• No, because the British still own it.

  • Customizer

    Question posed here: http://www.axisandallies.org/forums/index.php?topic=30272.165 for Krieghund to clarify, but I’m pretty sure since there were no Turk units left, control stays with Britain.


  • @ossel:

    Question posed here: http://www.axisandallies.org/forums/index.php?topic=30272.165 for Krieghund to clarify, but I’m pretty sure since there were no Turk units left, control stays with Britain.

    Why would this be any different than in any other A&A game?

  • Customizer

    The question is about what happens if a battle in a contested tt results in all units destroying each other;

    You cannot keep track of who last had control of every tt, so it must either revert to control of the original owner or (as I guess) nobody controls it until a unit enters to take control.

  • Customizer

    OK, so I guessed wrongly.

  • Customizer

    Well, because of the new concept of ‘contested’ tt’s. Krieg actually said that control reverts to the original power, which surprised me.

    Once territories are contested (which happens as soon as an enemy force moves in), they have no “memory” of any previous controller other than the original one.  The original controller is the power whose sole emblem is on the territory (neutral territories, aligned or otherwise, have no original controller).

  • '12

    @ossel:

    Well, because of the new concept of ‘contested’ tt’s. Krieg actually said that control reverts to the original power, which surprised me.

    My reading of the rulebook last night says any territory not occupied by infantry reverts to its original owner. Right there on page 15:

    “If you move all of your units out of a contested territory and leave only units from the other side there, the other side will immediately claim the territory. If the territory was originally controlled by a power on the other side, that power will take control (even if it has no units present).”

    So, in Africa the Entente needs to “nail down” colonies with infantry or they’ll revert to German. That should make that place more interesting.

    On page 20, though, it says “If your power takes control of a territory, whether by capturing it in combat or through all enemy units moving out and leaving your units in possession of it, you place your power’s control marker on it….”

    It’s funny that it says “leaving your units in possession of it” on page 20. Contradictory. Glad Krieghund put down a verdict.

    Yrs.,
    R.

  • Customizer

    I think you’re mistaken - if you place a control marker, you control that tt until an enemy unit removes it, even if you leave the tt with no units.

    Its when leaving a contested tt that control reverts to the original owner, because there is no control marker to remove.

  • Customizer

    The situation facing Austria on turn 5 nicely summarizes what I always thought would be the major issue with this game - supply lines.

    Having recovered from a disastrous start, Austria now stands at the gates of Rome, but with somewhat depleted army. It still has a stack of artillery and air support, but few infantry to soak up hits. Ther planned move on Rome must be postponed. They’ve also recovered in the east, with an army in Galicia facing the Russians.

    Problem is, I can’t see ever breaking through to their objectives because it just takes too long to bring up reinforcements.

    The Americans have taken resposibility for defending Rome, and they can ship units there in two turns. It takes new Austrian units FOUR turns to reach Rome. Austria has no navy, and the UK/Italian fleets in the Med will soon dispose of any they try to build. The Allies can also reinforce Rome from Marseilles or Trans-Jordan in a single turn if they need to.

    Germany had a large army in Burgundy at one point, but the slowness of new units to get to the front doomed it to destruction.

    The lack of trains absolutely cripples the Central Powers. Even if they’re doing well, the lack of mobility means that the Allies will always be able to reinforce where they need to before the CPs can bring fresh units to bear.

    I’m prepared to reconsider this conclusion if and when I read reports of games where the CPs actually capture western Allied capitals, until then I’ll believe that the Allies will always be able to hold out long enough to force a stalemate.

    I think that perhaps the Victory City idea may be more practical, with VCs corresponding with the 12 centres of production viz:

    Washington
    London
    Halifax NS
    Bombay
    Paris
    Rome
    Petrograd
    Moscow
    Berlin
    Strasbourg/Munich?
    Vienna
    Constantinople

  • Customizer

    Keep in mind that it cripples the Allies as well if they’re succeeding, although to a somewhat lesser degree due to their naval abilities.

    In the end, I agree that not having rail in this game stunts whichever powers are doing well, and more so for the CP’s.

    And, unlike trench warfare, air superiority, and all the other ‘difficulties’ in the game that are actually historical, not being able to move units up fast enough to support the front is not.


  • Two questions Flashman:

    One- about tt returning to original owner-  In the case of England taking Mesopotamia (not contested, but solely owning), and then the Ottoman attack and both sides are wiped out.  Is the original owner still Ottoman? or in this case the original owner of the territory immediately preceding the attack, which would be England?

    Two- As Austria, you don’t have supply lines?  As in, no Infantry in the territory behind your artillery? and more Infantry in every territory going back to Vienna?  Therefore you would have reinforcements every turn to the front?

