Degrasse vs Atease
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This is a very interesting game. Keep it up. You look at TUV, it’s even which usually means the Allies aren’t doing well, but you’re pretty spread out at this point, so who knows.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Research Technology - Japanese
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese repair 8 damage on 8 factory_majors; Remaining resources: 6 SuicideAttackTokens; 57 PUs; 0 techTokens;
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
1 armour moved from Szechwan to Burma
3 fighters and 1 tactical_bomber moved from Kweichow to India
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 artilleries moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Kweichow to 37 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to India -
I’m pretending to be Cow from the forums for a turn as Japan, attacking everywhere with wild abandon! I figure enough attacks, some of them are bound to win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Research Technology - Japanese
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese repair 8 damage on 8 factory_majors; Remaining resources: 6 SuicideAttackTokens; 57 PUs; 0 techTokens;
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
3 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
1 armour moved from Szechwan to Burma
3 fighters and 1 tactical_bomber moved from Kweichow to India
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 artilleries moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Kweichow to 37 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
ANZAC defend with 1 fighter and 1 tactical_bomber; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA guns fire in India : 0/12 hits
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in India, round 1 : 12/13 hits
UK_Pacific roll dice for 4 aaGuns, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 1 : 3/5 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the ANZAC , 1 artillery owned by the British , 1 bomber owned by the Americans , 3 fighters owned by the Japanese , 4 aaGuns owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 artillery and 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in Central America
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Central America from Americans, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West Africa
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking French West Africa from French with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 1 : 1/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 2 artilleries in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 10 Sea Zone
Japanese attack with 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 3 destroyers and 1 fighter
Japanese roll dice for 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 10 Sea Zone, round 1 : 3/5 hits
2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 10 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 10 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 fighter in 10 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 3 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Burma
Japanese attack with 1 armour
British defend with 1 artillery and 7 infantry
Japanese roll dice for 1 armour in Burma, round 1 : 1/1 hits
UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 1 : 3/8 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 5 tactical_bombers moved from India to West India
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from Korea to Japan
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,4
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 artillery and 1 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Siam : 1 fighter
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 armour and 1 artillery
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 tactical_bomber
10 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 2 transports
Central America : 1 flag, 1 artillery and 1 infantry
West India : 2 bombers, 3 fighters and 5 tactical_bombers
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South West Africa : 1 flag, 1 infantry
French West Africa : 1 flag, 1 artillery
80 Sea Zone : 2 carriers
64 Sea Zone : 1 transport
83 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 38 / 62
Russians : 47 / 63
Japanese : 68 / 76
Americans : 44 / 73
Chinese : 5 / 4
British : 19 / 23
UK_Pacific : 7 / 7
Italians : 21 / 33
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.369
Median : 3.000
Variance : 0.265
Standard Deviation : 0.515
Total rolls : 84Null / Other
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.077
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39Russians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12UK_Pacific Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
I don’t know if you’re following the AA guns thread, but after seeing rolls like that I wonder why I’m so pro-AA guns.
What’s wrong with wreckless abandon haha
And too bad you got shipyards so late in the game. If you get this turn one with either US or Japan, game over.
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F*** just saw western US. haha
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That was just dice, but I figured why not go for it.
I should go “more Cow bell!” as Japan and quit playing that side so conservatively. Japan has 6 VC, I don’t see a way to retake any of them.
If you like, we can switch sides and start another game.
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I was just about to say. You win. Goddamnit. It was such an interesting game. Let’s play again, me as axis, BUT i warn you I don’t have much experience with them. I’ll create
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Have to play them to get experience. I found Japan and UK are the two countries hardest to play well and take the longest to learn. On the other hand, I’m still bad at playing Russia too. I’ll check tomorrow and look for a new game thread.
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No bid? We played this one no bid, and with my awesome (not) axis skills I think no bid is fine!