Well if you ever come back to this…As Germany, you’re one good shot at the British is turn 1, where you have the ability to sink every ship they have easily save the Canadian fleet which you will probably have to leave alone. Bring in the subs and the planes to sink everything off the coast of the atlantic, and have your Mid-Atlantic submarine sink the undefended American transport.
Attacking Egypt with at least one fighter and troops from Southern Europe loaded onto a transport and shipped over to help the tank on the first turn is something I consider vital if the Axis want to win. There’s just to many British troops there to let them get away. As for Russian, don’t underestimate them, they can still put up a fight, but if they don’t get help from the other two Allies then they will fall.
As for Japan, Depending on how Germany does is how you should plan. If Germany does well on her first turn, then throw on the pressure on mainland Asia and set up to hit India on turn 2 (you technically can do it J1 but it’s risky, especially if the British player puts an extra fighter in India, which is what I always do) and then go on to attack Russia from behind.
If Germany doesn’t do stellar on their first turn, then I settle for dominating the Pacific. You should be able to crush Australia on J2 even if the American player flies fighters over there and you got good dice rolls the first turn. Once that’s secure it’s suprisingly easy to keep your navy on par with the Americans and you can really put on the pressure, though you might have to sacrafice making advances in Asia, keeping the US distracted in the Pacific is worth it as it lets Germany get back up on her feet.
As Russia, I almost always attack Western Russia on turn one with all the infantry from Karelia, Arkangle, and Moscow. You should be able to crush through the Germans with no problem, and if the British player puts a fighter there on their turn, then it’s a very strong position. Attack Ukraine with both tanks, the fighter, and the Caucus infantry. Try to kill off the German infantry if nothing else BUT RETREAT, repeat, DO NOT TAKE UKRAINE on your first turn, its not worth it and it puts your tanks in to much of a risk. Bring the Siberian infantry on their long trek to Moscow.
You can go all in on Japan, and if so, basically just abandon Russia and throw all units into attacking Japan.
As for the United Kingdom, your navy was probably killed the first turn, however with an air buy and placing it in England on your first turn you can stop any German surface fleets for a long time. In fact, if you decide to make the UK the player who’s going to beef up Russia, then you should just do lots of air buys and fly the fighters into Russia to help them out. If you get the chance to invade Norway, do it.
Personally I usually task the UK with fighting the Japanese while the US helps out Russia. Buy a plane on turn one to place in India, Send the Indian Fleet to South Africa to pick up the Inf there, Send the Australian Inf to India via the transport and the sub to Hawaii. Basically from there just keep pumping one tank a turn into India, and if Australia doesn’t fall, then one unit there a turn (usually inf, but subs are viable too). If you defend efficently then after a turn or two you should be able to go on the counter attack as long as America keeps their Pacific fleet in the Pacific to back up Australia.
If you guys are pretty new to Axis and Allies, especially the Japanese player, then I find it’s perfectly possible to send the Australian inf and the starting India fighter to defend the East Indies on turn one, assuming you’re going to place a fighter in India at the end of your turn.
As America…build stuff that other people need, pick an Axis player to kill, and do it.