TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
Wait nm I still have 1tac I didn’t roll :lol:
1tac
Rolls: 1@4; Total Hits: 11@4: (3)
Ok your services won’t be required :evil:
Combat results:
z111: ger loses 1sub, uk loses 1bat,1des,1cru
Noncombat Move:
3inf: nor > fin
1inf: rom > bul
1cru,1tra: z114 > z112
1tac,1fig: z110 > z112
1tac,1fig,2bom: z111 > wgr
2tac,1fig: z110 > wgr
1tac: yugo > wgr
1fig: yugo > sita
2inf: den > wgr
3inf,1art: ger > wgr
8inf,2art,3aa: ger > pol
3aa: wgr > ger
Unit placement: 1car,2tra > z112
Germany collects 49 + 19 plunder, 68 total
Damn! I was hoping you wouldn’t catch that! You’ve actually done that in the last two games as well! LOL! :-D :-o :lol: :-P :roll: :wink: :mrgreen:
And not lucky! Just good! It’s about time the Sub in SZ91 died, going one on one w/my cruiser! And about time that I got more than 1 hit in SZ110! And you’re lucky I didn’t kill any Mech’s in France. My French FTR should have hit on the way out! And the Yugo’s are deadly man! They always take out at least 2 Germany Inf! :-D
You so lucky that z91 cruiser is alive!! That was critical!! :x
Plus you got 7 out of 11 hits in fra round 1, wtf!!
You wanna surrender and start a new game already whiner?! :-D
This is already Die Easiest! We can call the next one, “Die the Most Easiest!” LOL! :lol:
Russia Turn 1
Russia declares war on Japan…
Builds : 13 Inf
Non Coms
1 Sub from SZ127 to SZ125
1 CC from SZ115 to SZ114
5 Inf, 1 Art from Nov to Bel
3 Inf from Vyb to Nov
1 Inf from Kar to Nov
1 Inf from Arch to Volo
2 Inf from Bal to Bel
1 Inf from Epl to Bel
2 Inf from Bes to Nukr
3 Inf from Sukr to Nukr
1 Mech, 1 Arm from Rus to Smo
1 FTR, 1 Tac from Rus to Nov
2 AA’s from Rus to Bry
1 Inf, 1 Art from Rus to Volo
1 Inf from Cau to Ros
1 Mech, 1 Arm from Vol to Rus
2 Inf from Amu to Sib
6 Inf from Bury to Yak
6 Inf, 2 AA from Sak to Bury
3 Inf from Amu to Bury
Builds : 3 Inf in Nov, 3 Inf in Sukr, 3 Inf in Vol, 4 Inf in Rus
Collect : 37 IPC’s
Use same naming convention for maps…
Japan’s Turn
Global 1940 - Asians(Axis) vs White Boy(Allies) +2 IPC’s(bid) - No Tech - 1bRussia.AAM
The naming convention is players + (turn)(player sequenced with letter order). Anything else is optional. This is only to make file management easier, nothing more.
Exactly! So use the 1aGermany, 2bRussia, etc… at the end. Use capital letters. Dun be lazy! LOL! :lol: Everything is gone be alright Lil Willy! As Bob Marley used to say! :-D You’re getting bad dicing b/cuz you’re not listening! Shame! Shame!