  • Customizer

    @BJCard:

    One- about tt returning to original owner-  In the case of England taking Mesopotamia (not contested, but solely owning), and then the Ottoman attack and both sides are wiped out.  Is the original owner still Ottoman? or in this case the original owner of the territory immediately preceding the attack, which would be England?

    Original owner is always the one with their flag printed on the board. In this case, the Ottomans.


  • That doesn’t seem to be what Flashman said, or maybe I’m reading it wrong.

  • '12

    @Flashman:

    I think you’re mistaken - if you place a control marker, you control that tt until an enemy unit removes it, even if you leave the tt with no units. Its when leaving a contested tt that control reverts to the original owner, because there is no control marker to remove.

    Ah, I think you’re right now. I just read the preceding sentence: “If you move all of your units out of a territory you control, you still retain control of that territory until an enemy moves into and captures it.”

    Yrs.,
    R

  • Customizer

    You cannot be expected to remember which was the last power to control a tt, so if there is no control marker, an empty tt revert to original owner. In the example from my game, there is a UK contol marker but no Ottoman unit to remove it, so it stays.

    Regarding Austria, the point about the supply lines is thay’re so damned slow: 4 times as long to reach Rome from Vienna as from Washington. Apart from Maybe France pushing towards the German border, this is hardly a problem at all for the Allies.

    @BJCard:

    Two questions Flashman:

    One- about tt returning to original owner-  In the case of England taking Mesopotamia (not contested, but solely owning), and then the Ottoman attack and both sides are wiped out.  Is the original owner still Ottoman? or in this case the original owner of the territory immediately preceding the attack, which would be England?

    Two- As Austria, you don’t have supply lines?  As in, no Infantry in the territory behind your artillery? and more Infantry in every territory going back to Vienna?  Therefore you would have reinforcements every turn to the front?


  • @Flashman:

    You cannot be expected to remember which was the last power to control a tt, so if there is no control marker, an empty tt revert to original owner. In the example from my game, there is a UK contol marker but no Ottoman unit to remove it, so it stays.

    Regarding Austria, the point about the supply lines is thay’re so damned slow: 4 times as long to reach Rome from Vienna as from Washington. Apart from Maybe France pushing towards the German border, this is hardly a problem at all for the Allies.

    @BJCard:

    Two questions Flashman:

    One- about tt returning to original owner- � In the case of England taking Mesopotamia (not contested, but solely owning), and then the Ottoman attack and both sides are wiped out. � Is the original owner still Ottoman? or in this case the original owner of the territory immediately preceding the attack, which would be England?

    Two- As Austria, you don’t have supply lines? � As in, no Infantry in the territory behind your artillery? and more Infantry in every territory going back to Vienna? � Therefore you would have reinforcements every turn to the front?

    Fair enough, just sounded like you had no supply lines.

  • Customizer

    Version of the map with 12 Victory Cities/Production Centres.

    This has Munich as the 2nd German PC, though Essen (Ruhr) and Strasbourg (Alsace) have good cases based on economic and political reasons.

    The advantage of this system is that players can agree on the number required to win; that is the number over the figure you start with.

    Axis&Allies1914FullMapLarryH612vc.PNG

  • Customizer

    @Flashman:

    You cannot be expected to remember which was the last power to control a tt, so if there is no control marker, an empty tt revert to original owner. In the example from my game, there is a UK contol marker but no Ottoman unit to remove it, so it stays.

    According to Krieg though, this territory would revert back to the Ottomans.

    Once territories are contested (which happens as soon as an enemy force moves in), they have no “memory” of any previous controller other than the original one.  The original controller is the power whose sole emblem is on the territory (neutral territories, aligned or otherwise, have no original controller).

    I think the crux of this issue is this question: When a tt is contested, is the controlling power’s control marker removed?

  • Customizer

    Yes, because they lose the income.

    Or, to be precise, there is no controlling power in a contested tt.


  • Yea, Flash was right on one point involving all units getting wiped out in contested territories reverting back to the original owner (one of the 8 powers with only their flag on it). This is done mainly for ease (Kiss) because of so many contested territories involved. He was wrong on his other assumption that UK would keep control of Symyna having had control over it before the Turk invasion began (this turn).  As soon as the Turks move in to the territory of Symyna it becomes contested (no one has control). The UK flag would be removed at this point (all though most of us would probably not remove it until the results come in from the battle as we are playing). The results of the battle would decide who ends up with control, and if all units are lost from both sides that would be the Turks in this case being the original owner of it (as the UK flag should have been removed).

    Edit: In the same scenario as above (UK has control of Symyna at the beginning of the Turks turn), but there is also a Russian inf there too. When the Turks move in the territory would be contested (no one has control). Say all the attacking Turk units were killed, and the defenders decided to take all the UK units as casualties leaving the one Russian inf, Russia would gain control.  This could be something to think about in a Revolution scenario?

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