Okay guys, I just got done doing a solo test play of the first turn (using Flashmans map). It took me about an hour to setup and then an hour to do turn 1.
Turn summary with time spent on each nTion
Austria-Hungary- 15 mins
I attacked Serbia from Treiste, but failed to conquor it. I also attacked Romania with troops from Budapest. I was able to capture Romania. Navy stayed in port. Moved Vienna units to Tyroli to prepare for a next turn Italian invasion. I also moved Bohemian troops into Galacia to bolster the defence against Russia.
Purchased units- 4 artillery and 1 fighter
Russia- 3 mins
I didn’t make any attacks with Russia, I moved all my troops up to the front lines against Germany and Austria. I also moved Tartaritan units into Sevastopol. I am thinking of invading Mesopotamia from Sevastopol.
Purchased Units- 7 Inf and 1 art
Germany- 15 mins
I sent units from Keil to attack Holland (chose to use British units to muster). This attack failed and it is still contested). I attacked Belgium and was able to capture it. I sent my ships from SZ 10 and my subs from SZ 5 to battle British fleet in SZ 9. I was able to wipe out the British fleet with only 1 sub lost. I also used my 2 subs from SZ 7 to sink the cruiser and transport in SZ 2. Moved most of my units up to reinforce Eastern Front, but sent some against France. I also send 2 art into Tyrolia to help Austria in attacking Italy.
Purchased units- 8 inf and 1 cruiser
France-12 mins
Sent units to try and retake Belgium, the territory is still being contested after turn 1. I also sent up all my units to bolster the lines against Germany. I picked up inf in Algeria and Tunisia with my fleet in SZ 16. I then dropped off my units into Portugal to gain the 3 inf and 1 art boost. I then combined my Atlantic and Med fleets to protect against Sub attack.
Purchased units- 7 inf and 1 fighter
British Empire- 9 mins
Loaded up 1 inf and 1 art into Indian transport. I then unloaded the art into Arabia and the inf into Trans-Jordan. I also sent my army from Egypt to join the battle in Trans-Jordan. The battle in Jordan resulted in a contest. Since I lost my entire Atlantic fleet I chose to send all my units to London (protect against invasion). I sent my cruiser and transport from SZ 19 into SZ 27.
Purchased units- 1 fighter and 2 artillery placed in Bombay. 4 inf placed in London
Ottoman Empire- 6 mins
I reinforced the battle for Trans-Jordan with units from Smyrna. I sent all my troops in Constan up into Bulgaria. Sent units from Ankara and Syrian Desert into Mesopotamia to defend against growing Russian threat. I also did a risk by attacking the 2 Russian Cruisers in SZ 21 with my 2 Cruisers in SZ 20. I had a stroke of bad luck and both got sunk by 2 rolls of a 1 for mines. I wouldn�t advise doing this move.
Purchased units- 2 art., and 6 inf
Italy
- 4 mins
There isn�t much to do with Italy in turn 1. I sent units from Piedmont and Tuscany into Venice. I also sent units from Rome into Tuscany and the unit in Naples to Rome. I picked up the army in Libya and unloaded them in Albania (to get the 3 inf 1 art boost).
Purchased units- 2 inf, and 1 fighter
USA- 1 min
Purchased 2 transports, and a fighter.
Well the first turn was very fun and I am excited to play the game. Not much action with a few of the powers (as they are only moving their armies up to the front lines).
Predictions
Hardest power to play- Russia
Why? You are getting attacked from 3 sides. It will be hard to know if you should focus all on the Western border or if you should send some units to help against Ottomans.
Easiest power- USA.
You just get to sit over there and get free money and troops until turn 4. Seems like there will be very few tough decisions to make with USA once they enter the war.
Most useless part of the map-
AFRICA. It is huge and there are hardly any units down there. Plus there is no way to resupply African TT with units so I believe all but Northern Africa is a waste. The first turn was very boring, and I chose not to even discuss it in my review. Really needs some sort of house rule to make African TT more involved and more important to the war effort.
I hope you enjoyed my review of turn 1 and I want to hear feedback about any moves I made that you didn�t expect or otherwise didn�t know could happen.
Can’t really play beyond turn 1, due to not having IPC values for most of the TT.