A new G40 online TripleA tournament is getting setup.
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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The problem with the Java battle is that I was supposed to have an additional infantry/ artillery and it’s already rolled the first round without those units present?
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Major problems…… I did the edit and for whatever reason the game did not include the edit in the battle?
On a secondary note it looks like the escort is not going to work either?
WHAT TO DO???
the escorts popup will come when you click on “bombing raid in india” so do not worry about that.
it is probably unlikely that this situation will happen again for you, but if it does arise, next time just open a new triplea and setup all the battles the same way with the one change that your opponents asked. but since you already rolled the other battles and the first round of this battle, we will let you roll the art and infantry on the internal dice server of this board.
i will roll the battle on here and then you can roll the 2nd round(if you want a 2nd round) and we will edit the final results of the battle.
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lets see if i remember how to roll on here.
1inf and 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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i checked the dice results in my hotmail account and you scored 2 hits, we will remove the 2inf
in defense we scored 3 hits and you can choose your ool.we will roll the rest of the java battle on here, subsequent rounds that come to our emails for this java battle we will ignore.
so at the end of round 1 in java anzac has 3 fighters. japan has 1inf, 1art, 3figs, 3tacs and has to select 3 casualties before deciding if they want to roll a 2nd round or retreat.
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remove the infantry, artillery and a fighter and keep on with the battle
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attacker
2 fighter at 3
3 tacs at 4Rolls: 2@3, 3@4; Total Hits: 32@3,: (2, 6)3@4: (2, 2, 6)
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defender
3 fightersRolls: 3@4; Total Hits: 23@4: (6, 3, 2)
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so you cleared java with 3 units left.
please finish the rest of the turn through triplea and we will edit the results in java to match what we rolled on here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Jehol to Chahar
1 artillery moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from Japan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 bomber moved from French Indo China to 38 Sea Zone
1 bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to JavaCombat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber
British defend with 1 destroyer
Japanese roll dice for 1 bomber in 38 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsu, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 0/2 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 43 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Java, round 1 : 2/6 hits
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 1 : 3/5 hits
2 infantry owned by the ANZAC and 3 fighters owned by the Japanese lost in Java
Japanese roll dice for 3 tactical_bombers in Java, round 2 : 2/3 hits
ANZAC roll dice for 3 fighters in Java, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
Japanese roll dice for 2 tactical_bombers in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in Java, round 3 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 fighter in Java, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 tactical_bomber in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 fighter in Java, round 5 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Java
ANZAC win with 1 fighter remaining. Battle score for attacker is -37
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters and 2 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Defenders Fire, : 0/2 hits
Attackers Fire, : 1/2 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 fighter
EDIT: Removing units owned by Japanese from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Java: 2 fighters
EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber and 1 fighter moved from Shan State to French Indo China
2 bombers moved from Yunnan to French Indo China
1 bomber moved from 38 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from India to French Indo China
1 infantry moved from Hopei to Anhwe
1 fighter moved from Kiangsu to AnhwePlace Units - Japanese
1 infantry and 1 mech_infantry placed in Manchuria
1 carrier, 1 submarine and 1 transport placed in 37 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,1
Japanese collect 32 PUs (12 lost to blockades); end with 32 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 factory_minor, 3 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter and 1 infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 7 bombers, 1 factory_minor, 1 fighter and 3 infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 4 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 44 / 32
Americans : 52 / 75
Chinese : 10 / 12
British : 26 / 34
UK_Pacific : 17 / 17
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.484
Median : 4.000
Variance : 0.160
Standard Deviation : 0.399
Total rolls : 95Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.326
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43ANZAC Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.056
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake IslandPlace Units - Americans
1 artillery, 5 bombers and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hunan : 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag
26 Sea Zone : 1 submarine and 1 transport
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 armour, 5 artilleries, 10 infantry and 2 mech_infantrys
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 9 transports
110 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 43 / 32
Americans : 52 / 73
Chinese : 11 / 12
British : 26 / 34
UK_Pacific : 17 / 17
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kwangsi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag, 2 infantry
Yunnan : 1 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Szechwan : 2 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 40 / 32
Americans : 52 / 73
Chinese : 14 / 20
British : 26 / 34
UK_Pacific : 17 / 17
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 12 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
4 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 mech_infantrys moved from India to Shan StateCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 carrier and 2 cruisers; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier and 2 cruisers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 6/20 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 artillery moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,3,2,4,6,3,2,6,3,1,4,2,2,3,5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 2 aaGuns, 4 artilleries, 10 infantry and 4 mech_infantrys
Burma : 1 artillery
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Kwangtung : 1 harbour
Java : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Belgian Congo : 1 armour, 1 bomber and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 artillery and 7 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
115 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 25
Japanese : 39 / 32
Americans : 52 / 73
Chinese : 14 / 20
British : 26 / 26
UK_Pacific : 18 / 21
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i know we were warned not to mess with the SS, but i thought it was a hollow threat.
turns out that you were not joking around. -
i know we were warned not to mess with the SS, but i thought it was a hollow threat.
turns out that you were not joking around.That was just to make up for the British holding those same two territories earlier in the game :-P. I’ll post tomorrow right after work.
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noncombat move edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Romania to BelarusCombat - Italians
Battle in West India
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking West India from UK_Pacific, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Southern France to FrancePlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Persia
Italians undo move 2.
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
Italians undo move 3.
Italians undo move 2.
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
Let’s stir the pot a bit and see how the Allies respond 8-)
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nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.
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nice pot stirring. i did not see that one coming. i’m not sure if gaining egypt is worth losing india.
That’s if I can take India. We’ll have to wait and see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 71
Russians : 22 / 25
Japanese : 37 / 32
Americans : 52 / 73
Chinese : 16 / 20
British : 26 / 26
UK_Pacific : 16 / 21
Italians : 23 / 39
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0