratroopers turn 1)
and japan NCM:
1 BMR SZ 49-Solomons
2 INF Kiangsi-Hunan
1 ART Kwangtung-Kwangsi
2 FTR Yunnan-SZ 36 (landing on carrier)
1 FTR Yunnan-FIC
Navy SZ 38-SZ 36 (TRN unload FIC)
1 Inf Siam-Shan state
all planes Japan-Caroline islands
1 AC SZ 47-SZ 33
Navy SZ 6-SZ 33 (tranny picks up 1 inf and 1 art from Japan)
navy SZ 19, SZ 20-SZ 36 (tranny SZ 19 picks up 1 inf from formosa and 1 inf from okinawa, unloads kwangsi)
1 FTR Okinawa-Caroline islands (okinawa has airbase, so reachable target)
2 Inf shantung-anhwe
4 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA Kiangsu-Anhwe
Place air base in FIC
Place carrier, tac and ftr in SZ 6.
Collect 63 IPC (58 from territories plus 5 saved)
Churchill, your turn!
@Axistiger13:
BTW, do we play with the techs?
Some people gain techs on certain turns with these rules:
Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
Japan - (Turn 1) Super Subs, (Turn 3) Long Range AircraftUnited States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers(germany should have paratroopers turn 1)
We can play with Techs if you want to. I have never used them before, but I am open to trying new things!
Germany should have paratroops, but never use them. If my memory serves, they used Paratroopers as part of the invasion of Crete, but they preformed poorly, and were never really used on a large scale.
U.S.A turn.
Pruchase: 2 Aircraft carriers, repair damage to Navel base in Hawaii, (5 ipc’s), 2 Transports, save 1.
Combat move:
1 Sub SZ 25 -> SZ 6
1 Ftr Hawaii -> SZ 46
2 inf East US -> SZ101
1 Trans SZ101 -> SZ 91
2 inf SZ 91 -> Morocco
1 DD SZ 123 -> SZ 117
1 Ftr U.K -> SZ 117
Sea Zone 6
Attacker:
Rolls: 1@2; Total Hits: 01@2: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Sea Zone 46, Japanese transport destroyed
Morocco captured by U.S.A Germany losses 1 IPC income, U.S.A gains 1 IPC income
Sea Zone 117
Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
Defender:
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Sea Zone 6, I need 2 before you get 1.
Attacker
Rolls: 10@2; Total Hits: 310@2: (2, 1, 5, 4, 3, 5, 6, 2, 4, 3)
Defender
Rolls: 10@2; Total Hits: 410@2: (6, 1, 6, 3, 5, 2, 1, 5, 1, 6)
Sea Zone 117
Attacker:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
Defender:
:1@1:
Sunk your AC in SZ 6 :mrgreen: Sub doesn’t die, due to surprise strike, due to you not having a DD. I think. Your planes can land in Japan or Korea, your choice.
defender roll I messed up last round:
Rolls: 1@1; Total Hits: 01@1: (4)
and the next round, assuming you don’t hit (re-roll if you do):
Attacker
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Defender:
Rolls: 1@1; Total Hits: 11@1: (1)
DD lost in SZ 117. Means I have to stop attack :-(
Non Combat Move:
CA SZ 64 -> SZ 101
1 inf 1 AAA Central America -> Morocco
1 Trans SZ 89 -> SZ 91
Navy (sub, DD, 2 CA, BB) SZ 101 -> SZ 91
1 ftr SZ 117 -> Iceland
1 ftr Greenland -> Iceland
2 Bmr East U.S -> U.K
1 Bmr Central U.S -> U.K
all ground Central U.S (6 inf, 2 mech, 2 armor) -> East U.S
2 ftr East U.S -> SZ 101 (land on build carrier)
1 ftr SZ 46 -> Queensland
sub SZ 54 -> SZ 23 (no DD with Japan’s SZ 33 stack)
trans SZ 54 -> SZ 61 (Picks up 2 U.S.A inf from Queensland, drop them in South Australia)
1 DD Sz 25 -> SZ 7
1 Bmr Hawaii -> Amur
1 Bmr West U.S -> Amur
1 inf Hawaii -> SZ 26
1 trans SZ 26-> Sz 25
1 inf Midway -> SZ 25
1 trans SZ 26 -> SZ 7
2 sub, AC, BB, CA SZ 26 -> SZ 7
1 Tac midway -> SZ7
1 Tac Hawaii -> SZ 7
2 ftr Hawaii -> Queensland
1 AC, 1 sub, 2 DD, 1 CA, 1 BB, 2 trans (carrying 2 inf/2 art from west U.S.A) -> SZ 7
2 Ftr West USA -> SZ 7
1 ftr 1 tac SZ 10 -> Soviet far east
1 trans, 1 sub, 1 DD, 1 Ca SZ 1 -> SZ 7
2 tac West USA -> Soviet far east
1 Bmr Central US -> Soviet far east
1 ftr Central US -> Alaska
1 Tac East US -> Alaska
Place 1 AC, 2 trans SZ 101
Place 1 AC SZ 10
US collect 53 (start + Morocco) + 15 (National Objectives) + 1 (Saved) = 69 IPC’s
Next is China.