Japan 1
Builds
3 trn, 1 art = 25 IPC, 1 leftover
Combat
3 inf, 1 art at Kwa -> Yun
2 bmr at Japan -> Yun
1 ftr, 1 tac at Ksu -> Yun
1 art, 3 inf at Ksi -> Hun
1 ftr at For -> Hun
1 ftr, 2 tac at Man -> Hun
1 inf at Jeh -> Cha
1 art at Jeh -> Anh
Yun
1 art, 3 inf, 2 bmr, 1 ftr, 1 tac vs 4 inf
JPN
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (4, 1)2@2: (5, 3)1@3: (2)3@4: (4, 4, 2)
CHINA
Rolls: 4@2; Total Hits: 14@2: (4, 3, 6, 2)
JPN loses 1 inf. China dies
HUN
1 art, 3 inf, 2 ftr, 2 tac vs 2 inf
JPN
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (6, 3)2@2: (3, 1)2@3: (4, 5)2@4: (4, 4)
CHINA
Rolls: 2@2; Total Hits: 12@2: (4, 1)
JPN loses 1 inf. China dies
NCM
all air at Yun -> kwa
all air at Hun -> kwa
1 inf at Jeh -> Anh
1 trn at sz19 loads 1 inf at oki, 1 art at Sha -> sz36 unloads kwa
1 trn at sz20 -> sz34
3 inf at sha -> anh
1 art, 3 inf at ksu -> anh
1 mec at Man -> anh
1 ftr at Man -> kwa
1 art, 1 aa, 6 inf at Man -> Jeh
3 inf at kor -> man
1 trn at sz6 loads 1 inf, 1 arm at japan -> sz36 unloads Kwa
1 ftr at oki -> kwa
1 ftr at sz6 -> kwa
fleet at sz19 -> sz36
fleet at sz6 -> sz36
1 ftr at Kor -> sz36 on ac
2 ftr, 2 tac at japan -> kwa
1 cc at sz20 -> sz36
fleet at sz33 -> sz34
Builds
3 trn at sz6
1 art at JPN
Collect 40 + 1 leftover = 41 total
Global 1940 - Asians(Axis) vs White Boy(Allies) +2 IPC’s(bid) - No Tech - 1cJapan.AAM
US Turn 1
Builds : 1 NB, 2 Transports, 2 DD’s, 1 Art, 1 Inf
Non Coms
1 DD, 1 Sub from SZ35 to SZ54
1 FTR from Phi to Gua
1 BB, 1 AC, 1 CC, 1 DD, 1 Trans, 1 Tac from SZ10 to SZ64
1 CC from SZ101 to SZ64
1 Trans from SZ101, picks up 1 Inf, 1 Art from E. US, moves to SZ64, drops off in Smx
1 Inf, 1 Arm from C. US to Smx
2 AA from E. US to C. US
1 SBR from C. US to Haw
1 FTR from SZ10 to E. US
1 FTR from W. US to E. US
2 Inf, 1 Art from W. US to C. US
1 FTR from Haw to SZ64, lands on AC
3 Mech from C. US to W. US
1 Trans from SZ26 to SZ10
1 CC, 1 DD, 1 Sub from SZ26 to SZ64
Builds : 1 NB in Smx, 1 Inf in W. US, 1 Art in C. US, 2 Transports, 2 DD’s in SZ101
Collect : 52 IPC’s
China’s Turn
Global_1940_-Hobo & Yasha(Axis)vs_White_Boy(Allies)+2_IPC’s(bid)-No_Tech-_1dUSA.AAM
China Turn 1
Builds : 4 Inf
Com Moves
Yun
2 Inf from Kwe to Yun attack Yun
3 Inf, 1 FTR from SZe attack Yun
Combat
Rolls: 5@1 1@3; Total Hits: 25@1: (4, 3, 4, 1, 1)1@3: (6)
Return fire :
Rolls: 3@2; Total Hits: 03@2: (3, 5, 3)
Japan loses 2 Inf. China loses nada…
Round 2
Rolls: 5@1 1@3; Total Hits: 05@1: (6, 3, 2, 5, 5)1@3: (5)
WTF! :-( :-o :x :oops: :cry: :roll: :|
Return fire :
Rolls: 1@2; Total Hits: 11@2: (1)
Of course! China loses 1 Inf…
Round 3
Rolls: 4@1 1@3; Total Hits: 04@1: (4, 6, 3, 6)1@3: (4)
Dude, WTH!!!
Return fire :
Rolls: 1@2; Total Hits: 01@2: (5)
Ok, this is getting ridiculous! My FTR has missed for 3 rounds!
Round 4
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 1, 6, 6)1@3: (5)