China
Purchase: 1 inf, 1 art
Combat Move
10 inf 1 ftr Szechwan -> Yunnan
Conduct Combat
Yunnan
Attacker:
Rolls: 10@1 1@3; Total Hits: 310@1: (4, 4, 6, 1, 1, 3, 6, 3, 3, 1)1@3: (6)
Defender:
Rolls: 4@2; Total Hits: 14@2: (4, 5, 5, 2)
Yunnan round 2
Attacker:
Rolls: 9@1 1@3; Total Hits: 19@1: (6, 2, 2, 2, 2, 4, 5, 5, 3)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Yunnan round 3
Attacker:
Rolls: 9@1 1@3; Total Hits: 29@1: (6, 4, 6, 4, 1, 2, 6, 1, 2)1@3: (5)
Defender:
Rolls: 1@1; Total Hits: 01@1: (6)
Yunnan Captured form Japan
China gain 1 IPC income Japan losses 1 IPC income
Non Combat Move
1 AAA Szechwan -> Yunnan
1 ftr Yunnan -> Shensi
2 inf Sikang -> Shensi
2 inf Tsinghai -> Shensi
2 inf Kansu -> Shensi
2 inf Suiyuyan -> Shensi
Place 1 inf 1 art Shensi
Collect 8 IPC (7 basic +1 Yunnan) + 6 (National objective) = 14
Next is UK
UK east purchase: repair factory (5 IPC). Save 1
UK west purchases: Repair UK major (10 IPC), 1 DD, repair Gibraltar Navel base (2 IPC), minor factory, 1 inf.
Combat Move
trans SZ 72 -> SZ 71, pick up 1 art -> SZ 72 -> drop Madagascar
1 Mech Nigeria -> French West Africa
1 inf Burma -> shan state
2 ftr India -> Shan state
1 inf French Equatorial Africa -> French Central Africa
Conduct Combat
Madagascar captured, Germany -1 IPC income, U.K +1 IPC income
French West Africa captured, Germany -1 IPC income, UK +1 IPC income
French Central Africa captured, Germany -1 IPC income, UK +1 IPC income
Shan State
Attacker:
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Shan State is not captured.
Non Combat move
2 ftr Shan state -> Yunnan
1 sub 1 CA SZ 39 -> SZ 76
1 DD SZ 72 -> SZ 76
1 DD 1 CA SZ 98 -> SZ 76
Navy SZ 119 -> 109 (I assume you would submerge during combat)
All Scotland -> UK
1 inf 1 AAA Ontario -> Quebec
1 mech, 1 inf Iraq -> Trans Jordan
All Egypt (except ftr)-> Trans Jordan
ftr Egypt -> SZ 76
1 inf Persia -> Iraq
1 inf East Persia -> west India
1 inf west india -> India
1 sub SZ 99 -> SZ 81
Place 1 DD SZ 110, minor factory Iraq, inf UK
Collect 38 IPC (35 start + 3 for captured territory) = 38 IPC
Your turn Mussolini!
China
Purchase: 1 inf, 1 art
You can only purchase inf, since the burma road is cut.